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-rw-r--r--core/input/input.cpp165
-rw-r--r--core/input/input.h12
-rw-r--r--core/input/input_event.cpp91
-rw-r--r--core/input/input_event.h78
-rw-r--r--core/input/input_map.cpp26
-rw-r--r--core/input/input_map.h7
6 files changed, 184 insertions, 195 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index ee66bf94cb..00a7e63a73 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -39,7 +39,7 @@
#include "editor/editor_settings.h"
#endif
-static const char *_joy_buttons[JOY_SDL_BUTTONS + 1] = {
+static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = {
"a",
"b",
"x",
@@ -55,69 +55,15 @@ static const char *_joy_buttons[JOY_SDL_BUTTONS + 1] = {
"dpdown",
"dpleft",
"dpright",
- nullptr
};
-static const char *_joy_button_names[JOY_BUTTON_MAX] = {
- "Face Bottom",
- "Face Right",
- "Face Left",
- "Face Top",
- "Select",
- "Guide",
- "Start",
- "Left Stick",
- "Right Stick",
- "Left Shoulder",
- "Right Shoulder",
- "D-Pad Up",
- "D-Pad Down",
- "D-Pad Left",
- "D-Pad Right",
- "Button 15",
- "Button 16",
- "Button 17",
- "Button 18",
- "Button 19",
- "Button 20",
- "Button 21",
- "Button 22",
- "Button 23",
- "Button 24",
- "Button 25",
- "Button 26",
- "Button 27",
- "Button 28",
- "Button 29",
- "Button 30",
- "Button 31",
- "Button 32",
- "Button 33",
- "Button 34",
- "Button 35"
-};
-
-static const char *_joy_axes[JOY_SDL_AXES + 1] = {
+static const char *_joy_axes[JOY_AXIS_SDL_MAX] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger",
- nullptr
-};
-
-static const char *_joy_axis_names[JOY_AXIS_MAX] = {
- "Left Stick X",
- "Left Stick Y",
- "Right Stick X",
- "Right Stick Y",
- "Left Trigger",
- "Right Trigger",
- "Joystick 3 Stick X",
- "Joystick 3 Stick Y",
- "Joystick 4 Stick X",
- "Joystick 4 Stick Y"
};
Input *Input::singleton = nullptr;
@@ -149,6 +95,9 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
+ ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action"), &Input::get_action_strength);
+ ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis);
+ ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
@@ -159,10 +108,6 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
- ClassDB::bind_method(D_METHOD("get_joy_button_string", "button_index"), &Input::get_joy_button_string);
- ClassDB::bind_method(D_METHOD("get_joy_button_index_from_string", "button"), &Input::get_joy_button_index_from_string);
- ClassDB::bind_method(D_METHOD("get_joy_axis_string", "axis_index"), &Input::get_joy_axis_string);
- ClassDB::bind_method(D_METHOD("get_joy_axis_index_from_string", "axis"), &Input::get_joy_axis_index_from_string);
ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL(500));
@@ -215,7 +160,9 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S
const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
String pf = p_function;
- if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength")) {
+ if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" ||
+ pf == "is_action_just_pressed" || pf == "is_action_just_released" ||
+ pf == "get_action_strength" || pf == "get_axis" || pf == "get_vector")) {
List<PropertyInfo> pinfo;
ProjectSettings::get_singleton()->get_property_list(&pinfo);
@@ -326,6 +273,46 @@ float Input::get_action_strength(const StringName &p_action) const {
return E->get().strength;
}
+float Input::get_action_raw_strength(const StringName &p_action) const {
+ const Map<StringName, Action>::Element *E = action_state.find(p_action);
+ if (!E) {
+ return 0.0f;
+ }
+
+ return E->get().raw_strength;
+}
+
+float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const {
+ return get_action_strength(p_positive_action) - get_action_strength(p_negative_action);
+}
+
+Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const {
+ Vector2 vector = Vector2(
+ get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x),
+ get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y));
+
+ if (p_deadzone < 0.0f) {
+ // If the deadzone isn't specified, get it from the average of the actions.
