diff options
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r-- | core/input/input.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index 153656e44a..2e3f112ebc 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -247,7 +247,7 @@ bool Input::is_action_just_pressed(const StringName &p_action) const { if (Engine::get_singleton()->is_in_physics_frame()) { return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames(); + return E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames(); } } @@ -260,7 +260,7 @@ bool Input::is_action_just_released(const StringName &p_action) const { if (Engine::get_singleton()->is_in_physics_frame()) { return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return !E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames(); + return !E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames(); } } @@ -588,7 +588,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.idle_frame = Engine::get_singleton()->get_idle_frames(); + action.process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = p_event->is_action_pressed(E->key()); action.strength = 0.0f; action.raw_strength = 0.0f; @@ -714,7 +714,7 @@ void Input::action_press(const StringName &p_action, float p_strength) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.idle_frame = Engine::get_singleton()->get_idle_frames(); + action.process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = true; action.strength = p_strength; @@ -725,7 +725,7 @@ void Input::action_release(const StringName &p_action) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.idle_frame = Engine::get_singleton()->get_idle_frames(); + action.process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = false; action.strength = 0.f; @@ -806,7 +806,7 @@ void Input::accumulate_input_event(const Ref<InputEvent> &p_event) { parse_input_event(p_event); return; } - if (!accumulated_events.empty() && accumulated_events.back()->get()->accumulate(p_event)) { + if (!accumulated_events.is_empty() && accumulated_events.back()->get()->accumulate(p_event)) { return; //event was accumulated, exit } @@ -886,10 +886,10 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) { jx.min = p_value.min; jx.value = p_value.value < 0.5 ? 0.6 : 0.4; joy_axis(p_device, p_axis, jx); - } else if (ABS(last) > 0.5 && last * p_value.value < 0) { + } else if (ABS(last) > 0.5 && last * p_value.value <= 0) { JoyAxis jx; jx.min = p_value.min; - jx.value = p_value.value < 0 ? 0.1 : -0.1; + jx.value = last > 0 ? 0.1 : -0.1; joy_axis(p_device, p_axis, jx); } |