diff options
Diffstat (limited to 'core/input')
-rw-r--r-- | core/input/default_controller_mappings.h | 4 | ||||
-rw-r--r-- | core/input/gamecontrollerdb.txt | 4 | ||||
-rw-r--r-- | core/input/input.cpp | 71 | ||||
-rw-r--r-- | core/input/input.h | 23 | ||||
-rw-r--r-- | core/input/input_enums.h | 17 | ||||
-rw-r--r-- | core/input/input_event.cpp | 59 | ||||
-rw-r--r-- | core/input/input_event.h | 16 | ||||
-rw-r--r-- | core/input/input_map.cpp | 4 | ||||
-rw-r--r-- | core/input/input_map.h | 4 | ||||
-rw-r--r-- | core/input/shortcut.cpp | 4 | ||||
-rw-r--r-- | core/input/shortcut.h | 4 |
11 files changed, 101 insertions, 109 deletions
diff --git a/core/input/default_controller_mappings.h b/core/input/default_controller_mappings.h index ba5e650226..f0737eea87 100644 --- a/core/input/default_controller_mappings.h +++ b/core/input/default_controller_mappings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt index 75b89918d6..58014e976e 100644 --- a/core/input/gamecontrollerdb.txt +++ b/core/input/gamecontrollerdb.txt @@ -852,7 +852,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X, 03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, -03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000bd12000015d0000000010000,Tomee Retro Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X, 030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -873,7 +873,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 030000005e040000200b000011050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, -030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, +030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,x:b3,y:b4,back:b16,guide:b15,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Mac OS X, 030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X, diff --git a/core/input/input.cpp b/core/input/input.cpp index 3dfe73ab8e..fa2f00bf8d 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -121,7 +121,7 @@ void Input::_bind_methods() { ClassDB::bind_method(D_METHOD("set_accelerometer", "value"), &Input::set_accelerometer); ClassDB::bind_method(D_METHOD("set_magnetometer", "value"), &Input::set_magnetometer); ClassDB::bind_method(D_METHOD("set_gyroscope", "value"), &Input::set_gyroscope); - ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &Input::get_last_mouse_speed); + ClassDB::bind_method(D_METHOD("get_last_mouse_velocity"), &Input::get_last_mouse_velocity); ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask); ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode); ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode); @@ -183,7 +183,7 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S } } -void Input::SpeedTrack::update(const Vector2 &p_delta_p) { +void Input::VelocityTrack::update(const Vector2 &p_delta_p) { uint64_t tick = OS::get_singleton()->get_ticks_usec(); uint32_t tdiff = tick - last_tick; float delta_t = tdiff / 1000000.0; @@ -202,17 +202,17 @@ void Input::SpeedTrack::update(const Vector2 &p_delta_p) { accum = accum - slice; accum_t -= min_ref_frame; - speed = (slice / min_ref_frame).lerp(speed, min_ref_frame / max_ref_frame); + velocity = (slice / min_ref_frame).lerp(velocity, min_ref_frame / max_ref_frame); } } -void Input::SpeedTrack::reset() { +void Input::VelocityTrack::reset() { last_tick = OS::get_singleton()->get_ticks_usec(); - speed = Vector2(); + velocity = Vector2(); accum_t = 0; } -Input::SpeedTrack::SpeedTrack() { +Input::VelocityTrack::VelocityTrack() { min_ref_frame = 0.1; max_ref_frame = 0.3; reset(); @@ -515,7 +515,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em drag_event->set_position(mm->get_position()); drag_event->set_relative(mm->get_relative()); - drag_event->set_speed(mm->get_speed()); + drag_event->set_velocity(mm->get_velocity()); event_dispatch_function(drag_event); } @@ -525,12 +525,12 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em if (st.is_valid()) { if (st->is_pressed()) { - SpeedTrack &track = touch_speed_track[st->get_index()]; + VelocityTrack &track = touch_velocity_track[st->get_index()]; track.reset(); } else { // Since a pointer index may not occur again (OSs may or may not reuse them), // imperatively remove it from the map to keep no fossil entries in it - touch_speed_track.erase(st->get_index()); + touch_velocity_track.erase(st->get_index()); } if (emulate_mouse_from_touch) { @@ -570,9 +570,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em Ref<InputEventScreenDrag> sd = p_event; if (sd.is_valid()) { - SpeedTrack &track = touch_speed_track[sd->get_index()]; + VelocityTrack &track = touch_velocity_track[sd->get_index()]; track.update(sd->get_relative()); - sd->set_speed(track.speed); + sd->set_velocity(track.velocity); if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) { Ref<InputEventMouseMotion> motion_event; @@ -582,7 +582,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em motion_event->set_position(sd->get_position()); motion_event->set_global_position(sd->get_position()); motion_event->set_relative(sd->get_relative()); - motion_event->set_speed(sd->get_speed()); + motion_event->set_velocity(sd->get_velocity()); motion_event->set_button_mask(mouse_button_mask); _parse_input_event_impl(motion_event, true); @@ -696,7 +696,7 @@ void Input::set_gyroscope(const Vector3 &p_gyroscope) { } void Input::set_mouse_position(const Point2 &p_posf) { - mouse_speed_track.update(p_posf - mouse_pos); + mouse_velocity_track.update(p_posf - mouse_pos); mouse_pos = p_posf; } @@ -704,8 +704,8 @@ Point2 Input::get_mouse_position() const { return mouse_pos; } -Point2 Input::get_last_mouse_speed() const { - return mouse_speed_track.speed; +Point2 Input::get_last_mouse_velocity() const { + return mouse_velocity_track.velocity; } MouseButton Input::get_mouse_button_mask() const { @@ -892,7 +892,8 @@ void Input::set_event_dispatch_function(EventDispatchFunc p_function) { void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) { _THREAD_SAFE_METHOD_; Joypad &joy = joy_names[p_device]; - //printf("got button %i, mapping is %i\n", p_button, joy.mapping); + ERR_FAIL_INDEX((int)p_button, (int)JoyButton::MAX); + if (joy.last_buttons[(size_t)p_button] == p_pressed) { return; } @@ -915,40 +916,25 @@ void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) { // no event? } -void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value) { +void Input::joy_axis(int p_device, JoyAxis p_axis, float p_value) { _THREAD_SAFE_METHOD_; ERR_FAIL_INDEX((int)p_axis, (int)JoyAxis::MAX); Joypad &joy = joy_names[p_device]; - if (joy.last_axis[(size_t)p_axis] == p_value.value) { + if (joy.last_axis[(size_t)p_axis] == p_value) { return; } - //when changing direction quickly, insert fake event to release pending inputmap actions - float last = joy.last_axis[(size_t)p_axis]; - if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) { - JoyAxisValue jx; - jx.min = p_value.min; - jx.value = p_value.value < 0.5 ? 0.6 : 0.4; - joy_axis(p_device, p_axis, jx); - } else if (ABS(last) > 0.5 && last * p_value.value <= 0) { - JoyAxisValue jx; - jx.min = p_value.min; - jx.value = last > 0 ? 0.1 : -0.1; - joy_axis(p_device, p_axis, jx); - } - - joy.last_axis[(size_t)p_axis] = p_value.value; - float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value; + joy.last_axis[(size_t)p_axis] = p_value; if (joy.mapping == -1) { - _axis_event(p_device, p_axis, val); + _axis_event(p_device, p_axis, p_value); return; } - JoyEvent map = _get_mapped_axis_event(map_db[joy.mapping], p_axis, val); + JoyEvent map = _get_mapped_axis_event(map_db[joy.mapping], p_axis, p_value); if (map.type == TYPE_BUTTON) { bool pressed = map.value > 0.5; @@ -988,10 +974,15 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value) } if (map.type == TYPE_AXIS) { - _axis_event(p_device, (JoyAxis)map.index, map.value); + JoyAxis axis = JoyAxis(map.index); + float value = map.value; + if (axis == JoyAxis::TRIGGER_LEFT || axis == JoyAxis::TRIGGER_RIGHT) { + // Convert to a value between 0.0f and 1.0f. + value = 0.5f + value / 2.0f; + } + _axis_event(p_device, axis, value); return; } - //printf("invalid mapping\n"); } void Input::joy_hat(int p_device, HatMask p_val) { diff --git a/core/input/input.h b/core/input/input.h index faec654a3c..e5ef31ab4f 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -77,11 +77,6 @@ public: JOYPADS_MAX = 16, }; - struct JoyAxisValue { - int min; - float value; - }; - typedef void (*EventDispatchFunc)(const Ref<InputEvent> &p_event); private: @@ -117,9 +112,9 @@ private: int mouse_from_touch_index = -1; - struct SpeedTrack { + struct VelocityTrack { uint64_t last_tick; - Vector2 speed; + Vector2 velocity; Vector2 accum; float accum_t; float min_ref_frame; @@ -127,7 +122,7 @@ private: void update(const Vector2 &p_delta_p); void reset(); - SpeedTrack(); + VelocityTrack(); }; struct Joypad { @@ -141,8 +136,8 @@ private: int hat_current = 0; }; - SpeedTrack mouse_speed_track; - Map<int, SpeedTrack> touch_speed_track; + VelocityTrack mouse_velocity_track; + Map<int, VelocityTrack> touch_velocity_track; Map<int, Joypad> joy_names; int fallback_mapping = -1; @@ -274,7 +269,7 @@ public: Vector3 get_gyroscope() const; Point2 get_mouse_position() const; - Point2 get_last_mouse_speed() const; + Vector2 get_last_mouse_velocity() const; MouseButton get_mouse_button_mask() const; void warp_mouse_position(const Vector2 &p_to); @@ -313,7 +308,7 @@ public: void parse_mapping(String p_mapping); void joy_button(int p_device, JoyButton p_button, bool p_pressed); - void joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value); + void joy_axis(int p_device, JoyAxis p_axis, float p_value); void joy_hat(int p_device, HatMask p_val); void add_joy_mapping(String p_mapping, bool p_update_existing = false); diff --git a/core/input/input_enums.h b/core/input/input_enums.h index 8601007ac9..0282de2176 100644 --- a/core/input/input_enums.h +++ b/core/input/input_enums.