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+/*************************************************************************/
+/* input_event.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef INPUT_EVENT_H
+#define INPUT_EVENT_H
+
+#include "core/math/transform_2d.h"
+#include "core/os/copymem.h"
+#include "core/resource.h"
+#include "core/typedefs.h"
+#include "core/ustring.h"
+
+/**
+ * Input Event classes. These are used in the main loop.
+ * The events are pretty obvious.
+ */
+
+enum ButtonList {
+ BUTTON_LEFT = 1,
+ BUTTON_RIGHT = 2,
+ BUTTON_MIDDLE = 3,
+ BUTTON_WHEEL_UP = 4,
+ BUTTON_WHEEL_DOWN = 5,
+ BUTTON_WHEEL_LEFT = 6,
+ BUTTON_WHEEL_RIGHT = 7,
+ BUTTON_XBUTTON1 = 8,
+ BUTTON_XBUTTON2 = 9,
+ BUTTON_MASK_LEFT = (1 << (BUTTON_LEFT - 1)),
+ BUTTON_MASK_RIGHT = (1 << (BUTTON_RIGHT - 1)),
+ BUTTON_MASK_MIDDLE = (1 << (BUTTON_MIDDLE - 1)),
+ BUTTON_MASK_XBUTTON1 = (1 << (BUTTON_XBUTTON1 - 1)),
+ BUTTON_MASK_XBUTTON2 = (1 << (BUTTON_XBUTTON2 - 1))
+};
+
+enum JoystickList {
+
+ JOY_BUTTON_0 = 0,
+ JOY_BUTTON_1 = 1,
+ JOY_BUTTON_2 = 2,
+ JOY_BUTTON_3 = 3,
+ JOY_BUTTON_4 = 4,
+ JOY_BUTTON_5 = 5,
+ JOY_BUTTON_6 = 6,
+ JOY_BUTTON_7 = 7,
+ JOY_BUTTON_8 = 8,
+ JOY_BUTTON_9 = 9,
+ JOY_BUTTON_10 = 10,
+ JOY_BUTTON_11 = 11,
+ JOY_BUTTON_12 = 12,
+ JOY_BUTTON_13 = 13,
+ JOY_BUTTON_14 = 14,
+ JOY_BUTTON_15 = 15,
+ JOY_BUTTON_MAX = 16,
+
+ JOY_L = JOY_BUTTON_4,
+ JOY_R = JOY_BUTTON_5,
+ JOY_L2 = JOY_BUTTON_6,
+ JOY_R2 = JOY_BUTTON_7,
+ JOY_L3 = JOY_BUTTON_8,
+ JOY_R3 = JOY_BUTTON_9,
+ JOY_SELECT = JOY_BUTTON_10,
+ JOY_START = JOY_BUTTON_11,
+ JOY_DPAD_UP = JOY_BUTTON_12,
+ JOY_DPAD_DOWN = JOY_BUTTON_13,
+ JOY_DPAD_LEFT = JOY_BUTTON_14,
+ JOY_DPAD_RIGHT = JOY_BUTTON_15,
+
+ JOY_SONY_CIRCLE = JOY_BUTTON_1,
+ JOY_SONY_X = JOY_BUTTON_0,
+ JOY_SONY_SQUARE = JOY_BUTTON_2,
+ JOY_SONY_TRIANGLE = JOY_BUTTON_3,
+
+ JOY_XBOX_A = JOY_BUTTON_0,
+ JOY_XBOX_B = JOY_BUTTON_1,
+ JOY_XBOX_X = JOY_BUTTON_2,
+ JOY_XBOX_Y = JOY_BUTTON_3,
+
+ JOY_DS_A = JOY_BUTTON_1,
+ JOY_DS_B = JOY_BUTTON_0,
