diff options
Diffstat (limited to 'core/input')
-rw-r--r-- | core/input/default_controller_mappings.h | 58 | ||||
-rw-r--r-- | core/input/input.cpp | 89 | ||||
-rw-r--r-- | core/input/input.h | 64 | ||||
-rw-r--r-- | core/input/input_builders.py | 2 | ||||
-rw-r--r-- | core/input/input_enums.h | 117 | ||||
-rw-r--r-- | core/input/input_event.cpp | 166 | ||||
-rw-r--r-- | core/input/input_event.h | 78 | ||||
-rw-r--r-- | core/input/input_map.cpp | 58 | ||||
-rw-r--r-- | core/input/input_map.h | 58 | ||||
-rw-r--r-- | core/input/shortcut.cpp | 58 | ||||
-rw-r--r-- | core/input/shortcut.h | 58 |
11 files changed, 412 insertions, 394 deletions
diff --git a/core/input/default_controller_mappings.h b/core/input/default_controller_mappings.h index f0737eea87..34e7d5d81f 100644 --- a/core/input/default_controller_mappings.h +++ b/core/input/default_controller_mappings.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* default_controller_mappings.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* default_controller_mappings.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef DEFAULT_CONTROLLER_MAPPINGS_H #define DEFAULT_CONTROLLER_MAPPINGS_H diff --git a/core/input/input.cpp b/core/input/input.cpp index cb65d2569c..0afa004515 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* input.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* input.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "input.h" @@ -237,7 +237,7 @@ bool Input::is_anything_pressed() const { } return !keys_pressed.is_empty() || !joy_buttons_pressed.is_empty() || - mouse_button_mask > MouseButton::NONE; + !mouse_button_mask.is_empty(); } bool Input::is_key_pressed(Key p_keycode) const { @@ -252,7 +252,7 @@ bool Input::is_physical_key_pressed(Key p_keycode) const { bool Input::is_mouse_button_pressed(MouseButton p_button) const { _THREAD_SAFE_METHOD_ - return (mouse_button_mask & mouse_button_to_mask(p_button)) != MouseButton::NONE; + return mouse_button_mask.has_flag(mouse_button_to_mask(p_button)); } static JoyAxis _combine_device(JoyAxis p_value, int p_device) { @@ -504,9 +504,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em if (mb.is_valid()) { if (mb->is_pressed()) { - mouse_button_mask |= mouse_button_to_mask(mb->get_button_index()); + mouse_button_mask.set_flag(mouse_button_to_mask(mb->get_button_index())); } else { - mouse_button_mask &= ~mouse_button_to_mask(mb->get_button_index()); + mouse_button_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); } Point2 pos = mb->get_global_position(); @@ -534,12 +534,15 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em Vector2 relative = mm->get_relative(); mouse_velocity_track.update(relative); - if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && (mm->get_button_mask() & MouseButton::LEFT) != MouseButton::NONE) { + if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) { Ref<InputEventScreenDrag> drag_event; drag_event.instantiate(); drag_event->set_position(position); drag_event->set_relative(relative); + drag_event->set_tilt(mm->get_tilt()); + drag_event->set_pen_inverted(mm->get_pen_inverted()); + drag_event->set_pressure(mm->get_pressure()); drag_event->set_velocity(get_last_mouse_velocity()); event_dispatch_function(drag_event); @@ -582,11 +585,14 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em button_event->set_pressed(st->is_pressed()); button_event->set_button_index(MouseButton::LEFT); button_event->set_double_click(st->is_double_tap()); + + BitField<MouseButtonMask> ev_bm = mouse_button_mask; if (st->is_pressed()) { - button_event->set_button_mask(MouseButton(mouse_button_mask | MouseButton::MASK_LEFT)); + ev_bm.set_flag(MouseButtonMask::LEFT); } else { - button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT)); + ev_bm.clear_flag(MouseButtonMask::LEFT); } + button_event->set_button_mask(ev_bm); _parse_input_event_impl(button_event, true); } @@ -605,6 +611,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em