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Diffstat (limited to 'core/input/input_map.cpp')
-rw-r--r--core/input/input_map.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 8f18c082d6..6b6acf062d 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -33,7 +33,7 @@
#include "core/os/keyboard.h"
#include "core/project_settings.h"
-InputMap *InputMap::singleton = NULL;
+InputMap *InputMap::singleton = nullptr;
int InputMap::ALL_DEVICES = -1;
@@ -116,7 +116,7 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re
}
}
- return NULL;
+ return nullptr;
}
bool InputMap::has_action(const StringName &p_action) const {
@@ -144,7 +144,7 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
- return (_find_event(input_map[p_action], p_event) != NULL);
+ return (_find_event(input_map[p_action], p_event) != nullptr);
}
void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
@@ -181,7 +181,7 @@ const List<Ref<InputEvent>> *InputMap::get_action_list(const StringName &p_actio
const Map<StringName, Action>::Element *E = input_map.find(p_action);
if (!E)
- return NULL;
+ return nullptr;
return &E->get().inputs;
}
@@ -196,20 +196,20 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
Ref<InputEventAction> input_event_action = p_event;
if (input_event_action.is_valid()) {
- if (p_pressed != NULL)
+ if (p_pressed != nullptr)
*p_pressed = input_event_action->is_pressed();
- if (p_strength != NULL)
- *p_strength = (p_pressed != NULL && *p_pressed) ? input_event_action->get_strength() : 0.0f;
+ if (p_strength != nullptr)
+ *p_strength = (p_pressed != nullptr && *p_pressed) ? input_event_action->get_strength() : 0.0f;
return input_event_action->get_action() == p_action;
}
bool pressed;
float strength;
List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
- if (event != NULL) {
- if (p_pressed != NULL)
+ if (event != nullptr) {
+ if (p_pressed != nullptr)
*p_pressed = pressed;
- if (p_strength != NULL)
+ if (p_strength != nullptr)
*p_strength = strength;
return true;
} else {