+ JOY_DS_X = JOY_BUTTON_3,
+ JOY_DS_Y = JOY_BUTTON_2,
+
+ JOY_WII_C = JOY_BUTTON_5,
+ JOY_WII_Z = JOY_BUTTON_6,
+
+ JOY_WII_MINUS = JOY_BUTTON_10,
+ JOY_WII_PLUS = JOY_BUTTON_11,
+
+ JOY_VR_GRIP = JOY_BUTTON_2,
+ JOY_VR_PAD = JOY_BUTTON_14,
+ JOY_VR_TRIGGER = JOY_BUTTON_15,
+
+ JOY_OCULUS_AX = JOY_BUTTON_7,
+ JOY_OCULUS_BY = JOY_BUTTON_1,
+ JOY_OCULUS_MENU = JOY_BUTTON_3,
+
+ JOY_OPENVR_MENU = JOY_BUTTON_1,
+
+ // end of history
+
+ JOY_AXIS_0 = 0,
+ JOY_AXIS_1 = 1,
+ JOY_AXIS_2 = 2,
+ JOY_AXIS_3 = 3,
+ JOY_AXIS_4 = 4,
+ JOY_AXIS_5 = 5,
+ JOY_AXIS_6 = 6,
+ JOY_AXIS_7 = 7,
+ JOY_AXIS_8 = 8,
+ JOY_AXIS_9 = 9,
+ JOY_AXIS_MAX = 10,
+
+ JOY_ANALOG_LX = JOY_AXIS_0,
+ JOY_ANALOG_LY = JOY_AXIS_1,
+
+ JOY_ANALOG_RX = JOY_AXIS_2,
+ JOY_ANALOG_RY = JOY_AXIS_3,
+
+ JOY_ANALOG_L2 = JOY_AXIS_6,
+ JOY_ANALOG_R2 = JOY_AXIS_7,
+
+ JOY_VR_ANALOG_TRIGGER = JOY_AXIS_2,
+ JOY_VR_ANALOG_GRIP = JOY_AXIS_4,
+
+ JOY_OPENVR_TOUCHPADX = JOY_AXIS_0,
+ JOY_OPENVR_TOUCHPADY = JOY_AXIS_1,
+};
+
+enum MidiMessageList {
+ MIDI_MESSAGE_NOTE_OFF = 0x8,
+ MIDI_MESSAGE_NOTE_ON = 0x9,
+ MIDI_MESSAGE_AFTERTOUCH = 0xA,
+ MIDI_MESSAGE_CONTROL_CHANGE = 0xB,
+ MIDI_MESSAGE_PROGRAM_CHANGE = 0xC,
+ MIDI_MESSAGE_CHANNEL_PRESSURE = 0xD,
+ MIDI_MESSAGE_PITCH_BEND = 0xE,
+};
+
+/**
+ * Input Modifier Status
+ * for keyboard/mouse events.
+ */
+
+class InputEvent : public Resource {
+ GDCLASS(InputEvent, Resource);
+
+ int device;
+
+protected:
+ static void _bind_methods();
+
+public:
+ static const int DEVICE_ID_TOUCH_MOUSE;
+ static const int DEVICE_ID_INTERNAL;
+
+ void set_device(int p_device);
+ int get_device() const;
+
+ bool is_action(const StringName &p_action) const;
+ bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false) const;
+ bool is_action_released(const StringName &p_action) const;
+ float get_action_strength(const StringName &p_action) const;
+
+ // To be removed someday, since they do not make sense for all events
+ virtual bool is_pressed() const;
+ virtual bool is_echo() const;
+ // ...-.
