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-rw-r--r--core/input/input_event.cpp1404
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diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
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+++ b/core/input/input_event.cpp
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+/*************************************************************************/
+/* input_event.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "input_event.h"
+
+#include "core/input/input_map.h"
+#include "core/os/keyboard.h"
+
+const int InputEvent::DEVICE_ID_TOUCH_MOUSE = -1;
+const int InputEvent::DEVICE_ID_INTERNAL = -2;
+
+void InputEvent::set_device(int p_device) {
+ device = p_device;
+}
+
+int InputEvent::get_device() const {
+ return device;
+}
+
+bool InputEvent::is_action(const StringName &p_action) const {
+
+ return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action);
+}
+
+bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo) const {
+
+ bool pressed;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
+ return valid && pressed && (p_allow_echo || !is_echo());
+}
+
+bool InputEvent::is_action_released(const StringName &p_action) const {
+
+ bool pressed;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
+ return valid && !pressed;
+}
+
+float InputEvent::get_action_strength(const StringName &p_action) const {
+
+ bool pressed;
+ float strength;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed, &strength);
+ return valid ? strength : 0.0f;
+}
+
+bool InputEvent::is_pressed() const {
+
+ return false;
+}
+
+bool InputEvent::is_echo() const {
+
+ return false;
+}
+
+Ref<InputEvent> InputEvent::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
+
+ return Ref<InputEvent>((InputEvent *)this);
+}
+
+String InputEvent::as_text() const {
+
+ return String();
+}
+
+bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+
+ return false;
+}
+
+bool InputEvent::shortcut_match(const Ref<InputEvent> &p_event) const {
+
+ return false;
+}
+
+bool InputEvent::is_action_type() const {
+
+ return false;
+}
+
+void InputEvent::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device);
+ ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
+
+ ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action);
+ ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "allow_echo"), &InputEvent::is_action_pressed, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released);
+ ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputEvent::get_action_strength);
+
+ ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
+ ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo);
+
+ ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text);
+
+ ClassDB::bind_method(D_METHOD("shortcut_match", "event"), &InputEvent::shortcut_match);
+
+ ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type);
+
+ ClassDB::bind_method(D_METHOD("accumulate", "with_event"), &InputEvent::accumulate);
+
+ ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2()));
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device");
+}
+
+InputEvent::InputEvent() {
+
+ device = 0;
+}
+////////////////
+
+void InputEventFromWindow::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_window_id", "id"), &InputEventFromWindow::set_window_id);
+ ClassDB::bind_method(D_METHOD("get_window_id"), &InputEventFromWindow::get_window_id);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "window_id"), "set_window_id", "get_window_id");
+}
+
+void InputEventFromWindow::set_window_id(int64_t p_id) {
+ window_id = p_id;
+}
+int64_t InputEventFromWindow::get_window_id() const {
+ return window_id;
+}
+
+InputEventFromWindow::InputEventFromWindow() {
+ window_id = 0;
+}
+
+//////////////////
+
+void InputEventWithModifiers::set_shift(bool p_enabled) {
+
+ shift = p_enabled;
+}
+
+bool InputEventWithModifiers::get_shift() const {
+
+ return shift;
+}
+
+void InputEventWithModifiers::set_alt(bool p_enabled) {
+
+ alt = p_enabled;
+}
+bool InputEventWithModifiers::get_alt() const {
+
+ return alt;
+}
+
+void InputEventWithModifiers::set_control(bool p_enabled) {
+
+ control = p_enabled;
+}
+bool InputEventWithModifiers::get_control() const {
+
+ return control;
+}
+
+void InputEventWithModifiers::set_metakey(bool p_enabled) {
+
+ meta = p_enabled;
+}
+bool InputEventWithModifiers::get_metakey() const {
+
+ return meta;
+}
+
