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-rw-r--r--core/io/compression.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 3c0b6541bd..a113f3b61b 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,10 +81,10 @@ int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size,
} break;
case MODE_ZSTD: {
ZSTD_CCtx *cctx = ZSTD_createCCtx();
- ZSTD_CCtx_setParameter(cctx, ZSTD_p_compressionLevel, zstd_level);
+ ZSTD_CCtx_setParameter(cctx, ZSTD_c_compressionLevel, zstd_level);
if (zstd_long_distance_matching) {
- ZSTD_CCtx_setParameter(cctx, ZSTD_p_enableLongDistanceMatching, 1);
- ZSTD_CCtx_setParameter(cctx, ZSTD_p_windowLog, zstd_window_log_size);
+ ZSTD_CCtx_setParameter(cctx, ZSTD_c_enableLongDistanceMatching, 1);
+ ZSTD_CCtx_setParameter(cctx, ZSTD_c_windowLog, zstd_window_log_size);
}
int max_dst_size = get_max_compressed_buffer_size(p_src_size, MODE_ZSTD);
int ret = ZSTD_compressCCtx(cctx, p_dst, max_dst_size, p_src, p_src_size, zstd_level);