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Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r--core/io/multiplayer_api.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index de98a195e4..846c89510e 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -42,6 +42,9 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
case MultiplayerAPI::RPC_MODE_REMOTE: {
//do nothing also, no need to call local
} break;
+ case MultiplayerAPI::RPC_MODE_REMOTESYNC:
+ case MultiplayerAPI::RPC_MODE_MASTERSYNC:
+ case MultiplayerAPI::RPC_MODE_SLAVESYNC:
case MultiplayerAPI::RPC_MODE_SYNC: {
//call it, sync always results in call
return true;
@@ -67,12 +70,15 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
case MultiplayerAPI::RPC_MODE_REMOTE: {
return true;
} break;
+ case MultiplayerAPI::RPC_MODE_REMOTESYNC:
case MultiplayerAPI::RPC_MODE_SYNC: {
return true;
} break;
+ case MultiplayerAPI::RPC_MODE_MASTERSYNC:
case MultiplayerAPI::RPC_MODE_MASTER: {
return p_node->is_network_master();
} break;
+ case MultiplayerAPI::RPC_MODE_SLAVESYNC:
case MultiplayerAPI::RPC_MODE_SLAVE: {
return !p_node->is_network_master() && p_remote_id == p_node->get_network_master();
} break;
@@ -797,6 +803,9 @@ void MultiplayerAPI::_bind_methods() {
BIND_ENUM_CONSTANT(RPC_MODE_SYNC);
BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
BIND_ENUM_CONSTANT(RPC_MODE_SLAVE);
+ BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC);
+ BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC);
+ BIND_ENUM_CONSTANT(RPC_MODE_SLAVESYNC);
}
MultiplayerAPI::MultiplayerAPI() {