+void InputEventWithModifiers::set_command(bool p_enabled) {
+
+ command = p_enabled;
+}
+bool InputEventWithModifiers::get_command() const {
+
+ return command;
+}
+
+void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModifiers *event) {
+
+ set_alt(event->get_alt());
+ set_shift(event->get_shift());
+ set_control(event->get_control());
+ set_metakey(event->get_metakey());
+}
+
+void InputEventWithModifiers::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt);
+ ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt);
+
+ ClassDB::bind_method(D_METHOD("set_shift", "enable"), &InputEventWithModifiers::set_shift);
+ ClassDB::bind_method(D_METHOD("get_shift"), &InputEventWithModifiers::get_shift);
+
+ ClassDB::bind_method(D_METHOD("set_control", "enable"), &InputEventWithModifiers::set_control);
+ ClassDB::bind_method(D_METHOD("get_control"), &InputEventWithModifiers::get_control);
+
+ ClassDB::bind_method(D_METHOD("set_metakey", "enable"), &InputEventWithModifiers::set_metakey);
+ ClassDB::bind_method(D_METHOD("get_metakey"), &InputEventWithModifiers::get_metakey);
+
+ ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command);
+ ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta"), "set_metakey", "get_metakey");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command");
+}
+
+InputEventWithModifiers::InputEventWithModifiers() {
+
+ alt = false;
+ shift = false;
+ control = false;
+ meta = false;
+}
+
+//////////////////////////////////
+
+void InputEventKey::set_pressed(bool p_pressed) {
+
+ pressed = p_pressed;
+}
+
+bool InputEventKey::is_pressed() const {
+
+ return pressed;
+}
+
+void InputEventKey::set_keycode(uint32_t p_keycode) {
+
+ keycode = p_keycode;
+}
+
+uint32_t InputEventKey::get_keycode() const {
+
+ return keycode;
+}
+
+void InputEventKey::set_physical_keycode(uint32_t p_keycode) {
+
+ physical_keycode = p_keycode;
+}
+
+uint32_t InputEventKey::get_physical_keycode() const {
+
+ return physical_keycode;
+}
+
+void InputEventKey::set_unicode(uint32_t p_unicode) {
+
+ unicode = p_unicode;
+}
+
+uint32_t InputEventKey::get_unicode() const {
+
+ return unicode;
+}
+
+void InputEventKey::set_echo(bool p_enable) {
+
+ echo = p_enable;
+}
+
+bool InputEventKey::is_echo() const {
+
+ return echo;
+}
+
+uint32_t InputEventKey::get_keycode_with_modifiers() const {
+
+ uint32_t sc = keycode;
+ if (get_control())
+ sc |= KEY_MASK_CTRL;
+ if (get_alt())
+ sc |= KEY_MASK_ALT;
+ if (get_shift())
+ sc |= KEY_MASK_SHIFT;
+ if (get_metakey())
+ sc |= KEY_MASK_META;
+
+ return sc;
+}
+
+uint32_t InputEventKey::get_physical_keycode_with_modifiers() const {
+
+ uint32_t sc = physical_keycode;
+ if (get_control())
+ sc |= KEY_MASK_CTRL;
+ if (get_alt())
+ sc |= KEY_MASK_ALT;
+ if (get_shift())
+ sc |= KEY_MASK_SHIFT;
+ if (get_metakey())
+ sc |= KEY_MASK_META;
+
+ return sc;
+}
+
+String InputEventKey::as_text() const {
+
+ String kc = keycode_get_string(keycode);
+ if (kc == String())
+ return kc;
+
+ if (get_metakey()) {
+ kc = find_keycode_name(KEY_META) + ("+" + kc);
+ }
+ if (get_alt()) {
+ kc = find_keycode_name(KEY_ALT) + ("+" + kc);
+ }
+ if (get_shift()) {
+ kc = find_keycode_name(KEY_SHIFT) + ("+" + kc);
+ }
+ if (get_control()) {
+ kc = find_keycode_name(KEY_CONTROL) + ("+" + kc);
+ }
+ return kc;
+}
+
+bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+
+ Ref<InputEventKey> key = p_event;
+ if (key.is_null())
+ return false;
+
+ bool match = false;
+ if (get_keycode() == 0) {
+ uint32_t code = get_physical_keycode_with_modifiers();
+ uint32_t event_code = key->get_physical_keycode_with_modifiers();
+
+ match = get_physical_keycode() == key->get_physical_keycode() && (!key->is_pressed() || (code & event_code) == code);
+ } else {
+ uint32_t code = get_keycode_with_modifiers();
+ uint32_t event_code = key->get_keycode_with_modifiers();
+
+ match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code);
+ }
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = key->is_pressed();
+ if (p_strength != NULL)
+ *p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
+ }
+ return match;
+}
+
+bool InputEventKey::shortcut_match(const Ref<InputEvent> &p_event) const {
+
+ Ref<InputEventKey> key = p_event;
+ if (key.is_null())
+ return false;
+
+ uint32_t code = get_keycode_with_modifiers();
+ uint32_t event_code = key->get_keycode_with_modifiers();
+
+ return code == event_code;
+}
+
