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-rw-r--r--core/input_map.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/core/input_map.cpp b/core/input_map.cpp
index 6feec9af95..d4560a1e1b 100644
--- a/core/input_map.cpp
+++ b/core/input_map.cpp
@@ -204,6 +204,64 @@ bool InputMap::event_is_action(const InputEvent& p_event, const StringName& p_ac
return _find_event(E->get().inputs,p_event)!=NULL;
}
+bool InputMap::event_is_joy_motion_action_pressed(const InputEvent& p_event) const {
+
+ ERR_FAIL_COND_V(p_event.type!=InputEvent::JOYSTICK_MOTION,false);
+ bool pressed=false;
+
+ //this could be optimized by having a separate list of joymotions?
+
+ for (Map<StringName, Action>::Element *A=input_map.front();A;A=A->next()) {
+
+ for (List<InputEvent>::Element *E=A->get().inputs.front();E;E=E->next()) {
+
+ const InputEvent& e=E->get();
+ if(e.type!=p_event.type)
+ continue;
+ if (e.type!=InputEvent::KEY && e.device!=p_event.device)
+ continue;
+
+ switch(p_event.type) {
+
+ case InputEvent::KEY: {
+
+ if (e.key.scancode==p_event.key.scancode && e.key.mod == p_event.key.mod)
+ return e.key.pressed;
+
+ } break;
+ case InputEvent::JOYSTICK_BUTTON: {
+
+ if (e.joy_button.button_index==p_event.joy_button.button_index) {
+ return e.joy_button.pressed;
+ }
+
+ } break;
+ case InputEvent::MOUSE_BUTTON: {
+
+ if (e.mouse_button.button_index==p_event.mouse_button.button_index) {
+ return e.mouse_button.pressed;
+ }
+
+ } break;
+ case InputEvent::JOYSTICK_MOTION: {
+
+ if (e.joy_motion.axis==p_event.joy_motion.axis) {
+ if (
+ (e.joy_motion.axis_value * p_event.joy_motion.axis_value >0) && //same axis
+ ABS(e.joy_motion.axis_value)>0.5 && ABS(p_event.joy_motion.axis_value)>0.5 )
+ pressed=true;
+ }
+
+ } break;
+ }
+
+ }
+ }
+
+ return pressed;
+
+}
+
void InputMap::load_from_globals() {
input_map.clear();;