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+/*************************************************************************/
+/* dir_access.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef DIR_ACCESS_H
+#define DIR_ACCESS_H
+
+#include "core/string/ustring.h"
+#include "core/typedefs.h"
+
+//@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
+class DirAccess {
+public:
+ enum AccessType {
+ ACCESS_RESOURCES,
+ ACCESS_USERDATA,
+ ACCESS_FILESYSTEM,
+ ACCESS_MAX
+ };
+
+ typedef DirAccess *(*CreateFunc)();
+
+private:
+ AccessType _access_type = ACCESS_FILESYSTEM;
+ static CreateFunc create_func[ACCESS_MAX]; ///< set this to instance a filesystem object
+
+ Error _copy_dir(DirAccess *p_target_da, String p_to, int p_chmod_flags, bool p_copy_links);
+
+protected:
+ String _get_root_path() const;
+ String _get_root_string() const;
+
+ String fix_path(String p_path) const;
+
+ template <class T>
+ static DirAccess *_create_builtin() {
+ return memnew(T);
+ }
+
+public:
+ virtual Error list_dir_begin() = 0; ///< This starts dir listing
+ virtual String get_next() = 0;
+ virtual bool current_is_dir() const = 0;
+ virtual bool current_is_hidden() const = 0;
+
+ virtual void list_dir_end() = 0; ///<
+
+ virtual int get_drive_count() = 0;
+ virtual String get_drive(int p_drive) = 0;
+ virtual int get_current_drive();
+ virtual bool drives_are_shortcuts();
+
+ virtual Error change_dir(String p_dir) = 0; ///< can be relative or absolute, return false on success
+ virtual String get_current_dir(bool p_include_drive = true) = 0; ///< return current dir location
+ virtual Error make_dir(String p_dir) = 0;
+ virtual Error make_dir_recursive(String p_dir);
+ virtual Error erase_contents_recursive(); //super dangerous, use with care!
+
+ virtual bool file_exists(String p_file) = 0;
+ virtual bool dir_exists(String p_dir) = 0;
+ virtual bool is_readable(String p_dir) { return true; };
+ virtual bool is_writable(String p_dir) { return true; };
+ static bool exists(String p_dir);
+ virtual uint64_t get_space_left() = 0;
+
+ Error copy_dir(String p_from, String p_to, int p_chmod_flags = -1, bool p_copy_links = false);
+ virtual Error copy(String p_from, String p_to, int p_chmod_flags = -1);
+ virtual Error rename(String p_from, String p_to) = 0;
+ virtual Error remove(String p_name) = 0;
+
+ virtual bool is_link(String p_file) = 0;
+ virtual String read_link(String p_file) = 0;
+ virtual Error create_link(String p_source, String p_target) = 0;
+
+ // Meant for editor code when we want to quickly remove a file without custom
+ // handling (e.g. removing a cache file).
+ static void remove_file_or_error(String p_path) {
+ DirAccess *da = create(ACCESS_FILESYSTEM);
+ if (da->file_exists(p_path)) {
+ if (da->remove(p_path) != OK) {
+ ERR_FAIL_MSG("Cannot remove file or directory: " + p_path);
+ }
+ }
+ memdelete(da);
+ }
+
+ virtual String get_filesystem_type() const = 0;
+ static String get_full_path(const String &p_path, AccessType p_access);
+ static DirAccess *create_for_path(const String &p_path);
+
+ static DirAccess *create(AccessType p_access);
+
+ template <class T>
+ static void make_default(AccessType p_access) {
+ create_func[p_access] = _create_builtin<T>;
+ }
+
+ static DirAccess *open(const String &p_path, Error *r_error = nullptr);
+
+ DirAccess() {}
+ virtual ~DirAccess() {}
+};
+
+struct DirAccessRef {
+ _FORCE_INLINE_ DirAccess *operator->() {
+ return f;
+ }
+
+ operator bool() const { return f != nullptr; }
+
+ DirAccess *f;
+
+ DirAccessRef(DirAccess *fa) { f = fa; }
+ ~DirAccessRef() {
+ if (f) {
+ memdelete(f);
+ }
+ }
+};
+
+#endif // DIR_ACCESS_H