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-rw-r--r--core/input/input.cpp55
-rw-r--r--core/input/input.h11
-rw-r--r--core/input/input_event.cpp61
-rw-r--r--core/input/input_event.h14
-rw-r--r--core/input/input_map.cpp548
-rw-r--r--core/input/input_map.h17
6 files changed, 565 insertions, 141 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 047aeb47fd..94a18b5b4f 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -97,11 +97,11 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
- ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed);
- ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
- ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
- ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
- ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action"), &Input::get_action_strength);
+ ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact_match"), &Input::is_action_pressed, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action", "exact_match"), &Input::is_action_just_pressed, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("is_action_just_released", "action", "exact_match"), &Input::is_action_just_released, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact_match"), &Input::get_action_strength, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action", "exact_match"), &Input::get_action_strength, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis);
ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
@@ -240,16 +240,20 @@ bool Input::is_joy_button_pressed(int p_device, int p_button) const {
return joy_buttons_pressed.has(_combine_device(p_button, p_device));
}
-bool Input::is_action_pressed(const StringName &p_action) const {
- return action_state.has(p_action) && action_state[p_action].pressed;
+bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const {
+ return action_state.has(p_action) && action_state[p_action].pressed && (p_exact ? action_state[p_action].exact : true);
}
-bool Input::is_action_just_pressed(const StringName &p_action) const {
+bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const {
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return false;
}
+ if (p_exact && E->get().exact == false) {
+ return false;
+ }
+
if (Engine::get_singleton()->is_in_physics_frame()) {
return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
@@ -257,12 +261,16 @@ bool Input::is_action_just_pressed(const StringName &p_action) const {
}
}
-bool Input::is_action_just_released(const StringName &p_action) const {
+bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const {
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return false;
}
+ if (p_exact && E->get().exact == false) {
+ return false;
+ }
+
if (Engine::get_singleton()->is_in_physics_frame()) {
return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
@@ -270,21 +278,29 @@ bool Input::is_action_just_released(const StringName &p_action) const {
}
}
-float Input::get_action_strength(const StringName &p_action) const {
+float Input::get_action_strength(const StringName &p_action, bool p_exact) const {
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return 0.0f;
}
+ if (p_exact && E->get().exact == false) {
+ return 0.0f;
+ }
+
return E->get().strength;
}
-float Input::get_action_raw_strength(const StringName &p_action) const {
+float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) const {
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return 0.0f;
}
+ if (p_exact && E->get().exact == false) {
+ return 0.0f;
+ }
+
return E->get().raw_strength;
}
@@ -588,20 +604,21 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
}
}
- for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) {
- if (InputMap::get_singleton()->event_is_action(p_event, E->key())) {
- // Save the action's state
- if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) {
+ for (OrderedHashMap<StringName, InputMap::Action>::ConstElement E = InputMap::get_singleton()->get_action_map().front(); E; E = E.next()) {
+ if (InputMap::get_singleton()->event_is_action(p_event, E.key())) {
+ // If not echo and action pressed state has changed
+ if (!p_event->is_echo() && is_action_pressed(E.key(), false) != p_event->is_action_pressed(E.key())) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.process_frame = Engine::get_singleton()->get_process_frames();
- action.pressed = p_event->is_action_pressed(E->key());
+ action.pressed = p_event->is_action_pressed(E.key());
action.strength = 0.0f;
action.raw_strength = 0.0f;
- action_state[E->key()] = action;
+ action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key(), true);
