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-rw-r--r--core/input_map.h91
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diff --git a/core/input_map.h b/core/input_map.h
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-/*************************************************************************/
-/* input_map.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef INPUT_MAP_H
-#define INPUT_MAP_H
-
-#include "core/object.h"
-#include "core/os/input_event.h"
-
-class InputMap : public Object {
-
- GDCLASS(InputMap, Object);
-
-public:
- /**
- * A special value used to signify that a given Action can be triggered by any device
- */
- static int ALL_DEVICES;
-
- struct Action {
- int id;
- float deadzone;
- List<Ref<InputEvent> > inputs;
- };
-
-private:
- static InputMap *singleton;
-
- mutable Map<StringName, Action> input_map;
-
- List<Ref<InputEvent> >::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const;
-
- Array _get_action_list(const StringName &p_action);
- Array _get_actions();
-
-protected:
- static void _bind_methods();
-
-public:
- static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; }
-
- bool has_action(const StringName &p_action) const;
- List<StringName> get_actions() const;
- void add_action(const StringName &p_action, float p_deadzone = 0.5);
- void erase_action(const StringName &p_action);
-
- void action_set_deadzone(const StringName &p_action, float p_deadzone);
- void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event);
- bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event);
- void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event);
- void action_erase_events(const StringName &p_action);
-
- const List<Ref<InputEvent> > *get_action_list(const StringName &p_action);
- bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
- bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = NULL, float *p_strength = NULL) const;
-
- const Map<StringName, Action> &get_action_map() const;
- void load_from_globals();
- void load_default();
-
- InputMap();
-};
-
-#endif // INPUT_MAP_H