diff options
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r-- | core/input/input.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index 9a6a2a2e15..c5540f926d 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -922,10 +922,7 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value) Joypad &joy = joy_names[p_device]; - // Make sure that we don't generate events for up to 5% jitter - // This is needed for Nintendo Switch Pro controllers, which jitter at rest - const float MIN_AXIS_CHANGE = 0.05f; - if (fabs(joy.last_axis[(size_t)p_axis] - p_value.value) < MIN_AXIS_CHANGE) { + if (joy.last_axis[(size_t)p_axis] == p_value.value) { return; } |