+ p_deadzone = (InputMap::get_singleton()->action_get_deadzone(p_positive_x) +
+ InputMap::get_singleton()->action_get_deadzone(p_negative_x) +
+ InputMap::get_singleton()->action_get_deadzone(p_positive_y) +
+ InputMap::get_singleton()->action_get_deadzone(p_negative_y)) /
+ 4;
+ }
+
+ // Circular length limiting and deadzone.
+ float length = vector.length();
+ if (length <= p_deadzone) {
+ return Vector2();
+ } else if (length > 1.0f) {
+ return vector / length;
+ } else {
+ // Inverse lerp length to map (p_deadzone, 1) to (0, 1).
+ return vector * (Math::inverse_lerp(p_deadzone, 1.0f, length) / length);
+ }
+ return vector;
+}
+
float Input::get_joy_axis(int p_device, int p_axis) const {
_THREAD_SAFE_METHOD_
int c = _combine_device(p_axis, p_device);
@@ -603,10 +590,12 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = p_event->is_action_pressed(E->key());
- action.strength = 0.f;
+ action.strength = 0.0f;
+ action.raw_strength = 0.0f;
action_state[E->key()] = action;
}
action_state[E->key()].strength = p_event->get_action_strength(E->key());
+ action_state[E->key()].raw_strength = p_event->get_action_raw_strength(E->key());
}
}
@@ -890,14 +879,6 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
return;
}
- if (p_value.value > joy.last_axis[p_axis]) {
- if (p_value.value < joy.last_axis[p_axis] + joy.filter) {
- return;
- }
- } else if (p_value.value > joy.last_axis[p_axis] - joy.filter) {
- return;
- }
-
//when changing direction quickly, insert fake event to release pending inputmap actions
float last = joy.last_axis[p_axis];
if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
@@ -1187,21 +1168,21 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, J
}
JoyButtonList Input::_get_output_button(String output) {
- for (int i = 0; _joy_buttons[i]; i++) {
+ for (int i = 0; i < JOY_BUTTON_SDL_MAX; i++) {
if (output == _joy_buttons[i]) {
return JoyButtonList(i);
}
}
- return JoyButtonList::JOY_INVALID_BUTTON;
+ return JoyButtonList::JOY_BUTTON_INVALID;
}
JoyAxisList Input::_get_output_axis(String output) {
- for (int i = 0; _joy_axes[i]; i++) {
+ for (int i = 0; i < JOY_AXIS_SDL_MAX; i++) {
if (output == _joy_axes[i]) {
return JoyAxisList(i);
}
}
- return JoyAxisList::JOY_INVALID_AXIS;
+ return JoyAxisList::JOY_AXIS_INVALID;
}
void Input::parse_mapping(String p_mapping) {
@@ -1261,16 +1242,16 @@ void Input::parse_mapping(String p_mapping) {
JoyButtonList output_button = _get_output_button(output);
JoyAxisList output_axis = _get_output_axis(output);
- ERR_CONTINUE_MSG(output_button == JOY_INVALID_BUTTON && output_axis == JOY_INVALID_AXIS,
+ ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID,
String(entry[idx] + "\nUnrecognised output string: " + output));
- ERR_CONTINUE_MSG(output_button != JOY_INVALID_BUTTON && output_axis != JOY_INVALID_AXIS,
+ ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID,
String("BUG: Output string matched both button and axis: " + output));
JoyBinding binding;
- if (output_button != JOY_INVALID_BUTTON) {
+ if (output_button != JOY_BUTTON_INVALID) {
binding.outputType = TYPE_BUTTON;
binding.output.button = output_button;
- } else if (output_axis != JOY_INVALID_AXIS) {
+ } else if (output_axis != JOY_AXIS_INVALID) {
binding.outputType = TYPE_AXIS;
binding.output.axis.axis = output_axis;
binding.output.axis.range = output_range;
@@ -1362,20 +1343,6 @@ Array Input::get_connected_joypads() {
return ret;
}
-String Input::get_joy_button_string(int p_button) {
- ERR_FAIL_INDEX_V(p_button, JOY_BUTTON_MAX, "Invalid button");
- return _joy_button_names[p_button];
-}
-
-int Input::get_joy_button_index_from_string(String p_button) {
- for (int i = 0; i < JOY_BUTTON_MAX; i++) {
- if (p_button == _joy_button_names[i]) {
- return i;
- }
- }
- ERR_FAIL_V(JOY_INVALID_BUTTON);
-}
-
int Input::get_unused_joy_id() {
for (int i = 0; i < JOYPADS_MAX; i++) {
if (!joy_names.has(i) || !joy_names[i].connected) {
@@ -1385,20 +1352,6 @@ int Input::get_unused_joy_id() {
return -1;
}
-String Input::get_joy_axis_string(int p_axis) {
- ERR_FAIL_INDEX_V(p_axis, JOY_AXIS_MAX, "Invalid axis");
- return _joy_axis_names[p_axis];
-}
-
-int Input::get_joy_axis_index_from_string(String p_axis) {
- for (int i = 0; i < JOY_AXIS_MAX; i++) {