+ action_state[E.key()] = action;
}
- action_state[E->key()].strength = p_event->get_action_strength(E->key());
- action_state[E->key()].raw_strength = p_event->get_action_raw_strength(E->key());
+ action_state[E.key()].strength = p_event->get_action_strength(E.key());
+ action_state[E.key()].raw_strength = p_event->get_action_raw_strength(E.key());
}
}
diff --git a/core/input/input.h b/core/input/input.h
index 445b7ff0cf..0e3af42381 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -116,6 +116,7 @@ private:
uint64_t physics_frame;
uint64_t process_frame;
bool pressed;
+ bool exact;
float strength;
float raw_strength;
};
@@ -261,11 +262,11 @@ public:
bool is_key_pressed(int p_keycode) const;
bool is_mouse_button_pressed(int p_button) const;
bool is_joy_button_pressed(int p_device, int p_button) const;
- bool is_action_pressed(const StringName &p_action) const;
- bool is_action_just_pressed(const StringName &p_action) const;
- bool is_action_just_released(const StringName &p_action) const;
- float get_action_strength(const StringName &p_action) const;
- float get_action_raw_strength(const StringName &p_action) const;
+ bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;
+ bool is_action_just_pressed(const StringName &p_action, bool p_exact = false) const;
+ bool is_action_just_released(const StringName &p_action, bool p_exact = false) const;
+ float get_action_strength(const StringName &p_action, bool p_exact = false) const;
+ float get_action_raw_strength(const StringName &p_action, bool p_exact = false) const;
float get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const;
Vector2 get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone = -1.0f) const;
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index c91dc4d067..c6910d2b1f 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -44,31 +44,31 @@ int InputEvent::get_device() const {
return device;
}
-bool InputEvent::is_action(const StringName &p_action) const {
- return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action);
+bool InputEvent::is_action(const StringName &p_action, bool p_exact_match) const {
+ return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match);
}
-bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo) const {
+bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo, bool p_exact_match) const {
bool pressed;
- bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr);
return valid && pressed && (p_allow_echo || !is_echo());
}
-bool InputEvent::is_action_released(const StringName &p_action) const {
+bool InputEvent::is_action_released(const StringName &p_action, bool p_exact_match) const {
bool pressed;
- bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr);
return valid && !pressed;
}
-float InputEvent::get_action_strength(const StringName &p_action) const {
+float InputEvent::get_action_strength(const StringName &p_action, bool p_exact_match) const {
float strength;
- bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, &strength);
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, nullptr, &strength, nullptr);
return valid ? strength : 0.0f;
}
-float InputEvent::get_action_raw_strength(const StringName &p_action) const {
+float InputEvent::get_action_raw_strength(const StringName &p_action, bool p_exact_match) const {
float raw_strength;
- bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, nullptr, &raw_strength);
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, nullptr, nullptr, &raw_strength);
return valid ? raw_strength : 0.0f;
}
@@ -100,10 +100,10 @@ void InputEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device);
ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
- ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action);
- ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "allow_echo"), &InputEvent::is_action_pressed, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released);
- ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputEvent::get_action_strength);
+ ClassDB::bind_method(D_METHOD("is_action", "action", "exact_match"), &InputEvent::is_action, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "allow_echo", "exact_match"), &InputEvent::is_action_pressed, DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("is_action_released", "action", "exact_match"), &InputEvent::is_action_released, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact_match"), &InputEvent::get_action_strength, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo);
@@ -384,6 +384,31 @@ String InputEventKey::to_string() {