+void InputEventKey::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventKey::set_pressed);
+
+ ClassDB::bind_method(D_METHOD("set_keycode", "keycode"), &InputEventKey::set_keycode);
+ ClassDB::bind_method(D_METHOD("get_keycode"), &InputEventKey::get_keycode);
+
+ ClassDB::bind_method(D_METHOD("set_physical_keycode", "physical_keycode"), &InputEventKey::set_physical_keycode);
+ ClassDB::bind_method(D_METHOD("get_physical_keycode"), &InputEventKey::get_physical_keycode);
+
+ ClassDB::bind_method(D_METHOD("set_unicode", "unicode"), &InputEventKey::set_unicode);
+ ClassDB::bind_method(D_METHOD("get_unicode"), &InputEventKey::get_unicode);
+
+ ClassDB::bind_method(D_METHOD("set_echo", "echo"), &InputEventKey::set_echo);
+
+ ClassDB::bind_method(D_METHOD("get_keycode_with_modifiers"), &InputEventKey::get_keycode_with_modifiers);
+ ClassDB::bind_method(D_METHOD("get_physical_keycode_with_modifiers"), &InputEventKey::get_physical_keycode_with_modifiers);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "keycode"), "set_keycode", "get_keycode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "physical_keycode"), "set_physical_keycode", "get_physical_keycode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "unicode"), "set_unicode", "get_unicode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "echo"), "set_echo", "is_echo");
+}
+
+InputEventKey::InputEventKey() {
+
+ pressed = false;
+ keycode = 0;
+ physical_keycode = 0;
+ unicode = 0; ///unicode
+ echo = false;
+}
+
+////////////////////////////////////////
+
+void InputEventMouse::set_button_mask(int p_mask) {
+
+ button_mask = p_mask;
+}
+int InputEventMouse::get_button_mask() const {
+
+ return button_mask;
+}
+
+void InputEventMouse::set_position(const Vector2 &p_pos) {
+
+ pos = p_pos;
+}
+Vector2 InputEventMouse::get_position() const {
+
+ return pos;
+}
+
+void InputEventMouse::set_global_position(const Vector2 &p_global_pos) {
+
+ global_pos = p_global_pos;
+}
+Vector2 InputEventMouse::get_global_position() const {
+
+ return global_pos;
+}
+
+void InputEventMouse::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_button_mask", "button_mask"), &InputEventMouse::set_button_mask);
+ ClassDB::bind_method(D_METHOD("get_button_mask"), &InputEventMouse::get_button_mask);
+
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventMouse::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &InputEventMouse::get_position);
+
+ ClassDB::bind_method(D_METHOD("set_global_position", "global_position"), &InputEventMouse::set_global_position);
+ ClassDB::bind_method(D_METHOD("get_global_position"), &InputEventMouse::get_global_position);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask"), "set_button_mask", "get_button_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position"), "set_global_position", "get_global_position");
+}
+
+InputEventMouse::InputEventMouse() {
+
+ button_mask = 0;
+}
+
+///////////////////////////////////////
+
+void InputEventMouseButton::set_factor(float p_factor) {
+
+ factor = p_factor;
+}
+
+float InputEventMouseButton::get_factor() {
+
+ return factor;
+}
+
+void InputEventMouseButton::set_button_index(int p_index) {
+
+ button_index = p_index;
+}
+int InputEventMouseButton::get_button_index() const {
+
+ return button_index;
+}
+
+void InputEventMouseButton::set_pressed(bool p_pressed) {
+
+ pressed = p_pressed;
+}
+bool InputEventMouseButton::is_pressed() const {
+
+ return pressed;
+}
+
+void InputEventMouseButton::set_doubleclick(bool p_doubleclick) {
+
+ doubleclick = p_doubleclick;
+}
+bool InputEventMouseButton::is_doubleclick() const {
+
+ return doubleclick;
+}
+
+Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
+
+ Vector2 g = get_global_position();
+ Vector2 l = p_xform.xform(get_position() + p_local_ofs);
+
+ Ref<InputEventMouseButton> mb;
+ mb.instance();
+
+ mb->set_device(get_device());
+ mb->set_window_id(get_window_id());
+ mb->set_modifiers_from_event(this);
+
+ mb->set_position(l);
+ mb->set_global_position(g);
+
+ mb->set_button_mask(get_button_mask());
+ mb->set_pressed(pressed);
+ mb->set_doubleclick(doubleclick);
+ mb->set_factor(factor);
+ mb->set_button_index(button_index);
+
+ return mb;
+}
+
+bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_null())
+ return false;
+
+ bool match = mb->button_index == button_index;
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = mb->is_pressed();
+ if (p_strength != NULL)