motion_event.instantiate(); motion_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE); + motion_event->set_tilt(sd->get_tilt()); + motion_event->set_pen_inverted(sd->get_pen_inverted()); + motion_event->set_pressure(sd->get_pressure()); motion_event->set_position(sd->get_position()); motion_event->set_global_position(sd->get_position()); motion_event->set_relative(sd->get_relative()); @@ -734,7 +743,7 @@ Point2 Input::get_last_mouse_velocity() { return mouse_velocity_track.velocity; } -MouseButton Input::get_mouse_button_mask() const { +BitField<MouseButtonMask> Input::get_mouse_button_mask() const { return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state(); } @@ -815,7 +824,9 @@ void Input::ensure_touch_mouse_raised() { button_event->set_global_position(mouse_pos); button_event->set_pressed(false); button_event->set_button_index(MouseButton::LEFT); - button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT)); + BitField<MouseButtonMask> ev_bm = mouse_button_mask; + ev_bm.clear_flag(MouseButtonMask::LEFT); + button_event->set_button_mask(ev_bm); _parse_input_event_impl(button_event, true); } @@ -1016,7 +1027,7 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, float p_value) { } } -void Input::joy_hat(int p_device, HatMask p_val) { +void Input::joy_hat(int p_device, BitField<HatMask> p_val) { _THREAD_SAFE_METHOD_; const Joypad &joy = joy_names[p_device]; diff --git a/core/input/input.h b/core/input/input.h index a07174b887..0915588700 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* input.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* input.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef INPUT_H #define INPUT_H @@ -82,7 +82,7 @@ public: typedef void (*EventDispatchFunc)(const Ref<InputEvent> &p_event); private: - MouseButton mouse_button_mask = MouseButton::NONE; + BitField<MouseButtonMask> mouse_button_mask; RBSet<Key> physical_keys_pressed; RBSet<Key> keys_pressed; @@ -273,7 +273,7 @@ public: Point2 get_mouse_position() const; Vector2 get_last_mouse_velocity(); - MouseButton get_mouse_button_mask() const; + BitField<MouseButtonMask> get_mouse_button_mask() const; void warp_mouse(const Vector2 &p_position); Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect); @@ -310,7 +310,7 @@ public: void parse_mapping(String p_mapping); void joy_button(int p_device, JoyButton p_button, bool p_pressed); void joy_axis(int p_device, JoyAxis p_axis, float p_value); - void joy_hat(int p_device, HatMask p_val); + void joy_hat(int p_device, BitField<HatMask> p_val); void add_joy_mapping(String p_mapping, bool p_update_existing = false); void remove_joy_mapping(String p_guid); diff --git a/core/input/input_builders.py b/core/input/input_builders.py index a7729c9af2..76e199e0ff 100644 --- a/core/input/input_builders.py +++ b/core/input/input_builders.py @@ -45,7 +45,7 @@ def make_default_controller_mappings(target, source, env): platform_mappings[current_platform][guid] = line platform_variables = { - "Linux": "#if X11_ENABLED", + "Linux": "#if LINUXBSD_ENABLED", "Windows": "#ifdef WINDOWS_ENABLED", "Mac OS X": "#ifdef MACOS_ENABLED", "Android": "#if defined(__ANDROID__)", diff --git a/core/input/input_enums.h b/core/input/input_enums.h index 0282de2176..02efde2d30 100644 --- a/core/input/input_enums.h +++ b/core/input/input_enums.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* input_enums.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* input_enums.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef INPUT_ENUMS_H #define INPUT_ENUMS_H @@ -119,59 +119,18 @@ enum class MouseButton { WHEEL_RIGHT = 7, MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows. MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows. - MASK_LEFT = (1 << (LEFT - 1)), - MASK_RIGHT = (1 << (RIGHT - 1)), - MASK_MIDDLE = (1 << (MIDDLE - 1)), - MASK_XBUTTON1 = (1 << (MB_XBUTTON1 - 1)), - MASK_XBUTTON2 = (1 << (MB_XBUTTON2 - 1)), }; -inline MouseButton mouse_button_to_mask(MouseButton button) { - return MouseButton(1 << ((int)button - 1)); -} - -inline MouseButton operator&(MouseButton a, MouseButton b) { - return (MouseButton)((int)a & (int)b); -} - -inline MouseButton operator|(MouseButton