diff options
Diffstat (limited to 'core/input')
-rw-r--r-- | core/input/input.cpp | 12 | ||||
-rw-r--r-- | core/input/input.h | 2 | ||||
-rw-r--r-- | core/input/input_event.cpp | 2 | ||||
-rw-r--r-- | core/input/input_map.cpp | 4 |
4 files changed, 10 insertions, 10 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index 153656e44a..9759cd4888 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -247,7 +247,7 @@ bool Input::is_action_just_pressed(const StringName &p_action) const { if (Engine::get_singleton()->is_in_physics_frame()) { return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames(); + return E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames(); } } @@ -260,7 +260,7 @@ bool Input::is_action_just_released(const StringName &p_action) const { if (Engine::get_singleton()->is_in_physics_frame()) { return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return !E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames(); + return !E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames(); } } @@ -588,7 +588,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.idle_frame = Engine::get_singleton()->get_idle_frames(); + action.process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = p_event->is_action_pressed(E->key()); action.strength = 0.0f; action.raw_strength = 0.0f; @@ -714,7 +714,7 @@ void Input::action_press(const StringName &p_action, float p_strength) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.idle_frame = Engine::get_singleton()->get_idle_frames(); + action.process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = true; action.strength = p_strength; @@ -725,7 +725,7 @@ void Input::action_release(const StringName &p_action) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.idle_frame = Engine::get_singleton()->get_idle_frames(); + action.process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = false; action.strength = 0.f; @@ -806,7 +806,7 @@ void Input::accumulate_input_event(const Ref<InputEvent> &p_event) { parse_input_event(p_event); return; } - if (!accumulated_events.empty() && accumulated_events.back()->get()->accumulate(p_event)) { + if (!accumulated_events.is_empty() && accumulated_events.back()->get()->accumulate(p_event)) { return; //event was accumulated, exit } diff --git a/core/input/input.h b/core/input/input.h index 1b2df49ac0..39dc0bceff 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -114,7 +114,7 @@ private: struct Action { uint64_t physics_frame; - uint64_t idle_frame; + uint64_t process_frame; bool pressed; float strength; float raw_strength; diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 82bfaa82a5..bdfa5dff5f 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -210,7 +210,7 @@ String InputEventWithModifiers::as_text() const { mod_names.push_back(find_keycode_name(KEY_META)); } - if (!mod_names.empty()) { + if (!mod_names.is_empty()) { return String("+").join(mod_names); } else { return ""; diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index 979809c7af..45e2ddc71d 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -71,7 +71,7 @@ void InputMap::erase_action(const StringName &p_action) { Array InputMap::_get_actions() { Array ret; List<StringName> actions = get_actions(); - if (actions.empty()) { + if (actions.is_empty()) { return ret; } @@ -84,7 +84,7 @@ Array InputMap::_get_actions() { List<StringName> InputMap::get_actions() const { List<StringName> actions = List<StringName>(); - if (input_map.empty()) { + if (input_map.is_empty()) { return actions; } |