return vformat("InputEventKey: keycode=%s mods=%s physical=%s pressed=%s echo=%s", kc, mods, physical, p, e);
}
+Ref<InputEventKey> InputEventKey::create_reference(uint32_t p_keycode) {
+ Ref<InputEventKey> ie;
+ ie.instance();
+ ie->set_keycode(p_keycode & KEY_CODE_MASK);
+ ie->set_unicode(p_keycode & KEY_CODE_MASK);
+
+ if (p_keycode & KEY_MASK_SHIFT) {
+ ie->set_shift(true);
+ }
+ if (p_keycode & KEY_MASK_ALT) {
+ ie->set_alt(true);
+ }
+ if (p_keycode & KEY_MASK_CTRL) {
+ ie->set_control(true);
+ }
+ if (p_keycode & KEY_MASK_CMD) {
+ ie->set_command(true);
+ }
+ if (p_keycode & KEY_MASK_META) {
+ ie->set_metakey(true);
+ }
+
+ return ie;
+}
+
bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null()) {
@@ -1011,6 +1036,14 @@ String InputEventJoypadButton::to_string() {
return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure));
}
+Ref<InputEventJoypadButton> InputEventJoypadButton::create_reference(int p_btn_index) {
+ Ref<InputEventJoypadButton> ie;
+ ie.instance();
+ ie->set_button_index(p_btn_index);
+
+ return ie;
+}
+
void InputEventJoypadButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventJoypadButton::set_button_index);
ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventJoypadButton::get_button_index);
diff --git a/core/input/input_event.h b/core/input/input_event.h
index a354119cf9..df81b9fc75 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -128,11 +128,11 @@ public:
void set_device(int p_device);
int get_device() const;
- bool is_action(const StringName &p_action) const;
- bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false) const;
- bool is_action_released(const StringName &p_action) const;
- float get_action_strength(const StringName &p_action) const;
- float get_action_raw_strength(const StringName &p_action) const;
+ bool is_action(const StringName &p_action, bool p_exact_match = false) const;
+ bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false, bool p_exact_match = false) const;
+ bool is_action_released(const StringName &p_action, bool p_exact_match = false) const;
+ float get_action_strength(const StringName &p_action, bool p_exact_match = false) const;
+ float get_action_raw_strength(const StringName &p_action, bool p_exact_match = false) const;
// To be removed someday, since they do not make sense for all events
virtual bool is_pressed() const;
@@ -260,6 +260,8 @@ public:
virtual String as_text() const override;
virtual String to_string() override;
+ static Ref<InputEventKey> create_reference(uint32_t p_keycode_with_modifier_masks);
+
InputEventKey() {}
};
@@ -406,6 +408,8 @@ public:
virtual String as_text() const override;
virtual String to_string() override;
+ static Ref<InputEventJoypadButton> create_reference(int p_btn_index);
+
InputEventJoypadButton() {}
};
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 53ed925c1f..b31c431ead 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -50,7 +50,7 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events);
ClassDB::bind_method(D_METHOD("action_get_events", "action"), &InputMap::_action_get_events);
- ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action);
+ ClassDB::bind_method(D_METHOD("event_is_action", "event", "action", "exact_match"), &InputMap::event_is_action, DEFVAL(false));
ClassDB::bind_method(D_METHOD("load_from_project_settings"), &InputMap::load_from_project_settings);
}
@@ -88,14 +88,14 @@ List<StringName> InputMap::get_actions() const {
return actions;
}
- for (Map<StringName, Action>::Element *E = input_map.front(); E; E = E->next()) {
- actions.push_back(E->key());
+ for (OrderedHashMap<StringName, Action>::Element E = input_map.front(); E; E = E.next()) {
+ actions.push_back(E.key());
}
return actions;
}
-List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
+List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
@@ -106,7 +106,9 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re
int device = e->get_device();
if (device == ALL_DEVICES || device == p_event->get_device()) {
- if (e->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
+ if (p_exact_match && e->shortcut_match(p_event)) {
+ return E;
+ } else if (!p_exact_match && e->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
return E;
}
}
@@ -134,7 +136,7 @@ void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone)
void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object.");
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
- if (_find_event(input_map[p_action], p_event)) {
+ if (_find_event(input_map[p_action], p_event, true)) {
return; // Already addded.
