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-rw-r--r--core/input/input.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 9a6a2a2e15..c5540f926d 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -922,10 +922,7 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
Joypad &joy = joy_names[p_device];
- // Make sure that we don't generate events for up to 5% jitter
- // This is needed for Nintendo Switch Pro controllers, which jitter at rest
- const float MIN_AXIS_CHANGE = 0.05f;
- if (fabs(joy.last_axis[(size_t)p_axis] - p_value.value) < MIN_AXIS_CHANGE) {
+ if (joy.last_axis[(size_t)p_axis] == p_value.value) {
return;
}