a, MouseButton b) { - return (MouseButton)((int)a | (int)b); -} - -inline MouseButton operator^(MouseButton a, MouseButton b) { - return (MouseButton)((int)a ^ (int)b); -} - -inline MouseButton &operator|=(MouseButton &a, MouseButton b) { - return (MouseButton &)((int &)a |= (int)b); -} - -inline MouseButton &operator&=(MouseButton &a, MouseButton b) { - return (MouseButton &)((int &)a &= (int)b); -} - -inline MouseButton operator~(MouseButton a) { - return (MouseButton)(~(int)a); -} - -inline HatMask operator|(HatMask a, HatMask b) { - return (HatMask)((int)a | (int)b); -} - -inline HatMask operator&(HatMask a, HatMask b) { - return (HatMask)((int)a & (int)b); -} - -inline HatMask &operator&=(HatMask &a, HatMask b) { - return (HatMask &)((int &)a &= (int)b); -} - -inline HatMask &operator|=(HatMask &a, HatMask b) { - return (HatMask &)((int &)a |= (int)b); -} +enum class MouseButtonMask { + LEFT = (1 << (int(MouseButton::LEFT) - 1)), + RIGHT = (1 << (int(MouseButton::RIGHT) - 1)), + MIDDLE = (1 << (int(MouseButton::MIDDLE) - 1)), + MB_XBUTTON1 = (1 << (int(MouseButton::MB_XBUTTON1) - 1)), + MB_XBUTTON2 = (1 << (int(MouseButton::MB_XBUTTON2) - 1)), +}; -inline HatMask operator~(HatMask a) { - return (HatMask)(~(int)a); +inline MouseButtonMask mouse_button_to_mask(MouseButton button) { + return MouseButtonMask(1 << ((int)button - 1)); } #endif // INPUT_ENUMS_H diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 0a32b4bf68..0dd7fdc19b 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* input_event.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* input_event.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "input_event.h" @@ -216,25 +216,25 @@ void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModif set_meta_pressed(event->is_meta_pressed()); } -Key InputEventWithModifiers::get_modifiers_mask() const { - Key mask = Key::NONE; +BitField<KeyModifierMask> InputEventWithModifiers::get_modifiers_mask() const { + BitField<KeyModifierMask> mask; if (is_ctrl_pressed()) { - mask |= KeyModifierMask::CTRL; + mask.set_flag(KeyModifierMask::CTRL); } if (is_shift_pressed()) { - mask |= KeyModifierMask::SHIFT; + mask.set_flag(KeyModifierMask::SHIFT); } if (is_alt_pressed()) { - mask |= KeyModifierMask::ALT; + mask.set_flag(KeyModifierMask::ALT); } if (is_meta_pressed()) { - mask |= KeyModifierMask::META; + mask.set_flag(KeyModifierMask::META); } if (is_command_or_control_autoremap()) { #ifdef MACOS_ENABLED - mask |= KeyModifierMask::META; + mask.set_flag(KeyModifierMask::META); #else - mask |= KeyModifierMask::CTRL; + mask.set_flag(KeyModifierMask::CTRL); #endif } return mask; @@ -356,11 +356,11 @@ bool InputEventKey::is_echo() const { } Key InputEventKey::get_keycode_with_modifiers() const { - return keycode | get_modifiers_mask(); + return keycode | (int64_t)get_modifiers_mask(); } Key InputEventKey::get_physical_keycode_with_modifiers() const { - return physical_keycode | get_modifiers_mask(); + return physical_keycode | (int64_t)get_modifiers_mask(); } String InputEventKey::as_text() const { @@ -440,8 +440,8 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_ma } else { match = get_physical_keycode() == key->get_physical_keycode(); } - Key action_mask = get_modifiers_mask(); - Key key_mask = key->get_modifiers_mask(); + Key action_mask = (Key)(int64_t)get_modifiers_mask(); + Key key_mask = (Key)(int64_t)key->get_modifiers_mask(); if (key->is_pressed()) { match &= (action_mask & key_mask) == action_mask; } @@ -505,12 +505,12 @@ void InputEventKey::_bind_methods() { /////////////////////////////////// -void InputEventMouse::set_button_mask(MouseButton p_mask) { +void InputEventMouse::set_button_mask(BitField<MouseButtonMask> p_mask) { button_mask = p_mask; emit_changed(); } -MouseButton InputEventMouse::get_button_mask() const { +BitField<MouseButtonMask> InputEventMouse::get_button_mask() const { return button_mask; } @@ -610,8 +610,8 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool p_ } bool match = button_index == mb->button_index; - Key action_modifiers_mask = get_modifiers_mask(); - Key