diff options
Diffstat (limited to 'core/input')
-rw-r--r-- | core/input/input.cpp | 51 | ||||
-rw-r--r-- | core/input/input.h | 11 | ||||
-rw-r--r-- | core/input/input_event.cpp | 70 | ||||
-rw-r--r-- | core/input/input_event.h | 33 | ||||
-rw-r--r-- | core/input/input_map.cpp | 7 |
5 files changed, 122 insertions, 50 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index c205726b0a..72563cc40a 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -163,8 +163,7 @@ void Input::_bind_methods() { void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { #ifdef TOOLS_ENABLED - - const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; + const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; String pf = p_function; if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || @@ -180,7 +179,7 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S } String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length()); - r_options->push_back(quote_style + name + quote_style); + r_options->push_back(name.quote(quote_style)); } } #endif @@ -221,7 +220,7 @@ Input::SpeedTrack::SpeedTrack() { reset(); } -bool Input::is_key_pressed(int p_keycode) const { +bool Input::is_key_pressed(Key p_keycode) const { _THREAD_SAFE_METHOD_ return keys_pressed.has(p_keycode); } @@ -460,10 +459,6 @@ Vector3 Input::get_gyroscope() const { return gyroscope; } -void Input::parse_input_event(const Ref<InputEvent> &p_event) { - _parse_input_event_impl(p_event, false); -} - void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) { // Notes on mouse-touch emulation: // - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects @@ -472,8 +467,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em // - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't // require additional handling by this class. - _THREAD_SAFE_METHOD_ - Ref<InputEventKey> k = p_event; if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) { if (k->is_pressed()) { @@ -838,25 +831,37 @@ void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, co set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot); } -void Input::accumulate_input_event(const Ref<InputEvent> &p_event) { +void Input::parse_input_event(const Ref<InputEvent> &p_event) { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND(p_event.is_null()); - if (!use_accumulated_input) { - parse_input_event(p_event); - return; + if (use_accumulated_input) { + if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) { + buffered_events.push_back(p_event); + } + } else if (use_input_buffering) { + buffered_events.push_back(p_event); + } else { + _parse_input_event_impl(p_event, false); } - if (!accumulated_events.is_empty() && accumulated_events.back()->get()->accumulate(p_event)) { - return; //event was accumulated, exit +} + +void Input::flush_buffered_events() { + _THREAD_SAFE_METHOD_ + + while (buffered_events.front()) { + _parse_input_event_impl(buffered_events.front()->get(), false); + buffered_events.pop_front(); } +} - accumulated_events.push_back(p_event); +bool Input::is_using_input_buffering() { + return use_input_buffering; } -void Input::flush_accumulated_events() { - while (accumulated_events.front()) { - parse_input_event(accumulated_events.front()->get()); - accumulated_events.pop_front(); - } +void Input::set_use_input_buffering(bool p_enable) { + use_input_buffering = p_enable; } void Input::set_use_accumulated_input(bool p_enable) { @@ -864,7 +869,7 @@ void Input::set_use_accumulated_input(bool p_enable) { } void Input::release_pressed_events() { - flush_accumulated_events(); // this is needed to release actions strengths + flush_buffered_events(); // this is needed to release actions strengths keys_pressed.clear(); joy_buttons_pressed.clear(); diff --git a/core/input/input.h b/core/input/input.h index fbcd5836ea..6819fc8eb0 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -33,6 +33,7 @@ #include "core/input/input_event.h" #include "core/object/object.h" +#include "core/os/keyboard.h" #include "core/os/thread_safe.h" class Input : public Object { @@ -110,6 +111,7 @@ private: bool emulate_touch_from_mouse = false; bool emulate_mouse_from_touch = false; + bool use_input_buffering = false; bool use_accumulated_input = false; int mouse_from_touch_index = -1; @@ -212,7 +214,7 @@ private: