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-rw-r--r--core/io/compression.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/core/io/compression.h b/core/io/compression.h
index 8354b581fa..cbfed74124 100644
--- a/core/io/compression.h
+++ b/core/io/compression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,16 +31,17 @@
#ifndef COMPRESSION_H
#define COMPRESSION_H
+#include "core/templates/vector.h"
#include "core/typedefs.h"
class Compression {
-
public:
static int zlib_level;
static int gzip_level;
static int zstd_level;
static bool zstd_long_distance_matching;
static int zstd_window_log_size;
+ static int gzip_chunk;
enum Mode {
MODE_FASTLZ,
@@ -52,8 +53,9 @@ public:
static int compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode = MODE_ZSTD);
static int get_max_compressed_buffer_size(int p_src_size, Mode p_mode = MODE_ZSTD);
static int decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size, Mode p_mode = MODE_ZSTD);
+ static int decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode);
- Compression();
+ Compression() {}
};
#endif // COMPRESSION_H