- if (p_axis == _joy_axis_names[i]) {
- return i;
- }
- }
- ERR_FAIL_V(JOY_INVALID_AXIS);
-}
-
Input::Input() {
singleton = this;
diff --git a/core/input/input.h b/core/input/input.h
index 98bbff6441..1b2df49ac0 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -117,6 +117,7 @@ private:
uint64_t idle_frame;
bool pressed;
float strength;
+ float raw_strength;
};
Map<StringName, Action> action_state;
@@ -146,7 +147,6 @@ private:
bool connected = false;
bool last_buttons[JOY_BUTTON_MAX] = { false };
float last_axis[JOY_AXIS_MAX] = { 0.0f };
- float filter = 0.01f;
int last_hat = HAT_MASK_CENTER;
int mapping = -1;
int hat_current = 0;
@@ -223,7 +223,6 @@ private:
JoyAxisList _get_output_axis(String output);
void _button_event(int p_device, int p_index, bool p_pressed);
void _axis_event(int p_device, int p_axis, float p_value);
- float _handle_deadzone(int p_device, int p_axis, float p_value);
void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
@@ -266,6 +265,10 @@ public:
bool is_action_just_pressed(const StringName &p_action) const;
bool is_action_just_released(const StringName &p_action) const;
float get_action_strength(const StringName &p_action) const;
+ float get_action_raw_strength(const StringName &p_action) const;
+
+ float get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const;
+ Vector2 get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone = -1.0f) const;
float get_joy_axis(int p_device, int p_axis) const;
String get_joy_name(int p_idx);
@@ -327,11 +330,6 @@ public:
void add_joy_mapping(String p_mapping, bool p_update_existing = false);
void remove_joy_mapping(String p_guid);
- String get_joy_button_string(int p_button);
- String get_joy_axis_string(int p_axis);
- int get_joy_axis_index_from_string(String p_axis);
- int get_joy_button_index_from_string(String p_button);
-
int get_unused_joy_id();
bool is_joy_known(int p_device);
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 6ba082f86f..41bc5e84b0 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -61,12 +61,17 @@ bool InputEvent::is_action_released(const StringName &p_action) const {
}
float InputEvent::get_action_strength(const StringName &p_action) const {
- bool pressed;
float strength;
- bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed, &strength);
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, &strength);
return valid ? strength : 0.0f;
}
+float InputEvent::get_action_raw_strength(const StringName &p_action) const {
+ float raw_strength;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, nullptr, &raw_strength);
+ return valid ? raw_strength : 0.0f;
+}
+
bool InputEvent::is_pressed() const {
return false;
}
@@ -83,7 +88,7 @@ String InputEvent::as_text() const {
return String();
}
-bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
return false;
}
@@ -138,6 +143,14 @@ int64_t InputEventFromWindow::get_window_id() const {
///////////////////////////////////
+void InputEventWithModifiers::set_store_command(bool p_enabled) {
+ store_command = p_enabled;
+}
+
+bool InputEventWithModifiers::is_storing_command() const {
+ return store_command;
+}
+
void InputEventWithModifiers::set_shift(bool p_enabled) {
shift = p_enabled;
}
@@ -186,6 +199,9 @@ void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModif
}
void InputEventWithModifiers::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_store_command", "enable"), &InputEventWithModifiers::set_store_command);
+ ClassDB::bind_method(D_METHOD("is_storing_command"), &InputEventWithModifiers::is_storing_command);
+
ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt);
ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt);
@@ -201,6 +217,7 @@ void InputEventWithModifiers::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command);
ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "store_command"), "set_store_command", "is_storing_command");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control");
@@ -208,6 +225,28 @@ void InputEventWithModifiers::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command");
}
+void InputEventWithModifiers::_validate_property(PropertyInfo &property) const {
+ if (store_command) {
+ // If we only want to Store "Command".