+ *p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
+ }
+
+ return match;
+}
+
+String InputEventMouseButton::as_text() const {
+
+ String button_index_string = "";
+ switch (get_button_index()) {
+ case BUTTON_LEFT:
+ button_index_string = "BUTTON_LEFT";
+ break;
+ case BUTTON_RIGHT:
+ button_index_string = "BUTTON_RIGHT";
+ break;
+ case BUTTON_MIDDLE:
+ button_index_string = "BUTTON_MIDDLE";
+ break;
+ case BUTTON_WHEEL_UP:
+ button_index_string = "BUTTON_WHEEL_UP";
+ break;
+ case BUTTON_WHEEL_DOWN:
+ button_index_string = "BUTTON_WHEEL_DOWN";
+ break;
+ case BUTTON_WHEEL_LEFT:
+ button_index_string = "BUTTON_WHEEL_LEFT";
+ break;
+ case BUTTON_WHEEL_RIGHT:
+ button_index_string = "BUTTON_WHEEL_RIGHT";
+ break;
+ case BUTTON_XBUTTON1:
+ button_index_string = "BUTTON_XBUTTON1";
+ break;
+ case BUTTON_XBUTTON2:
+ button_index_string = "BUTTON_XBUTTON2";
+ break;
+ default:
+ button_index_string = itos(get_button_index());
+ break;
+ }
+ return "InputEventMouseButton : button_index=" + button_index_string + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + "), button_mask=" + itos(get_button_mask()) + ", doubleclick=" + (doubleclick ? "true" : "false");
+}
+
+void InputEventMouseButton::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMouseButton::set_factor);
+ ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMouseButton::get_factor);
+
+ ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventMouseButton::set_button_index);
+ ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventMouseButton::get_button_index);
+
+ ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventMouseButton::set_pressed);
+ // ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventMouseButton::is_pressed);
+
+ ClassDB::bind_method(D_METHOD("set_doubleclick", "doubleclick"), &InputEventMouseButton::set_doubleclick);
+ ClassDB::bind_method(D_METHOD("is_doubleclick"), &InputEventMouseButton::is_doubleclick);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "factor"), "set_factor", "get_factor");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "doubleclick"), "set_doubleclick", "is_doubleclick");
+}
+
+InputEventMouseButton::InputEventMouseButton() {
+
+ factor = 1;
+ button_index = 0;
+ pressed = false;
+ doubleclick = false;
+}
+
+////////////////////////////////////////////
+
+void InputEventMouseMotion::set_tilt(const Vector2 &p_tilt) {
+
+ tilt = p_tilt;
+}
+
+Vector2 InputEventMouseMotion::get_tilt() const {
+
+ return tilt;
+}
+
+void InputEventMouseMotion::set_pressure(float p_pressure) {
+
+ pressure = p_pressure;
+}
+
+float InputEventMouseMotion::get_pressure() const {
+
+ return pressure;
+}
+
+void InputEventMouseMotion::set_relative(const Vector2 &p_relative) {
+
+ relative = p_relative;
+}
+
+Vector2 InputEventMouseMotion::get_relative() const {
+
+ return relative;
+}
+
+void InputEventMouseMotion::set_speed(const Vector2 &p_speed) {
+
+ speed = p_speed;
+}
+
+Vector2 InputEventMouseMotion::get_speed() const {
+
+ return speed;
+}
+
+Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
+
+ Vector2 g = get_global_position();
+ Vector2 l = p_xform.xform(get_position() + p_local_ofs);
+ Vector2 r = p_xform.basis_xform(get_relative());
+ Vector2 s = p_xform.basis_xform(get_speed());
+
+ Ref<InputEventMouseMotion> mm;
+ mm.instance();
+
+ mm->set_device(get_device());
+ mm->set_window_id(get_window_id());
+
+ mm->set_modifiers_from_event(this);
+
+ mm->set_position(l);
+ mm->set_pressure(get_pressure());
+ mm->set_tilt(get_tilt());
+ mm->set_global_position(g);
+
+ mm->set_button_mask(get_button_mask());
+ mm->set_relative(r);
+ mm->set_speed(s);
+
+ return mm;
+}
+
+String InputEventMouseMotion::as_text() const {
+
+ String button_mask_string = "";
+ switch (get_button_mask()) {
+ case BUTTON_MASK_LEFT:
+ button_mask_string = "BUTTON_MASK_LEFT";
+ break;
+ case BUTTON_MASK_MIDDLE:
+ button_mask_string = "BUTTON_MASK_MIDDLE";
+ break;
+ case BUTTON_MASK_RIGHT:
+ button_mask_string = "BUTTON_MASK_RIGHT";
+ break;
+ case BUTTON_MASK_XBUTTON1:
+ button_mask_string = "BUTTON_MASK_XBUTTON1";
+ break;
+ case BUTTON_MASK_XBUTTON2:
+ button_mask_string = "BUTTON_MASK_XBUTTON2";
+ break;
+ default:
+ button_mask_string = itos(get_button_mask());
+ break;
+ }
+ return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")";
+}
+
+bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
+
+ Ref<InputEventMouseMotion> motion = p_event;
+ if (motion.is_null())
