diff options
Diffstat (limited to 'core/input/input_map.cpp')
-rw-r--r-- | core/input/input_map.cpp | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp new file mode 100644 index 0000000000..8f18c082d6 --- /dev/null +++ b/core/input/input_map.cpp @@ -0,0 +1,338 @@ +/*************************************************************************/ +/* input_map.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "input_map.h" + +#include "core/os/keyboard.h" +#include "core/project_settings.h" + +InputMap *InputMap::singleton = NULL; + +int InputMap::ALL_DEVICES = -1; + +void InputMap::_bind_methods() { + + ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action); + ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions); + ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f)); + ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action); + + ClassDB::bind_method(D_METHOD("action_set_deadzone", "action", "deadzone"), &InputMap::action_set_deadzone); + ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event); + ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event); + ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event); + ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events); + ClassDB::bind_method(D_METHOD("get_action_list", "action"), &InputMap::_get_action_list); + ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action); + ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals); +} + +void InputMap::add_action(const StringName &p_action, float p_deadzone) { + + ERR_FAIL_COND_MSG(input_map.has(p_action), "InputMap already has action '" + String(p_action) + "'."); + input_map[p_action] = Action(); + static int last_id = 1; + input_map[p_action].id = last_id; + input_map[p_action].deadzone = p_deadzone; + last_id++; +} + +void InputMap::erase_action(const StringName &p_action) { + + ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'."); + input_map.erase(p_action); +} + +Array InputMap::_get_actions() { + + Array ret; + List<StringName> actions = get_actions(); + if (actions.empty()) + return ret; + + for (const List<StringName>::Element *E = actions.front(); E; E = E->next()) { + + ret.push_back(E->get()); + } + + return ret; +} + +List<StringName> InputMap::get_actions() const { + + List<StringName> actions = List<StringName>(); + if (input_map.empty()) { + return actions; + } + + for (Map<StringName, Action>::Element *E = input_map.front(); E; E = E->next()) { + actions.push_back(E->key()); + } + + return actions; +} + +List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const { + + for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) { + + const Ref<InputEvent> e = E->get(); + + //if (e.type != Ref<InputEvent>::KEY && e.device != p_event.device) -- unsure about the KEY comparison, why is this here? + // continue; + + int device = e->get_device(); + if (device == ALL_DEVICES || device == p_event->get_device()) { + if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) { + return E; + } + } + } + + return NULL; +} + +bool InputMap::has_action(const StringName &p_action) const { + + return input_map.has(p_action); +} + +void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) { + + ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'."); + + input_map[p_action].deadzone = p_deadzone; +} + +void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) { + + ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object."); + ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'."); + if (_find_event(input_map[p_action], p_event)) + return; //already gots + + input_map[p_action].inputs.push_back(p_event); +} + +bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) { + + ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, "Request for nonexistent InputMap action '" + String(p_action) + "'."); + return (_find_event(input_map[p_action], p_event) != NULL); +} + +void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) { + + ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'."); + + List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event); + if (E) + input_map[p_action].inputs.erase(E); +} + +void InputMap::action_erase_events(const StringName &p_action) { + + ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'."); + + input_map[p_action].inputs.clear(); +} + +Array InputMap::_get_action_list(const StringName &p_action) { + + Array ret; + const List<Ref<InputEvent>> *al = get_action_list(p_action); + if (al) { + for (const List<Ref<InputEvent>>::Element *E = al->front(); E; E = E->next()) { + + ret.push_back(E->get()); + } + } + + return ret; +} + +const List<Ref<InputEvent>> *InputMap::get_action_list(const StringName &p_action) { + + const Map<StringName, Action>::Element *E = input_map.find(p_action); + if (!E) + return NULL; + + return &E->get().inputs; +} + +bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const { + return event_get_action_status(p_event, p_action); +} + +bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const { + Map<StringName, Action>::Element *E = input_map.find(p_action); + ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'."); + + Ref<InputEventAction> input_event_action = p_event; + if (input_event_action.is_valid()) { + if (p_pressed != NULL) + *p_pressed = input_event_action->is_pressed(); + if (p_strength != NULL) + *p_strength = (p_pressed != NULL && *p_pressed) ? input_event_action->get_strength() : 0.0f; + return input_event_action->get_action() == p_action; + } + + bool pressed; + float strength; + List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength); + if (event != NULL) { + if (p_pressed != NULL) + *p_pressed = pressed; + if (p_strength != NULL) + *p_strength = strength; + return true; + } else { + return false; + } +} + +const Map<StringName, InputMap::Action> &InputMap::get_action_map() const { + return input_map; +} + +void InputMap::load_from_globals() { + + input_map.clear(); + + List<PropertyInfo> pinfo; + ProjectSettings::get_singleton()->get_property_list(&pinfo); + + for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { + const PropertyInfo &pi = E->get(); + + if (!pi.name.begins_with("input/")) + continue; + + String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length()); + + Dictionary action = ProjectSettings::get_singleton()->get(pi.name); + float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f; + Array events = action["events"]; + + add_action(name, deadzone); + for (int i = 0; i < events.size(); i++) { + Ref<InputEvent> event = events[i]; + if (event.is_null()) + continue; + action_add_event(name, event); + } + } +} + +void InputMap::load_default() { + + Ref<InputEventKey> key; + + add_action("ui_accept"); + key.instance(); + key->set_keycode(KEY_ENTER); + action_add_event("ui_accept", key); + + key.instance(); + key->set_keycode(KEY_KP_ENTER); + action_add_event("ui_accept", key); + + key.instance(); + key->set_keycode(KEY_SPACE); + action_add_event("ui_accept", key); + + add_action("ui_select"); + key.instance(); + key->set_keycode(KEY_SPACE); + action_add_event("ui_select", key); + + add_action("ui_cancel"); + key.instance(); + key->set_keycode(KEY_ESCAPE); + action_add_event("ui_cancel", key); + + add_action("ui_focus_next"); + key.instance(); + key->set_keycode(KEY_TAB); + action_add_event("ui_focus_next", key); + + add_action("ui_focus_prev"); + key.instance(); + key->set_keycode(KEY_TAB); + key->set_shift(true); + action_add_event("ui_focus_prev", key); + + add_action("ui_left"); + key.instance(); + key->set_keycode(KEY_LEFT); + action_add_event("ui_left", key); + + add_action("ui_right"); + key.instance(); + key->set_keycode(KEY_RIGHT); + action_add_event("ui_right", key); + + add_action("ui_up"); + key.instance(); + key->set_keycode(KEY_UP); + action_add_event("ui_up", key); + + add_action("ui_down"); + key.instance(); + key->set_keycode(KEY_DOWN); + action_add_event("ui_down", key); + + add_action("ui_page_up"); + key.instance(); + key->set_keycode(KEY_PAGEUP); + action_add_event("ui_page_up", key); + + add_action("ui_page_down"); + key.instance(); + key->set_keycode(KEY_PAGEDOWN); + action_add_event("ui_page_down", key); + + add_action("ui_home"); + key.instance(); + key->set_keycode(KEY_HOME); + action_add_event("ui_home", key); + + add_action("ui_end"); + key.instance(); + key->set_keycode(KEY_END); + action_add_event("ui_end", key); + + //set("display/window/handheld/orientation", "landscape"); +} + +InputMap::InputMap() { + + ERR_FAIL_COND_MSG(singleton, "Singleton in InputMap already exist."); + singleton = this; +} |