diff options
Diffstat (limited to 'core/input')
-rw-r--r-- | core/input/input.cpp | 56 | ||||
-rw-r--r-- | core/input/input.h | 18 | ||||
-rw-r--r-- | core/input/input_map.cpp | 42 | ||||
-rw-r--r-- | core/input/input_map.h | 14 |
4 files changed, 65 insertions, 65 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index 40cea2cd80..4befdfac58 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -227,8 +227,8 @@ Input::VelocityTrack::VelocityTrack() { bool Input::is_anything_pressed() const { _THREAD_SAFE_METHOD_ - for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) { - if (E->get().pressed) { + for (const KeyValue<StringName, Input::Action> &E : action_state) { + if (E.value.pressed) { return true; } } @@ -272,65 +272,65 @@ bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const { bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const { ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); - const Map<StringName, Action>::Element *E = action_state.find(p_action); + HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); if (!E) { return false; } - if (p_exact && E->get().exact == false) { + if (p_exact && E->value.exact == false) { return false; } if (Engine::get_singleton()->is_in_physics_frame()) { - return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames(); + return E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames(); + return E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames(); } } bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const { ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); - const Map<StringName, Action>::Element *E = action_state.find(p_action); + HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); if (!E) { return false; } - if (p_exact && E->get().exact == false) { + if (p_exact && E->value.exact == false) { return false; } if (Engine::get_singleton()->is_in_physics_frame()) { - return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames(); + return !E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return !E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames(); + return !E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames(); } } float Input::get_action_strength(const StringName &p_action, bool p_exact) const { ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action)); - const Map<StringName, Action>::Element *E = action_state.find(p_action); + HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); if (!E) { return 0.0f; } - if (p_exact && E->get().exact == false) { + if (p_exact && E->value.exact == false) { return 0.0f; } - return E->get().strength; + return E->value.strength; } float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) const { - const Map<StringName, Action>::Element *E = action_state.find(p_action); + HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); if (!E) { return 0.0f; } - if (p_exact && E->get().exact == false) { + if (p_exact && E->value.exact == false) { return 0.0f; } - return E->get().raw_strength; + return E->value.raw_strength; } float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const { @@ -636,21 +636,21 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em } } - for (OrderedHashMap<StringName, InputMap::Action>::ConstElement E = InputMap::get_singleton()->get_action_map().front(); E; E = E.next()) { - if (InputMap::get_singleton()->event_is_action(p_event, E.key())) { + for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) { + if (InputMap::get_singleton()->event_is_action(p_event, E.key)) { // If not echo and action pressed state has changed - if (!p_event->is_echo() && is_action_pressed(E.key(), false) != p_event->is_action_pressed(E.key())) { + if (!p_event->is_echo() && is_action_pressed(E.key, false) != p_event->is_action_pressed(E.key)) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); action.process_frame = Engine::get_singleton()->get_process_frames(); - action.pressed = p_event->is_action_pressed(E.key()); + action.pressed = p_event->is_action_pressed(E.key); action.strength = 0.0f; action.raw_strength = 0.0f; - action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key(), true); - action_state[E.key()] = action; + action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true); + action_state[E.key] = action; } - action_state[E.key()].strength = p_event->get_action_strength(E.key()); - action_state[E.key()].raw_strength = p_event->get_action_raw_strength(E.key()); + action_state[E.key].strength = p_event->get_action_strength(E.key); + action_state[E.key].raw_strength = p_event->get_action_raw_strength(E.key); } } @@ -1403,12 +1403,12 @@ String Input::get_joy_guid(int p_device) const { Array Input::get_connected_joypads() { Array ret; - Map<int, Joypad>::Element *elem = joy_names.front(); + HashMap<int, Joypad>::Iterator elem = joy_names.begin(); while (elem) { - if (elem->get().connected) { - ret.push_back(elem->key()); + if (elem->value.connected) { + ret.push_back(elem->key); } - elem = elem->next(); + ++elem; } return ret; } diff --git a/core/input/input.h b/core/input/input.h index 5a7cb84ece..7bb7889a43 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -82,11 +82,11 @@ public: private: MouseButton mouse_button_mask = MouseButton::NONE; - Set<Key> physical_keys_pressed; - Set<Key> keys_pressed; - Set<JoyButton> joy_buttons_pressed; - Map<JoyAxis, float> _joy_axis; - //Map<StringName,int> custom_action_press; + RBSet<Key> physical_keys_pressed; + RBSet<Key> keys_pressed; + RBSet<JoyButton> joy_buttons_pressed; + RBMap<JoyAxis, float> _joy_axis; + //RBMap<StringName,int> custom_action_press; Vector3 gravity; Vector3 accelerometer; Vector3 magnetometer; @@ -103,7 +103,7 @@ private: float raw_strength; }; - Map<StringName, Action> action_state; + HashMap<StringName, Action> action_state; bool emulate_touch_from_mouse = false; bool emulate_mouse_from_touch = false; @@ -137,8 +137,8 @@ private: }; VelocityTrack mouse_velocity_track; - Map<int, VelocityTrack> touch_velocity_track; - Map<int, Joypad> joy_names; + HashMap<int, VelocityTrack> touch_velocity_track; + HashMap<int, Joypad> joy_names; int fallback_mapping = -1; CursorShape default_shape = CURSOR_ARROW; @@ -231,7 +231,7 @@ protected: uint64_t timestamp; }; - Map<int, VibrationInfo> joy_vibration; + HashMap<int, VibrationInfo> joy_vibration; static void _bind_methods(); diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index ab94c00999..942c5248df 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -119,8 +119,8 @@ List<StringName> InputMap::get_actions() const { return actions; } - for (OrderedHashMap<StringName, Action>::Element E = input_map.front(); E; E = E.next()) { - actions.push_back(E.key()); + for (const KeyValue<StringName, Action> &E : input_map) { + actions.push_back(E.key); } return actions; @@ -203,12 +203,12 @@ Array InputMap::_action_get_events(const StringName &p_action) { } const List<Ref<InputEvent>> *InputMap::action_get_events(const StringName &p_action) { - const OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action); + HashMap<StringName, Action>::Iterator E = input_map.find(p_action); if (!E) { return nullptr; } - return &E.get().inputs; + return &E->value.inputs; } bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match) const { @@ -216,7 +216,7 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName } bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength) const { - OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action); + HashMap<StringName, Action>::Iterator E = input_map.find(p_action); ERR_FAIL_COND_V_MSG(!E, false, suggest_actions(p_action)); Ref<InputEventAction> input_event_action = p_event; @@ -235,11 +235,11 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str return input_event_action->get_action() == p_action; } - List<Ref<InputEvent>>::Element *event = _find_event(E.get(), p_event, p_exact_match, r_pressed, r_strength, r_raw_strength); + List<Ref<InputEvent>>::Element *event = _find_event(E->value, p_event, p_exact_match, r_pressed, r_strength, r_raw_strength); return event != nullptr; } -const OrderedHashMap<StringName, InputMap::Action> &InputMap::get_action_map() const { +const HashMap<StringName, InputMap::Action> &InputMap::get_action_map() const { return input_map; } @@ -360,7 +360,7 @@ String InputMap::get_builtin_display_name(const String &p_name) const { return p_name; } -const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { +const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { // Return cache if it has already been built. if (default_builtin_cache.size()) { return default_builtin_cache; @@ -686,19 +686,19 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { return default_builtin_cache; } -const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins_with_feature_overrides_applied() { +const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins_with_feature_overrides_applied() { if (default_builtin_with_overrides_cache.size() > 0) { return default_builtin_with_overrides_cache; } - OrderedHashMap<String, List<Ref<InputEvent>>> builtins = get_builtins(); + const HashMap<String, List<Ref<InputEvent>>> &builtins = get_builtins(); // Get a list of all built in inputs which are valid overrides for the OS // Key = builtin name (e.g. ui_accept) // Value = override/feature names (e.g. macos, if it was defined as "ui_accept.macos" and the platform supports that feature) - Map<String, Vector<String>> builtins_with_overrides; - for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) { - String fullname = E.key(); + HashMap<String, Vector<String>> builtins_with_overrides; + for (const KeyValue<String, List<Ref<InputEvent>>> &E : builtins) { + String fullname = E.key; Vector<String> split = fullname.split("."); String name = split[0]; @@ -709,8 +709,8 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins_with } } - for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) { - String fullname = E.key(); + for (const KeyValue<String, List<Ref<InputEvent>>> &E : builtins) { + String fullname = E.key; Vector<String> split = fullname.split("."); String name = split[0]; @@ -726,22 +726,22 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins_with continue; } - default_builtin_with_overrides_cache.insert(name, E.value()); + default_builtin_with_overrides_cache.insert(name, E.value); } return default_builtin_with_overrides_cache; } void InputMap::load_default() { - OrderedHashMap<String, List<Ref<InputEvent>>> builtins = get_builtins_with_feature_overrides_applied(); + HashMap<String, List<Ref<InputEvent>>> builtins = get_builtins_with_feature_overrides_applied(); - for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) { - String name = E.key(); + for (const KeyValue<String, List<Ref<InputEvent>>> &E : builtins) { + String name = E.key; add_action(name); - List<Ref<InputEvent>> inputs = E.get(); - for (List<Ref<InputEvent>>::Element *I = inputs.front(); I; I = I->next()) { + const List<Ref<InputEvent>> &inputs = E.value; + for (const List<Ref<InputEvent>>::Element *I = inputs.front(); I; I = I->next()) { Ref<InputEventKey> iek = I->get(); // For the editor, only add keyboard actions. diff --git a/core/input/input_map.h b/core/input/input_map.h index 79b4d1038f..2400a4a3f7 100644 --- a/core/input/input_map.h +++ b/core/input/input_map.h @@ -34,7 +34,7 @@ #include "core/input/input_event.h" #include "core/object/class_db.h" #include "core/object/object.h" -#include "core/templates/ordered_hash_map.h" +#include "core/templates/hash_map.h" class InputMap : public Object { GDCLASS(InputMap, Object); @@ -54,9 +54,9 @@ public: private: static InputMap *singleton; - mutable OrderedHashMap<StringName, Action> input_map; - OrderedHashMap<String, List<Ref<InputEvent>>> default_builtin_cache; - OrderedHashMap<String, List<Ref<InputEvent>>> default_builtin_with_overrides_cache; + mutable HashMap<StringName, Action> input_map; + HashMap<String, List<Ref<InputEvent>>> default_builtin_cache; + HashMap<String, List<Ref<InputEvent>>> default_builtin_with_overrides_cache; List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const; @@ -85,7 +85,7 @@ public: bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const; bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const; - const OrderedHashMap<StringName, Action> &get_action_map() const; + const HashMap<StringName, Action> &get_action_map() const; void load_from_project_settings(); void load_default(); @@ -93,8 +93,8 @@ public: String get_builtin_display_name(const String &p_name) const; // Use an Ordered Map so insertion order is preserved. We want the elements to be 'grouped' somewhat. - const OrderedHashMap<String, List<Ref<InputEvent>>> &get_builtins(); - const OrderedHashMap<String, List<Ref<InputEvent>>> &get_builtins_with_feature_overrides_applied(); + const HashMap<String, List<Ref<InputEvent>>> &get_builtins(); + const HashMap<String, List<Ref<InputEvent>>> &get_builtins_with_feature_overrides_applied(); InputMap(); ~InputMap(); |