+
+ virtual String as_text() const;
+
+ virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
+
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
+ virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
+ virtual bool is_action_type() const;
+
+ virtual bool accumulate(const Ref<InputEvent> &p_event) { return false; }
+ InputEvent();
+};
+
+class InputEventFromWindow : public InputEvent {
+
+ GDCLASS(InputEventFromWindow, InputEvent);
+
+ int64_t window_id;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_window_id(int64_t p_id);
+ int64_t get_window_id() const;
+
+ InputEventFromWindow();
+};
+
+class InputEventWithModifiers : public InputEventFromWindow {
+ GDCLASS(InputEventWithModifiers, InputEventFromWindow);
+
+ bool shift;
+ bool alt;
+#ifdef APPLE_STYLE_KEYS
+ union {
+ bool command;
+ bool meta; //< windows/mac key
+ };
+
+ bool control;
+#else
+ union {
+ bool command; //< windows/mac key
+ bool control;
+ };
+ bool meta; //< windows/mac key
+
+#endif
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_shift(bool p_enabled);
+ bool get_shift() const;
+
+ void set_alt(bool p_enabled);
+ bool get_alt() const;
+
+ void set_control(bool p_enabled);
+ bool get_control() const;
+
+ void set_metakey(bool p_enabled);
+ bool get_metakey() const;
+
+ void set_command(bool p_enabled);
+ bool get_command() const;
+
+ void set_modifiers_from_event(const InputEventWithModifiers *event);
+
+ InputEventWithModifiers();
+};
+
+class InputEventKey : public InputEventWithModifiers {
+
+ GDCLASS(InputEventKey, InputEventWithModifiers);
+
+ bool pressed; /// otherwise release
+
+ uint32_t keycode; ///< check keyboard.h , KeyCode enum, without modifier masks
+ uint32_t physical_keycode;
+ uint32_t unicode; ///unicode
+
+ bool echo; /// true if this is an echo key
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_pressed(bool p_pressed);
+ virtual bool is_pressed() const;
+
+ void set_keycode(uint32_t p_keycode);
+ uint32_t get_keycode() const;
+
+ void set_physical_keycode(uint32_t p_keycode);
+ uint32_t get_physical_keycode() const;
+
+ void set_unicode(uint32_t p_unicode);
+ uint32_t get_unicode() const;
+
+ void set_echo(bool p_enable);
+ virtual bool is_echo() const;
+
+ uint32_t get_keycode_with_modifiers() const;
+ uint32_t get_physical_keycode_with_modifiers() const;
+
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
+ virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
+
+ virtual bool is_action_type() const { return true; }
+
+ virtual String as_text() const;
+
+ InputEventKey();
+};
+
+class InputEventMouse : public InputEventWithModifiers {
+
+ GDCLASS(InputEventMouse, InputEventWithModifiers);
+
+ int button_mask;
+
+ Vector2 pos;
+ Vector2 global_pos;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_button_mask(int p_mask);
+ int get_button_mask() const;
+
+ void set_position(const Vector2 &p_pos);
+ Vector2 get_position() const;
+
+ void set_global_position(const Vector2 &p_global_pos);
+ Vector2 get_global_position() const;
+
+ InputEventMouse();
+};
+
+class InputEventMouseButton : public InputEventMouse {
+
+ GDCLASS(InputEventMouseButton, InputEventMouse);
+
+ float factor;
+ int button_index;
+ bool pressed; //otherwise released
+ bool doubleclick; //last even less than doubleclick time
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_factor(float p_factor);
+ float get_factor();
+
+ void set_button_index(int p_index);
+ int get_button_index() const;
+
+ void set_pressed(bool p_pressed);
+ virtual bool is_pressed() const;
+
+ void set_doubleclick(bool p_doubleclick);
+ bool is_doubleclick() const;
+
+ virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
+
+ virtual bool is_action_type() const { return true; }
+ virtual String as_text() const;
+
+ InputEventMouseButton();
+};
+
+class InputEventMouseMotion : public InputEventMouse {
+
+ GDCLASS(InputEventMouseMotion, InputEventMouse);
+
+ Vector2 tilt;
+ float pressure;
+ Vector2 relative;
+ Vector2 speed;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_tilt(const Vector2 &p_tilt);
+ Vector2 get_tilt() const;
+
+ void set_pressure(float p_pressure);
+ float get_pressure() const;
+
+ void set_relative(const Vector2 &p_relative);
+ Vector2 get_relative() const;
+
+ void set_speed(const Vector2 &p_speed);
+ Vector2 get_speed() const;
+
+ virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
+ virtual String as_text() const;
+
+ virtual bool accumulate(const Ref<InputEvent> &p_event);
+
+ InputEventMouseMotion();
+};
+
+class InputEventJoypadMotion : public InputEvent {
+
+ GDCLASS(InputEventJoypadMotion, InputEvent);
+ int axis; ///< Joypad axis
+ float axis_value; ///< -1 to 1
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_axis(int p_axis);
+ int get_axis() const;
+
+ void set_axis_value(float p_value);
