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-rw-r--r--core/input/input.cpp2
-rw-r--r--core/input/input.h2
-rw-r--r--core/input/input_event.h4
-rw-r--r--core/input/input_map.cpp2
-rw-r--r--core/input/input_map.h2
5 files changed, 6 insertions, 6 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index b0b1d20222..ee66bf94cb 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -30,10 +30,10 @@
#include "input.h"
+#include "core/config/project_settings.h"
#include "core/input/default_controller_mappings.h"
#include "core/input/input_map.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
diff --git a/core/input/input.h b/core/input/input.h
index 60e378d72c..98bbff6441 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -32,7 +32,7 @@
#define INPUT_H
#include "core/input/input_event.h"
-#include "core/object.h"
+#include "core/object/object.h"
#include "core/os/thread_safe.h"
class Input : public Object {
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 815ba5ae80..8b58cf08c2 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -31,11 +31,11 @@
#ifndef INPUT_EVENT_H
#define INPUT_EVENT_H
+#include "core/io/resource.h"
#include "core/math/transform_2d.h"
#include "core/os/copymem.h"
-#include "core/resource.h"
+#include "core/string/ustring.h"
#include "core/typedefs.h"
-#include "core/ustring.h"
/**
* Input Event classes. These are used in the main loop.
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 6319ffc8f1..ba1de3c58d 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -30,8 +30,8 @@
#include "input_map.h"
+#include "core/config/project_settings.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
InputMap *InputMap::singleton = nullptr;
diff --git a/core/input/input_map.h b/core/input/input_map.h
index 755df26984..35c65d0881 100644
--- a/core/input/input_map.h
+++ b/core/input/input_map.h
@@ -31,8 +31,8 @@
#ifndef INPUT_MAP_H
#define INPUT_MAP_H
-#include "core/class_db.h"
#include "core/input/input_event.h"
+#include "core/object/class_db.h"
class InputMap : public Object {
GDCLASS(InputMap, Object);