+ return false;
+
+ if (get_window_id() != motion->get_window_id()) {
+ return false;
+ }
+
+ if (is_pressed() != motion->is_pressed()) {
+ return false;
+ }
+
+ if (get_button_mask() != motion->get_button_mask()) {
+ return false;
+ }
+
+ if (get_shift() != motion->get_shift()) {
+ return false;
+ }
+
+ if (get_control() != motion->get_control()) {
+ return false;
+ }
+
+ if (get_alt() != motion->get_alt()) {
+ return false;
+ }
+
+ if (get_metakey() != motion->get_metakey()) {
+ return false;
+ }
+
+ set_position(motion->get_position());
+ set_global_position(motion->get_global_position());
+ set_speed(motion->get_speed());
+ relative += motion->get_relative();
+
+ return true;
+}
+
+void InputEventMouseMotion::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_tilt", "tilt"), &InputEventMouseMotion::set_tilt);
+ ClassDB::bind_method(D_METHOD("get_tilt"), &InputEventMouseMotion::get_tilt);
+
+ ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMouseMotion::set_pressure);
+ ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMouseMotion::get_pressure);
+
+ ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
+ ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);
+
+ ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventMouseMotion::set_speed);
+ ClassDB::bind_method(D_METHOD("get_speed"), &InputEventMouseMotion::get_speed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
+}
+
+InputEventMouseMotion::InputEventMouseMotion() {
+
+ pressure = 0;
+}
+
+////////////////////////////////////////
+
+void InputEventJoypadMotion::set_axis(int p_axis) {
+
+ axis = p_axis;
+}
+
+int InputEventJoypadMotion::get_axis() const {
+
+ return axis;
+}
+
+void InputEventJoypadMotion::set_axis_value(float p_value) {
+
+ axis_value = p_value;
+}
+
+float InputEventJoypadMotion::get_axis_value() const {
+
+ return axis_value;
+}
+
+bool InputEventJoypadMotion::is_pressed() const {
+
+ return Math::abs(axis_value) >= 0.5f;
+}
+
+bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+
+ Ref<InputEventJoypadMotion> jm = p_event;
+ if (jm.is_null())
+ return false;
+
+ bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
+ if (match) {
+ bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
+ bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false;
+ if (p_pressed != NULL)
+ *p_pressed = pressed;
+ if (p_strength != NULL) {
+ if (pressed) {
+ if (p_deadzone == 1.0f) {
+ *p_strength = 1.0f;
+ } else {
+ *p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f);
+ }
+ } else {
+ *p_strength = 0.0f;
+ }
+ }
+ }
+ return match;
+}
+
+String InputEventJoypadMotion::as_text() const {
+
+ return "InputEventJoypadMotion : axis=" + itos(axis) + ", axis_value=" + String(Variant(axis_value));
+}
+
+void InputEventJoypadMotion::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_axis", "axis"), &InputEventJoypadMotion::set_axis);
+ ClassDB::bind_method(D_METHOD("get_axis"), &InputEventJoypadMotion::get_axis);
+
+ ClassDB::bind_method(D_METHOD("set_axis_value", "axis_value"), &InputEventJoypadMotion::set_axis_value);
+ ClassDB::bind_method(D_METHOD("get_axis_value"), &InputEventJoypadMotion::get_axis_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "axis"), "set_axis", "get_axis");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "axis_value"), "set_axis_value", "get_axis_value");
+}
+
+InputEventJoypadMotion::InputEventJoypadMotion() {
+
+ axis = 0;
+ axis_value = 0;
+}
+/////////////////////////////////
+
+void InputEventJoypadButton::set_button_index(int p_index) {
+
+ button_index = p_index;
+}
+
+int InputEventJoypadButton::get_button_index() const {
+
+ return button_index;
+}
+
+void InputEventJoypadButton::set_pressed(bool p_pressed) {
+
+ pressed = p_pressed;
+}
+bool InputEventJoypadButton::is_pressed() const {
+
+ return pressed;
+}
+
+void InputEventJoypadButton::set_pressure(float p_pressure) {
+
+ pressure = p_pressure;
+}
+float InputEventJoypadButton::get_pressure() const {
+
+ return pressure;
+}
+
+bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+
+ Ref<InputEventJoypadButton> jb = p_event;
+ if (jb.is_null())
+ return false;
+
+ bool match = button_index == jb->button_index;
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = jb->is_pressed();
+ if (p_strength != NULL)
+ *p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
+ }
+
+ return match;
+}
+
+bool InputEventJoypadButton::shortcut_match(const Ref<InputEvent> &p_event) const {
