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-rw-r--r--core/io/compression.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index cd8793bb0a..980234cbfc 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -181,8 +181,8 @@ int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p
}
/**
- This will handle both Gzip and Deflat streams. It will automatically allocate the output buffer into the provided p_dst_vect Vector.
- This is required for compressed data who's final uncompressed size is unknown, as is the case for HTTP response bodies.
+ This will handle both Gzip and Deflate streams. It will automatically allocate the output buffer into the provided p_dst_vect Vector.
+ This is required for compressed data whose final uncompressed size is unknown, as is the case for HTTP response bodies.
This is much slower however than using Compression::decompress because it may result in multiple full copies of the output buffer.
*/
int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode) {
@@ -248,7 +248,7 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
out_mark += gzip_chunk;
- // Encorce max output size
+ // Enforce max output size
if (p_max_dst_size > -1 && strm.total_out > (uint64_t)p_max_dst_size) {
(void)inflateEnd(&strm);
p_dst_vect->resize(0);
@@ -257,13 +257,13 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
} while (ret != Z_STREAM_END);
// If all done successfully, resize the output if it's larger than the actual output
- if (ret == Z_STREAM_END && (unsigned long)p_dst_vect->size() > strm.total_out) {
+ if ((unsigned long)p_dst_vect->size() > strm.total_out) {
p_dst_vect->resize(strm.total_out);
}
// clean up and return
(void)inflateEnd(&strm);
- return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR;
+ return Z_OK;
}
int Compression::zlib_level = Z_DEFAULT_COMPRESSION;