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-rw-r--r--core/input_map.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/core/input_map.cpp b/core/input_map.cpp
index b88d99470a..04911787a8 100644
--- a/core/input_map.cpp
+++ b/core/input_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -194,7 +194,7 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
Map<StringName, Action>::Element *E = input_map.find(p_action);
if (!E) {
ERR_EXPLAIN("Request for nonexistent InputMap action: " + String(p_action));
- ERR_FAIL_COND_V(!E, false);
+ ERR_FAIL_V(false);
}
Ref<InputEventAction> input_event_action = p_event;
@@ -202,7 +202,7 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
if (p_pressed != NULL)
*p_pressed = input_event_action->is_pressed();
if (p_strength != NULL)
- *p_strength = (*p_pressed) ? 1.0f : 0.0f;
+ *p_strength = (*p_pressed) ? input_event_action->get_strength() : 0.0f;
return input_event_action->get_action() == p_action;
}