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Diffstat (limited to 'core/input/input.cpp')
-rw-r--r--core/input/input.cpp22
1 files changed, 15 insertions, 7 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 656bb92203..c0c029fda0 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -72,7 +72,7 @@ Input *Input::singleton = nullptr;
void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr;
Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr;
-void (*Input::warp_mouse_func)(const Vector2 &p_to_pos) = nullptr;
+void (*Input::warp_mouse_func)(const Vector2 &p_position) = nullptr;
Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr;
void (*Input::set_custom_mouse_cursor_func)(const RES &, Input::CursorShape, const Vector2 &) = nullptr;
@@ -126,7 +126,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
- ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
+ ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Input::warp_mouse);
ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f));
ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
@@ -733,8 +733,8 @@ MouseButton Input::get_mouse_button_mask() const {
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
}
-void Input::warp_mouse_position(const Vector2 &p_to) {
- warp_mouse_func(p_to);
+void Input::warp_mouse(const Vector2 &p_position) {
+ warp_mouse_func(p_position);
}
Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
@@ -756,7 +756,7 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con
const Point2i pos_local = p_motion->get_global_position() - p_rect.position;
const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
if (pos_warped != pos_local) {
- warp_mouse_position(pos_warped + p_rect.position);
+ warp_mouse(pos_warped + p_rect.position);
}
return rel_warped;
@@ -772,6 +772,8 @@ void Input::action_press(const StringName &p_action, float p_strength) {
action.process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = true;
action.strength = p_strength;
+ action.raw_strength = p_strength;
+ action.exact = true;
action_state[p_action] = action;
}
@@ -783,6 +785,8 @@ void Input::action_release(const StringName &p_action) {
action.process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = false;
action.strength = 0.f;
+ action.raw_strength = 0.f;
+ action.exact = true;
action_state[p_action] = action;
}
@@ -851,6 +855,8 @@ void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, co
return;
}
+ ERR_FAIL_INDEX(p_shape, CursorShape::CURSOR_MAX);
+
set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
}
@@ -1070,7 +1076,6 @@ void Input::_axis_event(int p_device, JoyAxis p_axis, float p_value) {
Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) {
JoyEvent event;
- event.type = TYPE_MAX;
for (int i = 0; i < mapping.bindings.size(); i++) {
const JoyBinding binding = mapping.bindings[i];
@@ -1106,7 +1111,6 @@ Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping,
Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value) {
JoyEvent event;
- event.type = TYPE_MAX;
for (int i = 0; i < mapping.bindings.size(); i++) {
const JoyBinding binding = mapping.bindings[i];
@@ -1442,4 +1446,8 @@ Input::Input() {
}
}
+Input::~Input() {
+ singleton = nullptr;
+}
+
//////////////////////////////////////////////////////////