button_modifiers_mask = mb->get_modifiers_mask(); + Key action_modifiers_mask = (Key)(int64_t)get_modifiers_mask(); + Key button_modifiers_mask = (Key)(int64_t)mb->get_modifiers_mask(); if (mb->is_pressed()) { match &= (action_modifiers_mask & button_modifiers_mask) == action_modifiers_mask; } @@ -808,26 +808,23 @@ String InputEventMouseMotion::as_text() const { } String InputEventMouseMotion::to_string() { - MouseButton mouse_button_mask = get_button_mask(); + BitField<MouseButtonMask> mouse_button_mask = get_button_mask(); String button_mask_string = itos((int64_t)mouse_button_mask); - switch (mouse_button_mask) { - case MouseButton::MASK_LEFT: - button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::LEFT - 1])); - break; - case MouseButton::MASK_MIDDLE: - button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MIDDLE - 1])); - break; - case MouseButton::MASK_RIGHT: - button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::RIGHT - 1])); - break; - case MouseButton::MASK_XBUTTON1: - button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON1 - 1])); - break; - case MouseButton::MASK_XBUTTON2: - button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON2 - 1])); - break; - default: - break; + + if (mouse_button_mask.has_flag(MouseButtonMask::LEFT)) { + button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::LEFT - 1])); + } + if (mouse_button_mask.has_flag(MouseButtonMask::MIDDLE)) { + button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MIDDLE - 1])); + } + if (mouse_button_mask.has_flag(MouseButtonMask::RIGHT)) { + button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::RIGHT - 1])); + } + if (mouse_button_mask.has_flag(MouseButtonMask::MB_XBUTTON1)) { + button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON1 - 1])); + } + if (mouse_button_mask.has_flag(MouseButtonMask::MB_XBUTTON2)) { + button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON2 - 1])); } // Work around the fact vformat can only take 5 substitutions but 7 need to be passed. @@ -1223,6 +1220,30 @@ int InputEventScreenDrag::get_index() const { return index; } +void InputEventScreenDrag::set_tilt(const Vector2 &p_tilt) { + tilt = p_tilt; +} + +Vector2 InputEventScreenDrag::get_tilt() const { + return tilt; +} + +void InputEventScreenDrag::set_pressure(float p_pressure) { + pressure = p_pressure; +} + +float InputEventScreenDrag::get_pressure() const { + return pressure; +} + +void InputEventScreenDrag::set_pen_inverted(bool p_inverted) { + pen_inverted = p_inverted; +} + +bool InputEventScreenDrag::get_pen_inverted() const { + return pen_inverted; +} + void InputEventScreenDrag::set_position(const Vector2 &p_pos) { pos = p_pos; } @@ -1256,6 +1277,9 @@ Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, con sd->set_window_id(get_window_id()); sd->set_index(index); + sd->set_pressure(get_pressure()); + sd->set_pen_inverted(get_pen_inverted()); + sd->set_tilt(get_tilt()); sd->set_position(p_xform.xform(pos + p_local_ofs)); sd->set_relative(p_xform.basis_xform(relative)); sd->set_velocity(p_xform.basis_xform(velocity)); @@ -1268,7 +1292,7 @@ String InputEventScreenDrag::as_text() const { } String InputEventScreenDrag::to_string() { - return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), velocity=(%s)", index, String(get_position()), String(get_relative()), String(get_velocity())); + return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), velocity=(%s), pressure=%.2f, tilt=(%s), pen_inverted=(%s)", index, String(get_position()), String(get_relative()), String(get_velocity()), get_pressure(), String(get_tilt()), get_pen_inverted()); } bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) { @@ -1292,6 +1316,15 @@ void InputEventScreenDrag::_bind_methods() { ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index); ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index); + ClassDB::bind_method(D_METHOD("set_tilt", "tilt"), &InputEventScreenDrag::set_tilt); + ClassDB::bind_method(D_METHOD("get_tilt"), &InputEventScreenDrag::get_tilt); + + ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventScreenDrag::set_pressure); + ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventScreenDrag::get_pressure); + + ClassDB::bind_method(D_METHOD("set_pen_inverted", "pen_inverted"), &InputEventScreenDrag::set_pen_inverted); + ClassDB::bind_method(D_METHOD("get_pen_inverted"), &InputEventScreenDrag::get_pen_inverted); + ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenDrag::set_position); ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenDrag::get_position); @@ -1302,6 +1335,9 @@ void InputEventScreenDrag::_bind_methods() { ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventScreenDrag::get_velocity); ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pen_inverted"), "set_pen_inverted", "get_pen_inverted"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity"); diff --git a/core/input/input_event.h b/core/input/input_event.h index adbcb7cf68..2d7a72e327 100644 --- a/core/input/input_event.h +++ b/core/input/input_event.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* input_event.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* input_event.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef INPUT_EVENT_H #define INPUT_EVENT_H @@ -138,7 +138,7 @@ public: void set_modifiers_from_event(const InputEventWithModifiers *event); - Key get_modifiers_mask() const; + BitField<KeyModifierMask> get_modifiers_mask() const; virtual String as_text() const override; virtual String to_string() override; @@ -195,7 +195,7 @@ public: class InputEventMouse : public InputEventWithModifiers { GDCLASS(InputEventMouse, InputEventWithModifiers); - MouseButton button_mask = MouseButton::NONE; + BitField<MouseButtonMask> button_mask; Vector2 pos; Vector2 global_pos; @@ -204,8 +204,8 @@ protected: static void _bind_methods(); public: - void set_button_mask(MouseButton p_mask); - MouseButton get_button_mask() const; + void set_button_mask(BitField<MouseButtonMask> p_mask); + BitField<MouseButtonMask> get_button_mask() const; void set_position(const Vector2 &p_pos); Vector2 get_position() const; @@ -384,6 +384,9 @@ class InputEventScreenDrag : public InputEventFromWindow { Vector2 pos; Vector2 relative; Vector2 velocity; + Vector2 tilt; + float pressure = 0; + bool pen_inverted = false; protected: static void _bind_methods(); @@ -392,6 +395,15 @@ public: void set_index(int p_index); int get_index() const; + void set_tilt(const Vector2 &p_tilt); + Vector2 get_tilt() const; + + void set_pressure(float p_pressure); + float get_pressure() const; + + void set_pen_inverted(bool p_inverted); + bool get_pen_inverted() const; + void set_position(const Vector2 &p_pos); Vector2 get_position() const; diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index 1c7d71e309..5a07d44197 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* input_map.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* input_map.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "input_map.h" diff --git a/core/input/input_map.h b/core/input/input_map.h index 414a06b2f1..b4d5beacb3 100644 --- a/core/input/input_map.h +++ b/core/input/input_map.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* input_map.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* input_map.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef INPUT_MAP_H #define INPUT_MAP_H diff --git a/core/input/shortcut.cpp b/core/input/shortcut.cpp index e74ccb11bb..cdc6e2e8f7 100644 --- a/core/input/shortcut.cpp +++ b/core/input/shortcut.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* shortcut.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* shortcut.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "shortcut.h" #include "core/os/keyboard.h" diff --git a/core/input/shortcut.h b/core/input/shortcut.h index daec410039..4109e31f23 100644 --- a/core/input/shortcut.h +++ b/core/input/shortcut.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* shortcut.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* shortcut.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef SHORTCUT_H #define SHORTCUT_H |