+#ifdef APPLE_STYLE_KEYS
+ // Don't store "Meta" on Mac.
+ if (property.name == "meta") {
+ property.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+#else
+ // Don't store "Control".
+ if (property.name == "control") {
+ property.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+#endif
+ } else {
+ // We don't want to store command, only control or meta (on mac).
+ if (property.name == "command") {
+ property.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ }
+}
+
///////////////////////////////////
void InputEventKey::set_pressed(bool p_pressed) {
@@ -307,7 +346,7 @@ String InputEventKey::as_text() const {
return kc;
}
-bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null()) {
return false;
@@ -329,8 +368,12 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed
if (p_pressed != nullptr) {
*p_pressed = key->is_pressed();
}
+ float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
if (p_strength != nullptr) {
- *p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
+ *p_strength = strength;
+ }
+ if (p_raw_strength != nullptr) {
+ *p_raw_strength = strength;
}
}
return match;
@@ -470,7 +513,7 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
return mb;
}
-bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null()) {
return false;
@@ -481,8 +524,12 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p
if (p_pressed != nullptr) {
*p_pressed = mb->is_pressed();
}
+ float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
if (p_strength != nullptr) {
- *p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
+ *p_strength = strength;
+ }
+ if (p_raw_strength != nullptr) {
+ *p_raw_strength = strength;
}
}
@@ -713,7 +760,7 @@ bool InputEventJoypadMotion::is_pressed() const {
return Math::abs(axis_value) >= 0.5f;
}
-bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null()) {
return false;
@@ -721,8 +768,9 @@ bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *
bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
if (match) {
+ float jm_abs_axis_value = Math::abs(jm->get_axis_value());
bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
- bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false;
+ bool pressed = same_direction && jm_abs_axis_value >= p_deadzone;
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
@@ -731,12 +779,19 @@ bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *
if (p_deadzone == 1.0f) {
*p_strength = 1.0f;
} else {
- *p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f);
+ *p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f);
}
} else {
*p_strength = 0.0f;
}
}
+ if (p_raw_strength != nullptr) {
+ if (same_direction) { // NOT pressed, because we want to ignore the deadzone.
+ *p_raw_strength = jm_abs_axis_value;
+ } else {
+ *p_raw_strength = 0.0f;
+ }
+ }
}
return match;
}
@@ -782,7 +837,7 @@ float InputEventJoypadButton::get_pressure() const {
return pressure;
}
-bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_null()) {
return false;
@@ -793,8 +848,12 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