}
@@ -143,13 +145,13 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
- return (_find_event(input_map[p_action], p_event) != nullptr);
+ return (_find_event(input_map[p_action], p_event, true) != nullptr);
}
void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
- List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event);
+ List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event, true);
if (E) {
input_map[p_action].inputs.erase(E);
if (Input::get_singleton()->is_action_pressed(p_action)) {
@@ -177,20 +179,20 @@ Array InputMap::_action_get_events(const StringName &p_action) {
}
const List<Ref<InputEvent>> *InputMap::action_get_events(const StringName &p_action) {
- const Map<StringName, Action>::Element *E = input_map.find(p_action);
+ const OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action);
if (!E) {
return nullptr;
}
- return &E->get().inputs;
+ return &E.get().inputs;
}
-bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const {
- return event_get_action_status(p_event, p_action);
+bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match) const {
+ return event_get_action_status(p_event, p_action, p_exact_match);
}
-bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
- Map<StringName, Action>::Element *E = input_map.find(p_action);
+bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
+ OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action);
ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
Ref<InputEventAction> input_event_action = p_event;
@@ -207,7 +209,7 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
bool pressed;
float strength;
float raw_strength;
- List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength, &raw_strength);
+ List<Ref<InputEvent>>::Element *event = _find_event(E.get(), p_event, p_exact_match, &pressed, &strength, &raw_strength);
if (event != nullptr) {
if (p_pressed != nullptr) {
*p_pressed = pressed;
@@ -224,7 +226,7 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
}
}
-const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
+const OrderedHashMap<StringName, InputMap::Action> &InputMap::get_action_map() const {
return input_map;
}
@@ -258,84 +260,444 @@ void InputMap::load_from_project_settings() {
}
}
+struct _BuiltinActionDisplayName {
+ const char *name;
+ const char *display_name;
+};
+
+static const _BuiltinActionDisplayName _builtin_action_display_names[] = {
+ /* clang-format off */
+ { "ui_accept", TTRC("Accept") },
+ { "ui_select", TTRC("Select") },
+ { "ui_cancel", TTRC("Cancel") },
+ { "ui_focus_next", TTRC("Focus Next") },
+ { "ui_focus_prev", TTRC("Focus Prev") },
+ { "ui_left", TTRC("Left") },
+ { "ui_right", TTRC("Right") },
+ { "ui_up", TTRC("Up") },
+ { "ui_down", TTRC("Down") },
+ { "ui_page_up", TTRC("Page Up") },
+ { "ui_page_down", TTRC("Page Down") },
+ { "ui_home", TTRC("Home") },
+ { "ui_end", TTRC("End") },
+ { "ui_cut", TTRC("Cut") },
+ { "ui_copy", TTRC("Copy") },
+ { "ui_paste", TTRC("Paste") },
+ { "ui_undo", TTRC("Undo") },
+ { "ui_redo", TTRC("Redo") },
+ { "ui_text_completion_query", TTRC("Completion Query") },
+ { "ui_text_newline", TTRC("New Line") },
+ { "ui_text_newline_blank", TTRC("New Blank Line") },
+ { "ui_text_newline_above", TTRC("New Line Above") },
+ { "ui_text_indent", TTRC("Indent") },
+ { "ui_text_dedent", TTRC("Dedent") },
+ { "ui_text_backspace", TTRC("Backspace") },
+ { "ui_text_backspace_word", TTRC("Backspace Word") },
+ { "ui_text_backspace_word.OSX", TTRC("Backspace Word") },
+ { "ui_text_backspace_all_to_left", TTRC("Backspace all to Left") },
+ { "ui_text_backspace_all_to_left.OSX", TTRC("Backspace all to Left") },
+ { "ui_text_delete", TTRC("Delete") },
+ { "ui_text_delete_word", TTRC("Delete Word") },
+ { "ui_text_delete_word.OSX", TTRC("Delete Word") },
+ { "ui_text_delete_all_to_right", TTRC("Delete all to Right") },
+ { "ui_text_delete_all_to_right.OSX", TTRC("Delete all to Right") },
+ { "ui_text_caret_left", TTRC("Caret Left") },
+ { "ui_text_caret_word_left", TTRC("Caret Word Left") },
+ { "ui_text_caret_word_left.OSX", TTRC("Caret Word Left") },
+ { "ui_text_caret_right", TTRC("Caret Right") },
+ { "ui_text_caret_word_right", TTRC("Caret Word Right") },
+ { "ui_text_caret_word_right.OSX", TTRC("Caret Word Right") },
+ { "ui_text_caret_up", TTRC("Caret Up") },
+ { "ui_text_caret_down", TTRC("Caret Down") },
+ { "ui_text_caret_line_start", TTRC("Caret Line Start") },
+ { "ui_text_caret_line_start.OSX", TTRC("Caret Line Start") },
+ { "ui_text_caret_line_end", TTRC("Caret Line End") },
+ { "ui_text_caret_line_end.OSX", TTRC("Caret Line End") },
+ { "ui_text_caret_page_up", TTRC("Caret Page Up") },
+ { "ui_text_caret_page_down", TTRC("Caret Page Down") },
+ { "ui_text_caret_document_start", TTRC("Caret Document Start") },
+ { "ui_text_caret_document_start.OSX", TTRC("Caret Document Start") },
+ { "ui_text_caret_document_end", TTRC("Caret Document End") },
+ { "ui_text_caret_document_end.OSX", TTRC("Caret Document End") },
+ { "ui_text_scroll_up", TTRC("Scroll Up") },
+ { "ui_text_scroll_up.OSX", TTRC("Scroll Up") },
+ { "ui_text_scroll_down", TTRC("Scroll Down") },
+ { "ui_text_scroll_down.OSX", TTRC("Scroll Down") },
+ { "ui_text_select_all", TTRC("Select All") },
+ { "ui_text_toggle_insert_mode", TTRC("Toggle Insert Mode") },
+ { "ui_graph_duplicate", TTRC("Duplicate Nodes") },
+ { "ui_graph_delete", TTRC("Delete Nodes") },
+ { "ui_filedialog_up_one_level", TTRC("Go Up One Level") },
+ { "ui_filedialog_refresh", TTRC("Refresh") },
+ { "ui_filedialog_show_hidden", TTRC("Show Hidden") },
+ { "ui_swap_input_direction ", TTRC("Swap Input Direction") },
+ { "", TTRC("")}
+ /* clang-format on */
+};
+
+String InputMap::get_builtin_display_name(const String &p_name) const {
+ int len = sizeof(_builtin_action_display_names) / sizeof(_BuiltinActionDisplayName);
+
+ for (int i = 0; i < len; i++) {
+ if (_builtin_action_display_names[i].name == p_name) {
+ return RTR(_builtin_action_display_names[i].display_name);
+ }
+ }
+
+ return p_name;
+}
+
+const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
+ // Return cache if it has already been built.
+ if (default_builtin_cache.size()) {
+ return default_builtin_cache;
+ }
+
+ List<Ref<InputEvent>> inputs;
+ inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
+ inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
+ default_builtin_cache.insert("ui_accept", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_Y));
+ inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
+ default_builtin_cache.insert("ui_select", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_ESCAPE));
+ default_builtin_cache.insert("ui_cancel", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ default_builtin_cache.insert("ui_focus_next", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
+ default_builtin_cache.insert("ui_focus_prev", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
+ inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_LEFT));
+ default_builtin_cache.insert("ui_left", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
+ inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_RIGHT));
+ default_builtin_cache.insert("ui_right", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_UP));
+ inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_UP));
+ default_builtin_cache.insert("ui_up", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
+ inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_DOWN));
+ default_builtin_cache.insert("ui_down", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
+ default_builtin_cache.insert("ui_page_up", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
+ default_builtin_cache.insert("ui_page_down", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_HOME));
+ default_builtin_cache.insert("ui_home", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_END));
+ default_builtin_cache.insert("ui_end", inputs);
+
+ // ///// UI basic Shortcuts /////
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_X | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_SHIFT));
+ default_builtin_cache.insert("ui_cut", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_C | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_copy", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_V | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_SHIFT));
+ default_builtin_cache.insert("ui_paste", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_undo", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_Y | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD | KEY_MASK_SHIFT));
+ default_builtin_cache.insert("ui_redo", inputs);
+
+ // ///// UI Text Input Shortcuts /////
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_SPACE | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_completion_query", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ default_builtin_cache.insert("ui_text_completion_accept", inputs);
+
+ // Newlines
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
+ inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ default_builtin_cache.insert("ui_text_newline", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+
+ inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_newline_blank", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_newline_above", inputs);
+
+ // Indentation
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ default_builtin_cache.insert("ui_text_indent", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