+ float get_axis_value() const;
+
+ virtual bool is_pressed() const;
+
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
+
+ virtual bool is_action_type() const { return true; }
+ virtual String as_text() const;
+
+ InputEventJoypadMotion();
+};
+
+class InputEventJoypadButton : public InputEvent {
+ GDCLASS(InputEventJoypadButton, InputEvent);
+
+ int button_index;
+ bool pressed;
+ float pressure; //0 to 1
+protected:
+ static void _bind_methods();
+
+public:
+ void set_button_index(int p_index);
+ int get_button_index() const;
+
+ void set_pressed(bool p_pressed);
+ virtual bool is_pressed() const;
+
+ void set_pressure(float p_pressure);
+ float get_pressure() const;
+
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
+ virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
+
+ virtual bool is_action_type() const { return true; }
+ virtual String as_text() const;
+
+ InputEventJoypadButton();
+};
+
+class InputEventScreenTouch : public InputEventFromWindow {
+ GDCLASS(InputEventScreenTouch, InputEventFromWindow);
+ int index;
+ Vector2 pos;
+ bool pressed;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_index(int p_index);
+ int get_index() const;
+
+ void set_position(const Vector2 &p_pos);
+ Vector2 get_position() const;
+
+ void set_pressed(bool p_pressed);
+ virtual bool is_pressed() const;
+
+ virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
+ virtual String as_text() const;
+
+ InputEventScreenTouch();
+};
+
+class InputEventScreenDrag : public InputEventFromWindow {
+
+ GDCLASS(InputEventScreenDrag, InputEventFromWindow);
+ int index;
+ Vector2 pos;
+ Vector2 relative;
+ Vector2 speed;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_index(int p_index);
+ int get_index() const;
+
+ void set_position(const Vector2 &p_pos);
+ Vector2 get_position() const;
+
+ void set_relative(const Vector2 &p_relative);
+ Vector2 get_relative() const;
+
+ void set_speed(const Vector2 &p_speed);
+ Vector2 get_speed() const;
+
+ virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
+ virtual String as_text() const;
+
+ InputEventScreenDrag();
+};
+
+class InputEventAction : public InputEvent {
+
+ GDCLASS(InputEventAction, InputEvent);
+
+ StringName action;
+ bool pressed;
+ float strength;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_action(const StringName &p_action);
+ StringName get_action() const;
+
+ void set_pressed(bool p_pressed);
+ virtual bool is_pressed() const;
+
+ void set_strength(float p_strength);
+ float get_strength() const;
+
+ virtual bool is_action(const StringName &p_action) const;
+
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
+
+ virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
+ virtual bool is_action_type() const { return true; }
+ virtual String as_text() const;
+
+ InputEventAction();
+};
+
+class InputEventGesture : public InputEventWithModifiers {
+
+ GDCLASS(InputEventGesture, InputEventWithModifiers);
+
+ Vector2 pos;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_position(const Vector2 &p_pos);
+ Vector2 get_position() const;
+};
+
+class InputEventMagnifyGesture : public InputEventGesture {
+
+ GDCLASS(InputEventMagnifyGesture, InputEventGesture);
+ real_t factor;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_factor(real_t p_factor);
+ real_t get_factor() const;
+
+ virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
+ virtual String as_text() const;
+
+ InputEventMagnifyGesture();
+};
+
+class InputEventPanGesture : public InputEventGesture {
+
+ GDCLASS(InputEventPanGesture, InputEventGesture);
+ Vector2 delta;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_delta(const Vector2 &p_delta);
+ Vector2 get_delta() const;
+
+ virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
+ virtual String as_text() const;
+
+ InputEventPanGesture();
+};
+
+class InputEventMIDI : public InputEvent {
+ GDCLASS(InputEventMIDI, InputEvent);
+
+ int channel;
+ int message;
+ int pitch;
+ int velocity;
+ int instrument;
+ int pressure;
+ int controller_number;
+ int controller_value;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_channel(const int p_channel);
+ int get_channel() const;
+
+ void set_message(const int p_message);
+ int get_message() const;
+
+ void set_pitch(const int p_pitch);
+ int get_pitch() const;
+
+ void set_velocity(const int p_velocity);
+ int get_velocity() const;
+
+ void set_instrument(const int p_instrument);
+ int get_instrument() const;
+
+ void set_pressure(const int p_pressure);
+ int get_pressure() const;
+
+ void set_controller_number(const int p_controller_number);
+ int get_controller_number() const;
+
+ void set_controller_value(const int p_controller_value);
+ int get_controller_value() const;
+
+ virtual String as_text() const;
+
+ InputEventMIDI();
+};
+
+#endif // INPUT_EVENT_H