void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated); - List<Ref<InputEvent>> accumulated_events; + List<Ref<InputEvent>> buffered_events; friend class DisplayServer; @@ -244,7 +246,7 @@ public: static Input *get_singleton(); - bool is_key_pressed(int p_keycode) const; + bool is_key_pressed(Key p_keycode) const; bool is_mouse_button_pressed(MouseButton p_button) const; bool is_joy_button_pressed(int p_device, JoyButton p_button) const; bool is_action_pressed(const StringName &p_action, bool p_exact = false) const; @@ -322,8 +324,9 @@ public: String get_joy_guid(int p_device) const; void set_fallback_mapping(String p_guid); - void accumulate_input_event(const Ref<InputEvent> &p_event); - void flush_accumulated_events(); + void flush_buffered_events(); + bool is_using_input_buffering(); + void set_use_input_buffering(bool p_enable); void set_use_accumulated_input(bool p_enable); void release_pressed_events(); diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 4a2abffae8..325cdf2127 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -32,6 +32,7 @@ #include "core/input/input_map.h" #include "core/os/keyboard.h" +#include "scene/gui/shortcut.h" const int InputEvent::DEVICE_ID_TOUCH_MOUSE = -1; const int InputEvent::DEVICE_ID_INTERNAL = -2; @@ -306,21 +307,21 @@ bool InputEventKey::is_pressed() const { return pressed; } -void InputEventKey::set_keycode(uint32_t p_keycode) { +void InputEventKey::set_keycode(Key p_keycode) { keycode = p_keycode; emit_changed(); } -uint32_t InputEventKey::get_keycode() const { +Key InputEventKey::get_keycode() const { return keycode; } -void InputEventKey::set_physical_keycode(uint32_t p_keycode) { +void InputEventKey::set_physical_keycode(Key p_keycode) { physical_keycode = p_keycode; emit_changed(); } -uint32_t InputEventKey::get_physical_keycode() const { +Key InputEventKey::get_physical_keycode() const { return physical_keycode; } @@ -386,7 +387,7 @@ String InputEventKey::to_string() { return vformat("InputEventKey: keycode=%s, mods=%s, physical=%s, pressed=%s, echo=%s", kc, mods, physical, p, e); } -Ref<InputEventKey> InputEventKey::create_reference(uint32_t p_keycode) { +Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode) { Ref<InputEventKey> ie; ie.instantiate(); ie->set_keycode(p_keycode & KEY_CODE_MASK); @@ -430,10 +431,11 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code); } if (match) { + bool pressed = key->is_pressed(); if (p_pressed != nullptr) { - *p_pressed = key->is_pressed(); + *p_pressed = pressed; } - float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f; + float strength = pressed ? 1.0f : 0.0f; if (p_strength != nullptr) { *p_strength = strength; } @@ -586,10 +588,11 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p bool match = mb->button_index == button_index; if (match) { + bool pressed = mb->is_pressed(); if (p_pressed != nullptr) { - *p_pressed = mb->is_pressed(); + *p_pressed = pressed; } - float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f; + float strength = pressed ? 1.0f : 0.0f; if (p_strength != nullptr) { *p_strength = strength; } @@ -997,10 +1000,11 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool * bool match = button_index == jb->button_index; if (match) { + bool pressed = jb->is_pressed(); if (p_pressed != nullptr) { - *p_pressed = jb->is_pressed(); + *p_pressed = pressed; } - float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f; + float strength = pressed ? 1.0f : 0.0f; if (p_strength != nullptr) { *p_strength = strength; } @@ -1209,6 +1213,22 @@ String InputEventScreenDrag::to_string() { return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), speed=(%s)", index, String(get_position()), String(get_relative()), String(get_speed())); } +bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) { + Ref<InputEventScreenDrag> drag = p_event; + if (drag.is_null()) + return false; + + if (get_index() != drag->get_index()) { + return false; + } + + set_position(drag->get_position()); + set_speed(drag->get_speed()); + relative += drag->get_relative(); + + return true; +} + void InputEventScreenDrag::_bind_methods() { ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index); ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index); @@ -1274,10 +1294,11 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres bool match = action == act->action; if (match) { + bool pressed = act->pressed; if (p_pressed != nullptr) { - *p_pressed = act->pressed; + *p_pressed = pressed; } - float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f; + float strength = pressed ? 1.0f : 0.0f; if (p_strength != nullptr) { *p_strength = strength; } @@ -1512,3 +1533,26 @@ void InputEventMIDI::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_number"), "set_controller_number", "get_controller_number"); ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_value"), "set_controller_value", "get_controller_value"); } + +/////////////////////////////////// + +void InputEventShortcut::set_shortcut(Ref<Shortcut> p_shortcut) { + shortcut = p_shortcut; + emit_changed(); +} + +Ref<Shortcut> InputEventShortcut::get_shortcut() { + return shortcut; +} + +bool InputEventShortcut::is_pressed() const { + return true; +} + +String InputEventShortcut::as_text() const { + return vformat(RTR("Input Event with Shortcut=%s"), shortcut->get_as_text()); +} + +String InputEventShortcut::to_string() { + return vformat("InputEventShortcut: shortcut=%s", shortcut->get_as_text()); +} diff --git a/core/input/input_event.h b/core/input/input_event.h index 76a45c04a4..517d63eb40 100644 --- a/core/input/input_event.h +++ b/core/input/input_event.h @@ -34,6 +34,7 @@ #include "core/input/input_enums.h" #include "core/io/resource.h" #include "core/math/transform_2d.h" +#include "core/os/keyboard.h" #include "core/string/ustring.h" #include "core/typedefs.h" @@ -42,6 +43,8 @@ * The events are pretty obvious. */ +class Shortcut; + /** * Input Modifier Status * for keyboard/mouse events. @@ -161,8 +164,8 @@ class InputEventKey : public InputEventWithModifiers { bool pressed = false; /// otherwise release - uint32_t keycode = 0; ///< check keyboard.h , KeyCode enum, without modifier masks - uint32_t physical_keycode = 0; + Key keycode = KEY_NONE; // Key enum, without modifier masks. + Key physical_keycode = KEY_NONE; uint32_t unicode = 0; ///unicode bool echo = false; /// true if this is an echo key @@ -174,11 +177,11 @@ public: void set_pressed(bool p_pressed); virtual bool is_pressed() const override; - void set_keycode(uint32_t p_keycode); - uint32_t get_keycode() const; + void set_keycode(Key p_keycode); + Key get_keycode() const; - void set_physical_keycode(uint32_t p_keycode); - uint32_t get_physical_keycode() const; + void set_physical_keycode(Key p_keycode); + Key get_physical_keycode() const; void set_unicode(uint32_t p_unicode); uint32_t get_unicode() const; @@ -197,7 +200,7 @@ public: virtual String as_text() const override; virtual String to_string() override; - static Ref<InputEventKey> create_reference(uint32_t p_keycode_with_modifier_masks); + static Ref<InputEventKey> create_reference(Key p_keycode_with_modifier_masks); InputEventKey() {} }; @@ -407,6 +410,8 @@ public: virtual String as_text() const override; virtual String to_string() override; + virtual bool accumulate(const Ref<InputEvent> &p_event) override; + InputEventScreenDrag() {} }; @@ -538,4 +543,18 @@ public: InputEventMIDI() {} }; +class InputEventShortcut : public InputEvent { + GDCLASS(InputEventShortcut, InputEvent); + + Ref<Shortcut> shortcut; + +public: + void set_shortcut(Ref<Shortcut> p_shortcut); + Ref<Shortcut> get_shortcut(); + virtual bool is_pressed() const override; + + virtual String as_text() const override; + virtual String to_string() override; +}; + #endif // INPUT_EVENT_H diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index 6714705bb5..83ec70757e 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -196,7 +196,7 @@ Array InputMap::_action_get_events(const StringName &p_action) { const List<Ref<InputEvent>> *al = action_get_events(p_action); if (al) { for (const List<Ref<InputEvent>>::Element *E = al->front(); E; E = E->next()) { - ret.push_back(E); + ret.push_back(E->get()); } } @@ -222,11 +222,12 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str Ref<InputEventAction> input_event_action = p_event; if (input_event_action.is_valid()) { + bool pressed = input_event_action->is_pressed(); if (p_pressed != nullptr) { - *p_pressed = input_event_action->is_pressed(); + *p_pressed = pressed; } if (p_strength != nullptr) { - *p_strength = (p_pressed != nullptr && *p_pressed) ? input_event_action->get_strength() : 0.0f; + *p_strength = pressed ? input_event_action->get_strength() : 0.0f; } return input_event_action->get_action() == p_action; } |