+ default_builtin_cache.insert("ui_text_dedent", inputs);
+
+ // Text Backspace and Delete
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
+ default_builtin_cache.insert("ui_text_backspace", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_backspace_word", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_ALT));
+ default_builtin_cache.insert("ui_text_backspace_word.OSX", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_backspace_all_to_left.OSX", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
+ default_builtin_cache.insert("ui_text_delete", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_delete_word", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_ALT));
+ default_builtin_cache.insert("ui_text_delete_word.OSX", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ default_builtin_cache.insert("ui_text_delete_all_to_right", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_delete_all_to_right.OSX", inputs);
+
+ // Text Caret Movement Left/Right
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
+ default_builtin_cache.insert("ui_text_caret_left", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_caret_word_left", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_ALT));
+ default_builtin_cache.insert("ui_text_caret_word_left.OSX", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
+ default_builtin_cache.insert("ui_text_caret_right", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_caret_word_right", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_ALT));
+ default_builtin_cache.insert("ui_text_caret_word_right.OSX", inputs);
+
+ // Text Caret Movement Up/Down
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_UP));
+ default_builtin_cache.insert("ui_text_caret_up", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
+ default_builtin_cache.insert("ui_text_caret_down", inputs);
+
+ // Text Caret Movement Line Start/End
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_HOME));
+ default_builtin_cache.insert("ui_text_caret_line_start", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CTRL));
+ inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_caret_line_start.OSX", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_END));
+ default_builtin_cache.insert("ui_text_caret_line_end", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL));
+ inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_caret_line_end.OSX", inputs);
+ // Text Caret Movement Page Up/Down
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
+ default_builtin_cache.insert("ui_text_caret_page_up", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
+ default_builtin_cache.insert("ui_text_caret_page_down", inputs);
+
+ // Text Caret Movement Document Start/End
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_HOME | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_caret_document_start", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_caret_document_start.OSX", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_END | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_caret_document_end", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_caret_document_end.OSX", inputs);
+
+ // Text Scrolling
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_scroll_up", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD | KEY_MASK_ALT));
+ default_builtin_cache.insert("ui_text_scroll_up.OSX", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_scroll_down", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD | KEY_MASK_ALT));
+ default_builtin_cache.insert("ui_text_scroll_down.OSX", inputs);
+
+ // Text Misc
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_text_select_all", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_INSERT));
+ default_builtin_cache.insert("ui_text_toggle_insert_mode", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_MENU));
+ default_builtin_cache.insert("ui_menu", inputs);
+
+ // ///// UI Graph Shortcuts /////
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_graph_duplicate", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
+ default_builtin_cache.insert("ui_graph_delete", inputs);
+
+ // ///// UI File Dialog Shortcuts /////
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
+ default_builtin_cache.insert("ui_filedialog_up_one_level", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_F5));
+ default_builtin_cache.insert("ui_filedialog_refresh", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_H));
+ default_builtin_cache.insert("ui_filedialog_show_hidden", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(KEY_QUOTELEFT | KEY_MASK_CMD));
+ default_builtin_cache.insert("ui_swap_input_direction", inputs);
+