+
+ Ref<InputEventJoypadButton> button = p_event;
+ if (button.is_null())
+ return false;
+
+ return button_index == button->button_index;
+}
+
+String InputEventJoypadButton::as_text() const {
+
+ return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure));
+}
+
+void InputEventJoypadButton::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventJoypadButton::set_button_index);
+ ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventJoypadButton::get_button_index);
+
+ ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventJoypadButton::set_pressure);
+ ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventJoypadButton::get_pressure);
+
+ ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventJoypadButton::set_pressed);
+ // ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventJoypadButton::is_pressed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
+}
+
+InputEventJoypadButton::InputEventJoypadButton() {
+
+ button_index = 0;
+ pressure = 0;
+ pressed = false;
+}
+
+//////////////////////////////////////////////
+
+void InputEventScreenTouch::set_index(int p_index) {
+
+ index = p_index;
+}
+int InputEventScreenTouch::get_index() const {
+
+ return index;
+}
+
+void InputEventScreenTouch::set_position(const Vector2 &p_pos) {
+
+ pos = p_pos;
+}
+Vector2 InputEventScreenTouch::get_position() const {
+
+ return pos;
+}
+
+void InputEventScreenTouch::set_pressed(bool p_pressed) {
+
+ pressed = p_pressed;
+}
+bool InputEventScreenTouch::is_pressed() const {
+
+ return pressed;
+}
+
+Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
+
+ Ref<InputEventScreenTouch> st;
+ st.instance();
+ st->set_device(get_device());
+ st->set_window_id(get_window_id());
+ st->set_index(index);
+ st->set_position(p_xform.xform(pos + p_local_ofs));
+ st->set_pressed(pressed);
+
+ return st;
+}
+
+String InputEventScreenTouch::as_text() const {
+
+ return "InputEventScreenTouch : index=" + itos(index) + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + ")";
+}
+
+void InputEventScreenTouch::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenTouch::set_index);
+ ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenTouch::get_index);
+
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenTouch::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenTouch::get_position);
+
+ ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed);
+ //ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
+}
+
+InputEventScreenTouch::InputEventScreenTouch() {
+
+ index = 0;
+ pressed = false;
+}
+
+/////////////////////////////
+
+void InputEventScreenDrag::set_index(int p_index) {
+
+ index = p_index;
+}
+
+int InputEventScreenDrag::get_index() const {
+
+ return index;
+}
+
+void InputEventScreenDrag::set_position(const Vector2 &p_pos) {
+
+ pos = p_pos;
+}
+Vector2 InputEventScreenDrag::get_position() const {
+
+ return pos;
+}
+
+void InputEventScreenDrag::set_relative(const Vector2 &p_relative) {
+
+ relative = p_relative;
+}
+Vector2 InputEventScreenDrag::get_relative() const {
+
+ return relative;
+}
+
+void InputEventScreenDrag::set_speed(const Vector2 &p_speed) {
+
+ speed = p_speed;
+}
+Vector2 InputEventScreenDrag::get_speed() const {
+
+ return speed;
+}
+
+Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
+
+ Ref<InputEventScreenDrag> sd;
+
+ sd.instance();
+
+ sd->set_device(get_device());
+ sd->set_window_id(get_window_id());
+
+ sd->set_index(index);
+ sd->set_position(p_xform.xform(pos + p_local_ofs));
+ sd->set_relative(p_xform.basis_xform(relative));
+ sd->set_speed(p_xform.basis_xform(speed));
+
+ return sd;
+}
+
+String InputEventScreenDrag::as_text() const {
+
+ return "InputEventScreenDrag : index=" + itos(index) + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")";
+}
+
+void InputEventScreenDrag::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
+ ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);
+
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenDrag::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenDrag::get_position);
+
+ ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
+ ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);
+
+ ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventScreenDrag::set_speed);
+ ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
+}
+
+InputEventScreenDrag::InputEventScreenDrag() {
+
+ index = 0;
+}
+/////////////////////////////