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -83,7 +83,7 @@ enum class JoyButton { PADDLE4 = 19, TOUCHPAD = 20, SDL_MAX = 21, - MAX = 36, // Android supports up to 36 buttons. + MAX = 128, // Android supports up to 36 buttons. DirectInput supports up to 128 buttons. }; enum class MIDIMessage { @@ -95,6 +95,17 @@ enum class MIDIMessage { PROGRAM_CHANGE = 0xC, CHANNEL_PRESSURE = 0xD, PITCH_BEND = 0xE, + SYSTEM_EXCLUSIVE = 0xF0, + QUARTER_FRAME = 0xF1, + SONG_POSITION_POINTER = 0xF2, + SONG_SELECT = 0xF3, + TUNE_REQUEST = 0xF6, + TIMING_CLOCK = 0xF8, + START = 0xFA, + CONTINUE = 0xFB, + STOP = 0xFC, + ACTIVE_SENSING = 0xFE, + SYSTEM_RESET = 0xFF, }; enum class MouseButton { diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 7c98fa9540..c608076a21 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -739,20 +739,15 @@ Vector2 InputEventMouseMotion::get_relative() const { return relative; } -void InputEventMouseMotion::set_speed(const Vector2 &p_speed) { - speed = p_speed; +void InputEventMouseMotion::set_velocity(const Vector2 &p_velocity) { + velocity = p_velocity; } -Vector2 InputEventMouseMotion::get_speed() const { - return speed; +Vector2 InputEventMouseMotion::get_velocity() const { + return velocity; } Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { - Vector2 g = get_global_position(); - Vector2 l = p_xform.xform(get_position() + p_local_ofs); - Vector2 r = p_xform.basis_xform(get_relative()); - Vector2 s = p_xform.basis_xform(get_speed()); - Ref<InputEventMouseMotion> mm; mm.instantiate(); @@ -761,20 +756,20 @@ Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, co mm->set_modifiers_from_event(this); - mm->set_position(l); + mm->set_position(p_xform.xform(get_position() + p_local_ofs)); mm->set_pressure(get_pressure()); mm->set_tilt(get_tilt()); - mm->set_global_position(g); + mm->set_global_position(get_global_position()); mm->set_button_mask(get_button_mask()); - mm->set_relative(r); - mm->set_speed(s); + mm->set_relative(p_xform.basis_xform(get_relative())); + mm->set_velocity(p_xform.basis_xform(get_velocity())); return mm; } String InputEventMouseMotion::as_text() const { - return vformat(RTR("Mouse motion at position (%s) with speed (%s)"), String(get_position()), String(get_speed())); + return vformat(RTR("Mouse motion at position (%s) with velocity (%s)"), String(get_position()), String(get_velocity())); } String InputEventMouseMotion::to_string() { @@ -802,7 +797,7 @@ String InputEventMouseMotion::to_string() { // Work around the fact vformat can only take 5 substitutions but 6 need to be passed. String mask_and_position = vformat("button_mask=%s, position=(%s)", button_mask_string, String(get_position())); - return vformat("InputEventMouseMotion: %s, relative=(%s), speed=(%s), pressure=%.2f, tilt=(%s)", mask_and_position, String(get_relative()), String(get_speed()), get_pressure(), String(get_tilt())); + return vformat("InputEventMouseMotion: %s, relative=(%s), velocity=(%s), pressure=%.2f, tilt=(%s)", mask_and_position, String(get_relative()), String(get_velocity()), get_pressure(), String(get_tilt())); } bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) { @@ -841,7 +836,7 @@ bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) { set_position(motion->get_position()); set_global_position(motion->get_global_position()); - set_speed(motion->get_speed()); + set_velocity(motion->get_velocity()); relative += motion->get_relative(); return true; @@ -857,13 +852,13 @@ void InputEventMouseMotion::_bind_methods() { ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative); ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative); - ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventMouseMotion::set_speed); - ClassDB::bind_method(D_METHOD("get_speed"), &InputEventMouseMotion::get_speed); + ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventMouseMotion::set_velocity); + ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventMouseMotion::get_velocity); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity"), "set_velocity", "get_velocity"); } /////////////////////////////////// @@ -1188,12 +1183,12 @@ Vector2 InputEventScreenDrag::get_relative() const { return relative; } -void InputEventScreenDrag::set_speed(const Vector2 &p_speed) { - speed = p_speed; +void InputEventScreenDrag::set_velocity(const Vector2 &p_velocity) { + velocity = p_velocity; } -Vector2 InputEventScreenDrag::get_speed() const { - return speed; +Vector2 InputEventScreenDrag::get_velocity() const { + return velocity; } Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { @@ -1207,17 +1202,17 @@ Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, con sd->set_index(index); sd->set_position(p_xform.xform(pos + p_local_ofs)); sd->set_relative(p_xform.basis_xform(relative)); - sd->set_speed(p_xform.basis_xform(speed)); + sd->set_velocity(p_xform.basis_xform(velocity)); return sd; } String InputEventScreenDrag::as_text() const { - return vformat(RTR("Screen dragged with %s touch points at position (%s) with speed of (%s)"), itos(index), String(get_position()), String(get_speed())); + return vformat(RTR("Screen dragged with %s touch points at position (%s) with velocity of (%s)"), itos(index), String(get_position()), String(get_velocity())); } String InputEventScreenDrag::to_string() { - return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), speed=(%s)", index, String(get_position()), String(get_relative()), String(get_speed())); + return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), velocity=(%s)", index, String(get_position()), String(get_relative()), String(get_velocity())); } bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) { @@ -1230,7 +1225,7 @@ bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) { } set_position(drag->get_position()); - set_speed(drag->get_speed()); + set_velocity(drag->get_velocity()); relative += drag->get_relative(); return true; @@ -1246,13 +1241,13 @@ void InputEventScreenDrag::_bind_methods() { ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative); ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative); - ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventScreenDrag::set_speed); - ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed); + ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventScreenDrag::set_velocity); + ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventScreenDrag::get_velocity); ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity"), "set_velocity", "get_velocity"); } /////////////////////////////////// diff --git a/core/input/input_event.h b/core/input/input_event.h index 70046e4491..29450dfc52 100644 --- a/core/input/input_event.h +++ b/core/input/input_event.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -271,7 +271,7 @@ class InputEventMouseMotion : public InputEventMouse { Vector2 tilt; float pressure = 0; Vector2 relative; - Vector2 speed; + Vector2 velocity; protected: static void _bind_methods(); @@ -286,8 +286,8 @@ public: void set_relative(const Vector2 &p_relative); Vector2 get_relative() const; - void set_speed(const Vector2 &p_speed); - Vector2 get_speed() const; + void set_velocity(const Vector2 &p_velocity); + Vector2 get_velocity() const; virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override; virtual String as_text() const override; @@ -388,7 +388,7 @@ class InputEventScreenDrag : public InputEventFromWindow { int index = 0; Vector2 pos; Vector2 relative; - Vector2 speed; + Vector2 velocity; protected: static void _bind_methods(); @@ -403,8 +403,8 @@ public: void set_relative(const Vector2 &p_relative); Vector2 get_relative() const; - void set_speed(const Vector2 &p_speed); - Vector2 get_speed() const; + void set_velocity(const Vector2 &p_velocity); + Vector2 get_velocity() const; virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override; virtual String as_text() const override; diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index 183a2c3e68..753ac72ab6 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input_map.h b/core/input/input_map.h index 0bf572ddca..e896d1f679 100644 --- a/core/input/input_map.h +++ b/core/input/input_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/shortcut.cpp b/core/input/shortcut.cpp index 30e35190e4..9eeeb449ba 100644 --- a/core/input/shortcut.cpp +++ b/core/input/shortcut.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/shortcut.h b/core/input/shortcut.h index a989b10626..0c9689cdcb 100644 --- a/core/input/shortcut.h +++ b/core/input/shortcut.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |