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Diffstat (limited to 'core/input/input.h')
-rw-r--r-- | core/input/input.h | 329 |
1 files changed, 329 insertions, 0 deletions
diff --git a/core/input/input.h b/core/input/input.h new file mode 100644 index 0000000000..eb2880e953 --- /dev/null +++ b/core/input/input.h @@ -0,0 +1,329 @@ +/*************************************************************************/ +/* input.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef INPUT_H +#define INPUT_H + +#include "core/object.h" +#include "core/os/main_loop.h" +#include "core/os/thread_safe.h" + +class Input : public Object { + + GDCLASS(Input, Object); + _THREAD_SAFE_CLASS_ + + static Input *singleton; + +public: + enum MouseMode { + MOUSE_MODE_VISIBLE, + MOUSE_MODE_HIDDEN, + MOUSE_MODE_CAPTURED, + MOUSE_MODE_CONFINED + }; + +#undef CursorShape + enum CursorShape { + CURSOR_ARROW, + CURSOR_IBEAM, + CURSOR_POINTING_HAND, + CURSOR_CROSS, + CURSOR_WAIT, + CURSOR_BUSY, + CURSOR_DRAG, + CURSOR_CAN_DROP, + CURSOR_FORBIDDEN, + CURSOR_VSIZE, + CURSOR_HSIZE, + CURSOR_BDIAGSIZE, + CURSOR_FDIAGSIZE, + CURSOR_MOVE, + CURSOR_VSPLIT, + CURSOR_HSPLIT, + CURSOR_HELP, + CURSOR_MAX + }; + + enum HatMask { + HAT_MASK_CENTER = 0, + HAT_MASK_UP = 1, + HAT_MASK_RIGHT = 2, + HAT_MASK_DOWN = 4, + HAT_MASK_LEFT = 8, + }; + + enum HatDir { + HAT_UP, + HAT_RIGHT, + HAT_DOWN, + HAT_LEFT, + HAT_MAX, + }; + + enum { + JOYPADS_MAX = 16, + }; + + struct JoyAxis { + int min; + float value; + }; + +private: + int mouse_button_mask; + + Set<int> keys_pressed; + Set<int> joy_buttons_pressed; + Map<int, float> _joy_axis; + //Map<StringName,int> custom_action_press; + Vector3 gravity; + Vector3 accelerometer; + Vector3 magnetometer; + Vector3 gyroscope; + Vector2 mouse_pos; + int64_t mouse_window; + MainLoop *main_loop; + + struct Action { + uint64_t physics_frame; + uint64_t idle_frame; + bool pressed; + float strength; + }; + + Map<StringName, Action> action_state; + + bool emulate_touch_from_mouse; + bool emulate_mouse_from_touch; + + int mouse_from_touch_index; + + struct VibrationInfo { + float weak_magnitude; + float strong_magnitude; + float duration; // Duration in seconds + uint64_t timestamp; + }; + + Map<int, VibrationInfo> joy_vibration; + + struct SpeedTrack { + + uint64_t last_tick; + Vector2 speed; + Vector2 accum; + float accum_t; + float min_ref_frame; + float max_ref_frame; + + void update(const Vector2 &p_delta_p); + void reset(); + SpeedTrack(); + }; + + struct Joypad { + StringName name; + StringName uid; + bool connected; + bool last_buttons[JOY_BUTTON_MAX + 19]; //apparently SDL specifies 35 possible buttons on android + float last_axis[JOY_AXIS_MAX]; + float filter; + int last_hat; + int mapping; + int hat_current; + + Joypad() { + for (int i = 0; i < JOY_AXIS_MAX; i++) { + + last_axis[i] = 0.0f; + } + for (int i = 0; i < JOY_BUTTON_MAX + 19; i++) { + + last_buttons[i] = false; + } + connected = false; + last_hat = HAT_MASK_CENTER; + filter = 0.01f; + mapping = -1; + hat_current = 0; + } + }; + + SpeedTrack mouse_speed_track; + Map<int, SpeedTrack> touch_speed_track; + Map<int, Joypad> joy_names; + int fallback_mapping; + + CursorShape default_shape; + + enum JoyType { + TYPE_BUTTON, + TYPE_AXIS, + TYPE_HAT, + TYPE_MAX, + }; + + struct JoyEvent { + int type; + int index; + int value; + }; + + struct JoyDeviceMapping { + + String uid; + String name; + Map<int, JoyEvent> buttons; + Map<int, JoyEvent> axis; + JoyEvent hat[HAT_MAX]; + }; + + JoyEvent hat_map_default[HAT_MAX]; + + Vector<JoyDeviceMapping> map_db; + + JoyEvent _find_to_event(String p_to); + void _button_event(int p_device, int p_index, bool p_pressed); + void _axis_event(int p_device, int p_axis, float p_value); + float _handle_deadzone(int p_device, int p_axis, float p_value); + + void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated); + + List<Ref<InputEvent>> accumulated_events; + bool