diff options
Diffstat (limited to 'core/input')
-rw-r--r-- | core/input/input.cpp | 29 | ||||
-rw-r--r-- | core/input/input.h | 4 | ||||
-rw-r--r-- | core/input/input_event.cpp | 14 |
3 files changed, 43 insertions, 4 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index 1ea9f00fee..aa89facdd7 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -349,8 +349,8 @@ float Input::get_axis(const StringName &p_negative_action, const StringName &p_p Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const { Vector2 vector = Vector2( - get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x), - get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y)); + get_action_strength(p_positive_x) - get_action_strength(p_negative_x), + get_action_strength(p_positive_y) - get_action_strength(p_negative_y)); if (p_deadzone < 0.0f) { // If the deadzone isn't specified, get it from the average of the actions. @@ -891,6 +891,31 @@ void Input::parse_input_event(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); +#ifdef DEBUG_ENABLED + uint64_t curr_frame = Engine::get_singleton()->get_process_frames(); + if (curr_frame != last_parsed_frame) { + frame_parsed_events.clear(); + last_parsed_frame = curr_frame; + frame_parsed_events.insert(p_event); + } else if (frame_parsed_events.has(p_event)) { + // It would be technically safe to send the same event in cases such as: + // - After an explicit flush. + // - In platforms using buffering when agile flushing is enabled, after one of the mid-frame flushes. + // - If platform doesn't use buffering and event accumulation is disabled. + // - If platform doesn't use buffering and the event type is not accumulable. + // However, it wouldn't be reasonable to ask users to remember the full ruleset and be aware at all times + // of the possibilites of the target platform, project settings and engine internals, which may change + // without prior notice. + // Therefore, the guideline is, "don't send the same event object more than once per frame". + WARN_PRINT_ONCE( + "An input event object is being parsed more than once in the same frame, which is unsafe.\n" + "If you are generating events in a script, you have to instantiate a new event instead of sending the same one more than once, unless the original one was sent on an earlier frame.\n" + "You can call duplicate() on the event to get a new instance with identical values."); + } else { + frame_parsed_events.insert(p_event); + } +#endif + if (use_accumulated_input) { if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) { buffered_events.push_back(p_event); diff --git a/core/input/input.h b/core/input/input.h index f2de56b6b9..c254650ef8 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -223,6 +223,10 @@ private: void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated); List<Ref<InputEvent>> buffered_events; +#ifdef DEBUG_ENABLED + HashSet<Ref<InputEvent>> frame_parsed_events; + uint64_t last_parsed_frame = UINT64_MAX; +#endif friend class DisplayServer; diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index dbe9b55ee3..5a9ec74184 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -478,7 +478,6 @@ Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode) { Ref<InputEventKey> ie; ie.instantiate(); ie->set_keycode(p_keycode & KeyModifierMask::CODE_MASK); - ie->set_key_label(p_keycode & KeyModifierMask::CODE_MASK); ie->set_unicode(char32_t(p_keycode & KeyModifierMask::CODE_MASK)); if ((p_keycode & KeyModifierMask::SHIFT) != Key::NONE) { @@ -1500,7 +1499,18 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact } String InputEventAction::as_text() const { - return vformat(RTR("Input Action %s was %s"), action, pressed ? "pressed" : "released"); + const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(action); + if (!events) { + return String(); + } + + for (const Ref<InputEvent> &E : *events) { + if (E.is_valid()) { + return E->as_text(); + } + } + + return String(); } String InputEventAction::to_string() { |