+
+void InputEventAction::set_action(const StringName &p_action) {
+
+ action = p_action;
+}
+StringName InputEventAction::get_action() const {
+
+ return action;
+}
+
+void InputEventAction::set_pressed(bool p_pressed) {
+
+ pressed = p_pressed;
+}
+bool InputEventAction::is_pressed() const {
+
+ return pressed;
+}
+
+void InputEventAction::set_strength(float p_strength) {
+ strength = CLAMP(p_strength, 0.0f, 1.0f);
+}
+
+float InputEventAction::get_strength() const {
+ return strength;
+}
+
+bool InputEventAction::shortcut_match(const Ref<InputEvent> &p_event) const {
+ if (p_event.is_null())
+ return false;
+
+ return p_event->is_action(action);
+}
+
+bool InputEventAction::is_action(const StringName &p_action) const {
+
+ return action == p_action;
+}
+
+bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+
+ Ref<InputEventAction> act = p_event;
+ if (act.is_null())
+ return false;
+
+ bool match = action == act->action;
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = act->pressed;
+ if (p_strength != NULL)
+ *p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
+ }
+ return match;
+}
+
+String InputEventAction::as_text() const {
+
+ return "InputEventAction : action=" + action + ", pressed=(" + (pressed ? "true" : "false");
+}
+
+void InputEventAction::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_action", "action"), &InputEventAction::set_action);
+ ClassDB::bind_method(D_METHOD("get_action"), &InputEventAction::get_action);
+
+ ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventAction::set_pressed);
+ //ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventAction::is_pressed);
+
+ ClassDB::bind_method(D_METHOD("set_strength", "strength"), &InputEventAction::set_strength);
+ ClassDB::bind_method(D_METHOD("get_strength"), &InputEventAction::get_strength);
+
+ // ClassDB::bind_method(D_METHOD("is_action", "name"), &InputEventAction::is_action);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "action"), "set_action", "get_action");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_strength", "get_strength");
+}
+
+InputEventAction::InputEventAction() {
+ pressed = false;
+ strength = 1.0f;
+}
+/////////////////////////////
+
+void InputEventGesture::set_position(const Vector2 &p_pos) {
+
+ pos = p_pos;
+}
+
+void InputEventGesture::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventGesture::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &InputEventGesture::get_position);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
+}
+
+Vector2 InputEventGesture::get_position() const {
+
+ return pos;
+}
+/////////////////////////////
+
+void InputEventMagnifyGesture::set_factor(real_t p_factor) {
+
+ factor = p_factor;
+}
+
+real_t InputEventMagnifyGesture::get_factor() const {
+
+ return factor;
+}
+
+Ref<InputEvent> InputEventMagnifyGesture::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
+
+ Ref<InputEventMagnifyGesture> ev;
+ ev.instance();
+
+ ev->set_device(get_device());
+ ev->set_window_id(get_window_id());
+
+ ev->set_modifiers_from_event(this);
+
+ ev->set_position(p_xform.xform(get_position() + p_local_ofs));
+ ev->set_factor(get_factor());
+
+ return ev;
+}
+
+String InputEventMagnifyGesture::as_text() const {
+
+ return "InputEventMagnifyGesture : factor=" + rtos(get_factor()) + ", position=(" + String(get_position()) + ")";
+}
+
+void InputEventMagnifyGesture::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMagnifyGesture::set_factor);
+ ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMagnifyGesture::get_factor);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "factor"), "set_factor", "get_factor");
+}
+
+InputEventMagnifyGesture::InputEventMagnifyGesture() {
+
+ factor = 1.0;
+}
+/////////////////////////////
+
+void InputEventPanGesture::set_delta(const Vector2 &p_delta) {
+
+ delta = p_delta;
+}
+
+Vector2 InputEventPanGesture::get_delta() const {
+ return delta;
+}
+
+Ref<InputEvent> InputEventPanGesture::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
+
+ Ref<InputEventPanGesture> ev;
+ ev.instance();
+
+ ev->set_device(get_device());
+ ev->set_window_id(get_window_id());
+
+ ev->set_modifiers_from_event(this);
+
+ ev->set_position(p_xform.xform(get_position() + p_local_ofs));
+ ev->set_delta(get_delta());
+
+ return ev;
+}
+
+String InputEventPanGesture::as_text() const {
+
+ return "InputEventPanGesture : delta=(" + String(get_delta()) + "), position=(" + String(get_position()) + ")";