+ return default_builtin_cache;
+}
+
void InputMap::load_default() {
- Ref<InputEventKey> key;
-
- add_action("ui_accept");
- key.instance();
- key->set_keycode(KEY_ENTER);
- action_add_event("ui_accept", key);
-
- key.instance();
- key->set_keycode(KEY_KP_ENTER);
- action_add_event("ui_accept", key);
-
- key.instance();
- key->set_keycode(KEY_SPACE);
- action_add_event("ui_accept", key);
-
- add_action("ui_select");
- key.instance();
- key->set_keycode(KEY_SPACE);
- action_add_event("ui_select", key);
-
- add_action("ui_cancel");
- key.instance();
- key->set_keycode(KEY_ESCAPE);
- action_add_event("ui_cancel", key);
-
- add_action("ui_focus_next");
- key.instance();
- key->set_keycode(KEY_TAB);
- action_add_event("ui_focus_next", key);
-
- add_action("ui_focus_prev");
- key.instance();
- key->set_keycode(KEY_TAB);
- key->set_shift(true);
- action_add_event("ui_focus_prev", key);
-
- add_action("ui_left");
- key.instance();
- key->set_keycode(KEY_LEFT);
- action_add_event("ui_left", key);
-
- add_action("ui_right");
- key.instance();
- key->set_keycode(KEY_RIGHT);
- action_add_event("ui_right", key);
-
- add_action("ui_up");
- key.instance();
- key->set_keycode(KEY_UP);
- action_add_event("ui_up", key);
-
- add_action("ui_down");
- key.instance();
- key->set_keycode(KEY_DOWN);
- action_add_event("ui_down", key);
-
- add_action("ui_page_up");
- key.instance();
- key->set_keycode(KEY_PAGEUP);
- action_add_event("ui_page_up", key);
-
- add_action("ui_page_down");
- key.instance();
- key->set_keycode(KEY_PAGEDOWN);
- action_add_event("ui_page_down", key);
-
- add_action("ui_home");
- key.instance();
- key->set_keycode(KEY_HOME);
- action_add_event("ui_home", key);
-
- add_action("ui_end");
- key.instance();
- key->set_keycode(KEY_END);
- action_add_event("ui_end", key);
-
- //set("display/window/handheld/orientation", "landscape");
+ OrderedHashMap<String, List<Ref<InputEvent>>> builtins = get_builtins();
+
+ // List of Builtins which have an override for OSX.
+ Vector<String> osx_builtins;
+ for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
+ if (String(E.key()).ends_with(".OSX")) {
+ // Strip .OSX from name: some_input_name.OSX -> some_input_name
+ osx_builtins.push_back(String(E.key()).split(".")[0]);
+ }
+ }
+
+ for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
+ String fullname = E.key();
+ String name = fullname.split(".")[0];
+ String override_for = fullname.split(".").size() > 1 ? fullname.split(".")[1] : "";
+
+#ifdef APPLE_STYLE_KEYS
+ if (osx_builtins.has(name) && override_for != "OSX") {
+ // Name has osx builtin but this particular one is for non-osx systems - so skip.
+ continue;
+ }
+#else
+ if (override_for == "OSX") {
+ // Override for OSX - not needed on non-osx platforms.
+ continue;
+ }
+#endif
+
+ add_action(name);
+
+ List<Ref<InputEvent>> inputs = E.get();
+ for (List<Ref<InputEvent>>::Element *I = inputs.front(); I; I = I->next()) {
+ Ref<InputEventKey> iek = I->get();
+
+ // For the editor, only add keyboard actions.
+ if (iek.is_valid()) {
+ action_add_event(fullname, I->get());
+ }
+ }
+ }
}
InputMap::InputMap() {
diff --git a/core/input/input_map.h b/core/input/input_map.h
index 1646e7fadb..99c71e1e53 100644
--- a/core/input/input_map.h
+++ b/core/input/input_map.h
@@ -33,6 +33,8 @@
#include "core/input/input_event.h"
#include "core/object/class_db.h"
+#include "core/object/object.h"
+#include "core/templates/ordered_hash_map.h"
class InputMap : public Object {
GDCLASS(InputMap, Object);
@@ -52,9 +54,10 @@ public:
private:
static InputMap *singleton;
- mutable Map<StringName, Action> input_map;
+ mutable OrderedHashMap<StringName, Action> input_map;
+ OrderedHashMap<String, List<Ref<InputEvent>>> default_builtin_cache;
- List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
+ List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
Array _action_get_events(const StringName &p_action);
Array _get_actions();
@@ -78,13 +81,17 @@ public:
void action_erase_events(const StringName &p_action);
const List<Ref<InputEvent>> *action_get_events(const StringName &p_action);
- bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
- bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
+ bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const;
+ bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
- const Map<StringName, Action> &get_action_map() const;
+ const OrderedHashMap<StringName, Action> &get_action_map() const;
void load_from_project_settings();
void load_default();
+ String get_builtin_display_name(const String &p_name) const;
+ // Use an Ordered Map so insertion order is preserved. We want the elements to be 'grouped' somewhat.
+ const OrderedHashMap<String, List<Ref<InputEvent>>> &get_builtins();
+
InputMap();
};