diff options
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 151 |
1 files changed, 29 insertions, 122 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index d7c82fddd9..4b864f0dd7 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -30,6 +30,7 @@ #include "multiplayer_api.h" +#include "core/debugger/engine_debugger.h" #include "core/io/marshalls.h" #include "scene/main/node.h" #include <stdint.h> @@ -172,6 +173,28 @@ Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const { return network_peer; } +#ifdef DEBUG_ENABLED +void _profile_node_data(const String &p_what, ObjectID p_id) { + if (EngineDebugger::is_profiling("multiplayer")) { + Array values; + values.push_back("node"); + values.push_back(p_id); + values.push_back(p_what); + EngineDebugger::profiler_add_frame_data("multiplayer", values); + } +} +void _profile_bandwidth_data(const String &p_inout, int p_size) { + if (EngineDebugger::is_profiling("multiplayer")) { + Array values; + values.push_back("bandwidth"); + values.push_back(p_inout); + values.push_back(OS::get_singleton()->get_ticks_msec()); + values.push_back(p_size); + EngineDebugger::profiler_add_frame_data("multiplayer", values); + } +} +#endif + // Returns the packet size stripping the node path added when the node is not yet cached. int get_packet_len(uint32_t p_node_target, int p_packet_len) { if (p_node_target & 0x80000000) { @@ -188,11 +211,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small."); #ifdef DEBUG_ENABLED - if (profiling) { - bandwidth_incoming_data.write[bandwidth_incoming_pointer].timestamp = OS::get_singleton()->get_ticks_msec(); - bandwidth_incoming_data.write[bandwidth_incoming_pointer].packet_size = p_packet_len; - bandwidth_incoming_pointer = (bandwidth_incoming_pointer + 1) % bandwidth_incoming_data.size(); - } + _profile_bandwidth_data("in", p_packet_len); #endif // Extract the `packet_type` from the LSB three bits: @@ -381,11 +400,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, argp.resize(argc); #ifdef DEBUG_ENABLED - if (profiling) { - ObjectID id = p_node->get_instance_id(); - _init_node_profile(id); - profiler_frame_data[id].incoming_rpc += 1; - } + _profile_node_data("in_rpc", p_node->get_instance_id()); #endif if (byte_only) { @@ -437,11 +452,7 @@ void MultiplayerAPI::_process_rset(Node *p_node, const uint16_t p_rpc_property_i ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + "."); #ifdef DEBUG_ENABLED - if (profiling) { - ObjectID id = p_node->get_instance_id(); - _init_node_profile(id); - profiler_frame_data[id].incoming_rset += 1; - } + _profile_node_data("in_rset", p_node->get_instance_id()); #endif Variant value; @@ -912,11 +923,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + ((byte_only_or_no_args ? 1 : 0) << BYTE_ONLY_OR_NO_ARGS_SHIFT); #ifdef DEBUG_ENABLED - if (profiling) { - bandwidth_outgoing_data.write[bandwidth_outgoing_pointer].timestamp = OS::get_singleton()->get_ticks_msec(); - bandwidth_outgoing_data.write[bandwidth_outgoing_pointer].packet_size = ofs; - bandwidth_outgoing_pointer = (bandwidth_outgoing_pointer + 1) % bandwidth_outgoing_data.size(); - } + _profile_bandwidth_data("out", ofs); #endif // Take chance and set transfer mode, since all send methods will use it. @@ -1031,11 +1038,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const if (!skip_rpc) { #ifdef DEBUG_ENABLED - if (profiling) { - ObjectID id = p_node->get_instance_id(); - _init_node_profile(id); - profiler_frame_data[id].outgoing_rpc += 1; - } + _profile_node_data("out_rpc", p_node->get_instance_id()); #endif _send_rpc(p_node, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount); @@ -1130,11 +1133,7 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const } #ifdef DEBUG_ENABLED - if (profiling) { - ObjectID id = p_node->get_instance_id(); - _init_node_profile(id); - profiler_frame_data[id].outgoing_rset += 1; - } + _profile_node_data("out_rset", p_node->get_instance_id()); #endif const Variant *vptr = &p_value; @@ -1220,95 +1219,6 @@ bool MultiplayerAPI::is_object_decoding_allowed() const { return allow_object_decoding; } -void MultiplayerAPI::profiling_start() { -#ifdef DEBUG_ENABLED - profiling = true; - profiler_frame_data.clear(); - - bandwidth_incoming_pointer = 0; - bandwidth_incoming_data.resize(16384); // ~128kB - for (int i = 0; i < bandwidth_incoming_data.size(); ++i) { - bandwidth_incoming_data.write[i].packet_size = -1; - } - - bandwidth_outgoing_pointer = 0; - bandwidth_outgoing_data.resize(16384); // ~128kB - for (int i = 0; i < bandwidth_outgoing_data.size(); ++i) { - bandwidth_outgoing_data.write[i].packet_size = -1; - } -#endif -} - -void MultiplayerAPI::profiling_end() { -#ifdef DEBUG_ENABLED - profiling = false; - bandwidth_incoming_data.clear(); - bandwidth_outgoing_data.clear(); -#endif -} - -int MultiplayerAPI::get_profiling_frame(ProfilingInfo *r_info) { - int i = 0; -#ifdef DEBUG_ENABLED - for (Map<ObjectID, ProfilingInfo>::Element *E = profiler_frame_data.front(); E; E = E->next()) { - r_info[i] = E->get(); - ++i; - } - profiler_frame_data.clear(); -#endif - return i; -} - -int MultiplayerAPI::get_incoming_bandwidth_usage() { -#ifdef DEBUG_ENABLED - return _get_bandwidth_usage(bandwidth_incoming_data, bandwidth_incoming_pointer); -#else - return 0; -#endif -} - -int MultiplayerAPI::get_outgoing_bandwidth_usage() { -#ifdef DEBUG_ENABLED - return _get_bandwidth_usage(bandwidth_outgoing_data, bandwidth_outgoing_pointer); -#else - return 0; -#endif -} - -#ifdef DEBUG_ENABLED -int MultiplayerAPI::_get_bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) { - int total_bandwidth = 0; - - uint32_t timestamp = OS::get_singleton()->get_ticks_msec(); - uint32_t final_timestamp = timestamp - 1000; - - int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size(); - - while (i != p_pointer && p_buffer[i].packet_size > 0) { - if (p_buffer[i].timestamp < final_timestamp) { - return total_bandwidth; - } - total_bandwidth += p_buffer[i].packet_size; - i = (i + p_buffer.size() - 1) % p_buffer.size(); - } - - ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate."); - return total_bandwidth; -} - -void MultiplayerAPI::_init_node_profile(ObjectID p_node) { - if (profiler_frame_data.has(p_node)) - return; - profiler_frame_data.insert(p_node, ProfilingInfo()); - profiler_frame_data[p_node].node = p_node; - profiler_frame_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path(); - profiler_frame_data[p_node].incoming_rpc = 0; - profiler_frame_data[p_node].incoming_rset = 0; - profiler_frame_data[p_node].outgoing_rpc = 0; - profiler_frame_data[p_node].outgoing_rset = 0; -} -#endif - void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE)); @@ -1352,9 +1262,6 @@ MultiplayerAPI::MultiplayerAPI() : allow_object_decoding(false) { rpc_sender_id = 0; root_node = NULL; -#ifdef DEBUG_ENABLED - profiling = false; -#endif clear(); } |