+}
+
+void InputEventPanGesture::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_delta", "delta"), &InputEventPanGesture::set_delta);
+ ClassDB::bind_method(D_METHOD("get_delta"), &InputEventPanGesture::get_delta);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "delta"), "set_delta", "get_delta");
+}
+
+InputEventPanGesture::InputEventPanGesture() {
+
+ delta = Vector2(0, 0);
+}
+/////////////////////////////
+
+void InputEventMIDI::set_channel(const int p_channel) {
+
+ channel = p_channel;
+}
+
+int InputEventMIDI::get_channel() const {
+ return channel;
+}
+
+void InputEventMIDI::set_message(const int p_message) {
+
+ message = p_message;
+}
+
+int InputEventMIDI::get_message() const {
+ return message;
+}
+
+void InputEventMIDI::set_pitch(const int p_pitch) {
+
+ pitch = p_pitch;
+}
+
+int InputEventMIDI::get_pitch() const {
+ return pitch;
+}
+
+void InputEventMIDI::set_velocity(const int p_velocity) {
+
+ velocity = p_velocity;
+}
+
+int InputEventMIDI::get_velocity() const {
+ return velocity;
+}
+
+void InputEventMIDI::set_instrument(const int p_instrument) {
+
+ instrument = p_instrument;
+}
+
+int InputEventMIDI::get_instrument() const {
+ return instrument;
+}
+
+void InputEventMIDI::set_pressure(const int p_pressure) {
+
+ pressure = p_pressure;
+}
+
+int InputEventMIDI::get_pressure() const {
+ return pressure;
+}
+
+void InputEventMIDI::set_controller_number(const int p_controller_number) {
+
+ controller_number = p_controller_number;
+}
+
+int InputEventMIDI::get_controller_number() const {
+ return controller_number;
+}
+
+void InputEventMIDI::set_controller_value(const int p_controller_value) {
+
+ controller_value = p_controller_value;
+}
+
+int InputEventMIDI::get_controller_value() const {
+ return controller_value;
+}
+
+String InputEventMIDI::as_text() const {
+
+ return "InputEventMIDI : channel=(" + itos(get_channel()) + "), message=(" + itos(get_message()) + ")";
+}
+
+void InputEventMIDI::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_channel", "channel"), &InputEventMIDI::set_channel);
+ ClassDB::bind_method(D_METHOD("get_channel"), &InputEventMIDI::get_channel);
+ ClassDB::bind_method(D_METHOD("set_message", "message"), &InputEventMIDI::set_message);
+ ClassDB::bind_method(D_METHOD("get_message"), &InputEventMIDI::get_message);
+ ClassDB::bind_method(D_METHOD("set_pitch", "pitch"), &InputEventMIDI::set_pitch);
+ ClassDB::bind_method(D_METHOD("get_pitch"), &InputEventMIDI::get_pitch);
+ ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventMIDI::set_velocity);
+ ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventMIDI::get_velocity);
+ ClassDB::bind_method(D_METHOD("set_instrument", "instrument"), &InputEventMIDI::set_instrument);
+ ClassDB::bind_method(D_METHOD("get_instrument"), &InputEventMIDI::get_instrument);
+ ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMIDI::set_pressure);
+ ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMIDI::get_pressure);
+ ClassDB::bind_method(D_METHOD("set_controller_number", "controller_number"), &InputEventMIDI::set_controller_number);
+ ClassDB::bind_method(D_METHOD("get_controller_number"), &InputEventMIDI::get_controller_number);
+ ClassDB::bind_method(D_METHOD("set_controller_value", "controller_value"), &InputEventMIDI::set_controller_value);
+ ClassDB::bind_method(D_METHOD("get_controller_value"), &InputEventMIDI::get_controller_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "channel"), "set_channel", "get_channel");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "message"), "set_message", "get_message");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "pitch"), "set_pitch", "get_pitch");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "velocity"), "set_velocity", "get_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "instrument"), "set_instrument", "get_instrument");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "pressure"), "set_pressure", "get_pressure");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_number"), "set_controller_number", "get_controller_number");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_value"), "set_controller_value", "get_controller_value");
+}
+
+InputEventMIDI::InputEventMIDI() {
+
+ channel = 0;
+ message = 0;
+ pitch = 0;
+ velocity = 0;
+ instrument = 0;
+ pressure = 0;
+ controller_number = 0;
+ controller_value = 0;
+}