if (p_pressed != nullptr) {
*p_pressed = jb->is_pressed();
}
+ float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
if (p_strength != nullptr) {
- *p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
+ *p_strength = strength;
+ }
+ if (p_raw_strength != nullptr) {
+ *p_raw_strength = strength;
}
}
@@ -997,7 +1056,7 @@ bool InputEventAction::is_action(const StringName &p_action) const {
return action == p_action;
}
-bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventAction> act = p_event;
if (act.is_null()) {
return false;
@@ -1008,8 +1067,12 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres
if (p_pressed != nullptr) {
*p_pressed = act->pressed;
}
+ float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
if (p_strength != nullptr) {
- *p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
+ *p_strength = strength;
+ }
+ if (p_raw_strength != nullptr) {
+ *p_raw_strength = strength;
}
}
return match;
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 8b58cf08c2..0eae3a2bbe 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -60,10 +60,7 @@ enum ButtonList {
};
enum JoyButtonList {
-
- JOY_INVALID_BUTTON = -1,
-
- // SDL Buttons
+ JOY_BUTTON_INVALID = -1,
JOY_BUTTON_A = 0,
JOY_BUTTON_B = 1,
JOY_BUTTON_X = 2,
@@ -79,64 +76,20 @@ enum JoyButtonList {
JOY_BUTTON_DPAD_DOWN = 12,
JOY_BUTTON_DPAD_LEFT = 13,
JOY_BUTTON_DPAD_RIGHT = 14,
- JOY_SDL_BUTTONS = 15,
-
- // Sony Buttons
- JOY_SONY_X = JOY_BUTTON_A,
- JOY_SONY_CROSS = JOY_BUTTON_A,
- JOY_SONY_CIRCLE = JOY_BUTTON_B,
- JOY_SONY_SQUARE = JOY_BUTTON_X,
- JOY_SONY_TRIANGLE = JOY_BUTTON_Y,
- JOY_SONY_SELECT = JOY_BUTTON_BACK,
- JOY_SONY_START = JOY_BUTTON_START,
- JOY_SONY_PS = JOY_BUTTON_GUIDE,
- JOY_SONY_L1 = JOY_BUTTON_LEFT_SHOULDER,
- JOY_SONY_R1 = JOY_BUTTON_RIGHT_SHOULDER,
- JOY_SONY_L3 = JOY_BUTTON_LEFT_STICK,
- JOY_SONY_R3 = JOY_BUTTON_RIGHT_STICK,
-
- // Xbox Buttons
- JOY_XBOX_A = JOY_BUTTON_A,
- JOY_XBOX_B = JOY_BUTTON_B,
- JOY_XBOX_X = JOY_BUTTON_X,
- JOY_XBOX_Y = JOY_BUTTON_Y,
- JOY_XBOX_BACK = JOY_BUTTON_BACK,
- JOY_XBOX_START = JOY_BUTTON_START,
- JOY_XBOX_HOME = JOY_BUTTON_GUIDE,
- JOY_XBOX_LS = JOY_BUTTON_LEFT_STICK,
- JOY_XBOX_RS = JOY_BUTTON_RIGHT_STICK,
- JOY_XBOX_LB = JOY_BUTTON_LEFT_SHOULDER,
- JOY_XBOX_RB = JOY_BUTTON_RIGHT_SHOULDER,
-
- JOY_BUTTON_MAX = 36 // Apparently Android supports up to 36 buttons.
+ JOY_BUTTON_SDL_MAX = 15,
+ JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons.
};
enum JoyAxisList {
-
- JOY_INVALID_AXIS = -1,
-
- // SDL Axes
+ JOY_AXIS_INVALID = -1,
JOY_AXIS_LEFT_X = 0,
JOY_AXIS_LEFT_Y = 1,
JOY_AXIS_RIGHT_X = 2,
JOY_AXIS_RIGHT_Y = 3,
JOY_AXIS_TRIGGER_LEFT = 4,
JOY_AXIS_TRIGGER_RIGHT = 5,
- JOY_SDL_AXES = 6,
-
- // Joystick axes.
- JOY_AXIS_0_X = 0,
- JOY_AXIS_0_Y = 1,
- JOY_AXIS_1_X = 2,
- JOY_AXIS_1_Y = 3,
- JOY_AXIS_2_X = 4,
- JOY_AXIS_2_Y = 5,
- JOY_AXIS_3_X = 6,
- JOY_AXIS_3_Y = 7,
- JOY_AXIS_4_X = 8,
- JOY_AXIS_4_Y = 9,
-
- JOY_AXIS_MAX = 10 // OpenVR supports up to 5 Joysticks making a total of 10 axes.
