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Diffstat (limited to 'core/input_map.h')
-rw-r--r-- | core/input_map.h | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/core/input_map.h b/core/input_map.h deleted file mode 100644 index 19d550af77..0000000000 --- a/core/input_map.h +++ /dev/null @@ -1,91 +0,0 @@ -/*************************************************************************/ -/* input_map.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef INPUT_MAP_H -#define INPUT_MAP_H - -#include "core/object.h" -#include "core/os/input_event.h" - -class InputMap : public Object { - - GDCLASS(InputMap, Object); - -public: - /** - * A special value used to signify that a given Action can be triggered by any device - */ - static int ALL_DEVICES; - - struct Action { - int id; - float deadzone; - List<Ref<InputEvent> > inputs; - }; - -private: - static InputMap *singleton; - - mutable Map<StringName, Action> input_map; - - List<Ref<InputEvent> >::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const; - - Array _get_action_list(const StringName &p_action); - Array _get_actions(); - -protected: - static void _bind_methods(); - -public: - static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; } - - bool has_action(const StringName &p_action) const; - List<StringName> get_actions() const; - void add_action(const StringName &p_action, float p_deadzone = 0.5); - void erase_action(const StringName &p_action); - - void action_set_deadzone(const StringName &p_action, float p_deadzone); - void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event); - bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event); - void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event); - void action_erase_events(const StringName &p_action); - - const List<Ref<InputEvent> > *get_action_list(const StringName &p_action); - bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const; - bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = NULL, float *p_strength = NULL) const; - - const Map<StringName, Action> &get_action_map() const; - void load_from_globals(); - void load_default(); - - InputMap(); -}; - -#endif // INPUT_MAP_H |