diff options
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r-- | core/input/input.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index f928ae7654..627944210f 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -560,11 +560,11 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em button_event->set_position(st->get_position()); button_event->set_global_position(st->get_position()); button_event->set_pressed(st->is_pressed()); - button_event->set_button_index(BUTTON_LEFT); + button_event->set_button_index(MOUSE_BUTTON_LEFT); if (st->is_pressed()) { - button_event->set_button_mask(mouse_button_mask | (1 << (BUTTON_LEFT - 1))); + button_event->set_button_mask(mouse_button_mask | (1 << (MOUSE_BUTTON_LEFT - 1))); } else { - button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1))); + button_event->set_button_mask(mouse_button_mask & ~(1 << (MOUSE_BUTTON_LEFT - 1))); } _parse_input_event_impl(button_event, true); @@ -723,7 +723,7 @@ void Input::warp_mouse_position(const Vector2 &p_to) { Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) { // The relative distance reported for the next event after a warp is in the boundaries of the - // size of the rect on that axis, but it may be greater, in which case there's not problem as fmod() + // size of the rect on that axis, but it may be greater, in which case there's no problem as fmod() // will warp it, but if the pointer has moved in the opposite direction between the pointer relocation // and the subsequent event, the reported relative distance will be less than the size of the rect // and thus fmod() will be disabled for handling the situation. @@ -779,7 +779,7 @@ bool Input::is_emulating_touch_from_mouse() const { return emulate_touch_from_mouse; } -// Calling this whenever the game window is focused helps unstucking the "touch mouse" +// Calling this whenever the game window is focused helps unsticking the "touch mouse" // if the OS or its abstraction class hasn't properly reported that touch pointers raised void Input::ensure_touch_mouse_raised() { if (mouse_from_touch_index != -1) { @@ -792,8 +792,8 @@ void Input::ensure_touch_mouse_raised() { button_event->set_position(mouse_pos); button_event->set_global_position(mouse_pos); button_event->set_pressed(false); - button_event->set_button_index(BUTTON_LEFT); - button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1))); + button_event->set_button_index(MOUSE_BUTTON_LEFT); + button_event->set_button_mask(mouse_button_mask & ~(1 << (MOUSE_BUTTON_LEFT - 1))); _parse_input_event_impl(button_event, true); } @@ -907,7 +907,7 @@ void Input::joy_button(int p_device, int p_button, bool p_pressed) { // no event? } -void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) { +void Input::joy_axis(int p_device, int p_axis, const JoyAxisValue &p_value) { _THREAD_SAFE_METHOD_; ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX); @@ -921,12 +921,12 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) { //when changing direction quickly, insert fake event to release pending inputmap actions float last = joy.last_axis[p_axis]; if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) { - JoyAxis jx; + JoyAxisValue jx; jx.min = p_value.min; jx.value = p_value.value < 0.5 ? 0.6 : 0.4; joy_axis(p_device, p_axis, jx); } else if (ABS(last) > 0.5 && last * p_value.value <= 0) { - JoyAxis jx; + JoyAxisValue jx; jx.min = p_value.min; jx.value = last > 0 ? 0.1 : -0.1; joy_axis(p_device, p_axis, jx); @@ -1206,22 +1206,22 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, J } } -JoyButtonList Input::_get_output_button(String output) { +JoyButton Input::_get_output_button(String output) { for (int i = 0; i < JOY_BUTTON_SDL_MAX; i++) { if (output == _joy_buttons[i]) { - return JoyButtonList(i); + return JoyButton(i); } } - return JoyButtonList::JOY_BUTTON_INVALID; + return JoyButton::JOY_BUTTON_INVALID; } -JoyAxisList Input::_get_output_axis(String output) { +JoyAxis Input::_get_output_axis(String output) { for (int i = 0; i < JOY_AXIS_SDL_MAX; i++) { if (output == _joy_axes[i]) { - return JoyAxisList(i); + return JoyAxis(i); } } - return JoyAxisList::JOY_AXIS_INVALID; + return JoyAxis::JOY_AXIS_INVALID; } void Input::parse_mapping(String p_mapping) { @@ -1279,8 +1279,8 @@ void Input::parse_mapping(String p_mapping) { input = input.left(input.length() - 1); } - JoyButtonList output_button = _get_output_button(output); - JoyAxisList output_axis = _get_output_axis(output); + JoyButton output_button = _get_output_button(output); + JoyAxis output_axis = _get_output_axis(output); ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID, String(entry[idx] + "\nUnrecognised output string: " + output)); ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID, |