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-rw-r--r--core/input/input.cpp29
-rw-r--r--core/input/input.h4
-rw-r--r--core/input/input_event.cpp14
3 files changed, 43 insertions, 4 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 1ea9f00fee..aa89facdd7 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -349,8 +349,8 @@ float Input::get_axis(const StringName &p_negative_action, const StringName &p_p
Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const {
Vector2 vector = Vector2(
- get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x),
- get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y));
+ get_action_strength(p_positive_x) - get_action_strength(p_negative_x),
+ get_action_strength(p_positive_y) - get_action_strength(p_negative_y));
if (p_deadzone < 0.0f) {
// If the deadzone isn't specified, get it from the average of the actions.
@@ -891,6 +891,31 @@ void Input::parse_input_event(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
+#ifdef DEBUG_ENABLED
+ uint64_t curr_frame = Engine::get_singleton()->get_process_frames();
+ if (curr_frame != last_parsed_frame) {
+ frame_parsed_events.clear();
+ last_parsed_frame = curr_frame;
+ frame_parsed_events.insert(p_event);
+ } else if (frame_parsed_events.has(p_event)) {
+ // It would be technically safe to send the same event in cases such as:
+ // - After an explicit flush.
+ // - In platforms using buffering when agile flushing is enabled, after one of the mid-frame flushes.
+ // - If platform doesn't use buffering and event accumulation is disabled.
+ // - If platform doesn't use buffering and the event type is not accumulable.
+ // However, it wouldn't be reasonable to ask users to remember the full ruleset and be aware at all times
+ // of the possibilites of the target platform, project settings and engine internals, which may change
+ // without prior notice.
+ // Therefore, the guideline is, "don't send the same event object more than once per frame".
+ WARN_PRINT_ONCE(
+ "An input event object is being parsed more than once in the same frame, which is unsafe.\n"
+ "If you are generating events in a script, you have to instantiate a new event instead of sending the same one more than once, unless the original one was sent on an earlier frame.\n"
+ "You can call duplicate() on the event to get a new instance with identical values.");
+ } else {
+ frame_parsed_events.insert(p_event);
+ }
+#endif
+
if (use_accumulated_input) {
if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) {
buffered_events.push_back(p_event);
diff --git a/core/input/input.h b/core/input/input.h
index f2de56b6b9..c254650ef8 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -223,6 +223,10 @@ private:
void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
List<Ref<InputEvent>> buffered_events;
+#ifdef DEBUG_ENABLED
+ HashSet<Ref<InputEvent>> frame_parsed_events;
+ uint64_t last_parsed_frame = UINT64_MAX;
+#endif
friend class DisplayServer;
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index dbe9b55ee3..5a9ec74184 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -478,7 +478,6 @@ Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode) {
Ref<InputEventKey> ie;
ie.instantiate();
ie->set_keycode(p_keycode & KeyModifierMask::CODE_MASK);
- ie->set_key_label(p_keycode & KeyModifierMask::CODE_MASK);
ie->set_unicode(char32_t(p_keycode & KeyModifierMask::CODE_MASK));
if ((p_keycode & KeyModifierMask::SHIFT) != Key::NONE) {
@@ -1500,7 +1499,18 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact
}
String InputEventAction::as_text() const {
- return vformat(RTR("Input Action %s was %s"), action, pressed ? "pressed" : "released");
+ const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(action);
+ if (!events) {
+ return String();
+ }
+
+ for (const Ref<InputEvent> &E : *events) {
+ if (E.is_valid()) {
+ return E->as_text();
+ }
+ }
+
+ return String();
}
String InputEventAction::to_string() {