use_accumulated_input; + +protected: + static void _bind_methods(); + +public: + void set_mouse_mode(MouseMode p_mode); + MouseMode get_mouse_mode() const; + void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; + + static Input *get_singleton(); + + bool is_key_pressed(int p_keycode) const; + bool is_mouse_button_pressed(int p_button) const; + bool is_joy_button_pressed(int p_device, int p_button) const; + bool is_action_pressed(const StringName &p_action) const; + bool is_action_just_pressed(const StringName &p_action) const; + bool is_action_just_released(const StringName &p_action) const; + float get_action_strength(const StringName &p_action) const; + + float get_joy_axis(int p_device, int p_axis) const; + String get_joy_name(int p_idx); + Array get_connected_joypads(); + Vector2 get_joy_vibration_strength(int p_device); + float get_joy_vibration_duration(int p_device); + uint64_t get_joy_vibration_timestamp(int p_device); + void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = ""); + void parse_joypad_mapping(String p_mapping, bool p_update_existing); + + Vector3 get_gravity() const; + Vector3 get_accelerometer() const; + Vector3 get_magnetometer() const; + Vector3 get_gyroscope() const; + + Point2 get_mouse_position() const; + Point2 get_last_mouse_speed() const; + int get_mouse_button_mask() const; + + void warp_mouse_position(const Vector2 &p_to); + Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect); + + void parse_drop_files(const Vector<String> &p_files); + void parse_notification(int p_notification); + void parse_input_event(const Ref<InputEvent> &p_event); + + void set_gravity(const Vector3 &p_gravity); + void set_accelerometer(const Vector3 &p_accel); + void set_magnetometer(const Vector3 &p_magnetometer); + void set_gyroscope(const Vector3 &p_gyroscope); + void set_joy_axis(int p_device, int p_axis, float p_value); + + void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0); + void stop_joy_vibration(int p_device); + void vibrate_handheld(int p_duration_ms = 500); + + void set_main_loop(MainLoop *p_main_loop); + void set_mouse_position(const Point2 &p_posf); + + void action_press(const StringName &p_action, float p_strength = 1.f); + void action_release(const StringName &p_action); + + void iteration(float p_step); + + void set_emulate_touch_from_mouse(bool p_emulate); + bool is_emulating_touch_from_mouse() const; + void ensure_touch_mouse_raised(); + + void set_emulate_mouse_from_touch(bool p_emulate); + bool is_emulating_mouse_from_touch() const; + + CursorShape get_default_cursor_shape() const; + void set_default_cursor_shape(CursorShape p_shape); + CursorShape get_current_cursor_shape() const; + void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()); + + void parse_mapping(String p_mapping); + void joy_button(int p_device, int p_button, bool p_pressed); + void joy_axis(int p_device, int p_axis, const JoyAxis &p_value); + void joy_hat(int p_device, int p_val); + + void add_joy_mapping(String p_mapping, bool p_update_existing = false); + void remove_joy_mapping(String p_guid); + bool is_joy_known(int p_device); + String get_joy_guid(int p_device) const; + + String get_joy_button_string(int p_button); + String get_joy_axis_string(int p_axis); + int get_joy_axis_index_from_string(String p_axis); + int get_joy_button_index_from_string(String p_button); + + int get_unused_joy_id(); + + bool is_joy_mapped(int p_device); + String get_joy_guid_remapped(int p_device) const; + void set_fallback_mapping(String p_guid); + + void accumulate_input_event(const Ref<InputEvent> &p_event); + void flush_accumulated_events(); + void set_use_accumulated_input(bool p_enable); + + void release_pressed_events(); + + Input(); +}; + +VARIANT_ENUM_CAST(Input::MouseMode); +VARIANT_ENUM_CAST(Input::CursorShape); + +#endif // INPUT_H |