+ JOY_AXIS_SDL_MAX = 6,
+ JOY_AXIS_MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
};
enum MidiMessageList {
@@ -173,6 +126,7 @@ public:
bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false) const;
bool is_action_released(const StringName &p_action) const;
float get_action_strength(const StringName &p_action) const;
+ float get_action_raw_strength(const StringName &p_action) const;
// To be removed someday, since they do not make sense for all events
virtual bool is_pressed() const;
@@ -182,7 +136,7 @@ public:
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const;
@@ -209,6 +163,8 @@ public:
class InputEventWithModifiers : public InputEventFromWindow {
GDCLASS(InputEventWithModifiers, InputEventFromWindow);
+ bool store_command = true;
+
bool shift = false;
bool alt = false;
#ifdef APPLE_STYLE_KEYS
@@ -228,8 +184,12 @@ class InputEventWithModifiers : public InputEventFromWindow {
protected:
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
+ void set_store_command(bool p_enabled);
+ bool is_storing_command() const;
+
void set_shift(bool p_enabled);
bool get_shift() const;
@@ -283,7 +243,7 @@ public:
uint32_t get_keycode_with_modifiers() const;
uint32_t get_physical_keycode_with_modifiers() const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
virtual bool is_action_type() const override { return true; }
@@ -342,7 +302,7 @@ public:
bool is_doubleclick() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool is_action_type() const override { return true; }
virtual String as_text() const override;
@@ -399,7 +359,7 @@ public:
virtual bool is_pressed() const override;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool is_action_type() const override { return true; }
virtual String as_text() const override;
@@ -426,7 +386,7 @@ public:
void set_pressure(float p_pressure);
float get_pressure() const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
virtual bool is_action_type() const override { return true; }
@@ -511,7 +471,7 @@ public:
virtual bool is_action(const StringName &p_action) const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
virtual bool is_action_type() const override { return true; }
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index ba1de3c58d..979809c7af 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -31,6 +31,7 @@
#include "input_map.h"
#include "core/config/project_settings.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
InputMap *InputMap::singleton = nullptr;
@@ -50,7 +51,7 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events);
ClassDB::bind_method(D_METHOD("action_get_events", "action"), &InputMap::_action_get_events);
ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action);
- ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
+ ClassDB::bind_method(D_METHOD("load_from_project_settings"), &InputMap::load_from_project_settings);
}
void InputMap::add_action(const StringName &p_action, float p_deadzone) {
@@ -94,7 +95,7 @@ List<StringName> InputMap::get_actions() const {
return actions;
}
-List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
+List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
@@ -105,7 +106,7 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re
int device = e->get_device();
if (device == ALL_DEVICES || device == p_event->get_device()) {
- if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
+ if (e->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
return E;
}
}
@@ -118,6 +119,12 @@ bool InputMap::has_action(const StringName &p_action) const {
return input_map.has(p_action);
}
+float InputMap::action_get_deadzone(const StringName &p_action) {
+ ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+
+ return input_map[p_action].deadzone;
+}
+
void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
@@ -145,6 +152,9 @@ void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEve
List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event);
if (E) {
input_map[p_action].inputs.erase(E);
+ if (Input::get_singleton()->is_action_pressed(p_action)) {
+ Input::get_singleton()->action_release(p_action);
+ }
}
}
@@ -179,7 +189,7 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName
return event_get_action_status(p_event, p_action);
}
-bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
+bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
Map<StringName, Action>::Element *E = input_map.find(p_action);
ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
@@ -196,7 +206,8 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
bool pressed;
float strength;
- List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
+ float raw_strength;
+ List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength, &raw_strength);
if (event != nullptr) {
if (p_pressed != nullptr) {
*p_pressed = pressed;
@@ -204,6 +215,9 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
if (p_strength != nullptr) {
*p_strength = strength;
}
+ if (p_raw_strength != nullptr) {
+ *p_raw_strength = raw_strength;
+ }
return true;
} else {
return false;
@@ -214,7 +228,7 @@ const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
return input_map;
}
-void InputMap::load_from_globals() {
+void InputMap::load_from_project_settings() {
input_map.clear();
List<PropertyInfo> pinfo;
diff --git a/core/input/input_map.h b/core/input/input_map.h
index 35c65d0881..948d78ebdd 100644
--- a/core/input/input_map.h
+++ b/core/input/input_map.h
@@ -54,7 +54,7 @@ private:
mutable Map<StringName, Action> input_map;
- List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
+ List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
Array _action_get_events(const StringName &p_action);
Array _get_actions();
@@ -70,6 +70,7 @@ public:
void add_action(const StringName &p_action, float p_deadzone = 0.5);
void erase_action(const StringName &p_action);
+ float action_get_deadzone(const StringName &p_action);
void action_set_deadzone(const StringName &p_action, float p_deadzone);
void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event);
bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event);
@@ -78,10 +79,10 @@ public:
const List<Ref<InputEvent>> *action_get_events(const StringName &p_action);
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
- bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
+ bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
const Map<StringName, Action> &get_action_map() const;
- void load_from_globals();
+ void load_from_project_settings();
void load_default();
InputMap();