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-rw-r--r--core/input/input.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index aa89facdd7..2e886f9093 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -904,7 +904,7 @@ void Input::parse_input_event(const Ref<InputEvent> &p_event) {
// - If platform doesn't use buffering and event accumulation is disabled.
// - If platform doesn't use buffering and the event type is not accumulable.
// However, it wouldn't be reasonable to ask users to remember the full ruleset and be aware at all times
- // of the possibilites of the target platform, project settings and engine internals, which may change
+ // of the possibilities of the target platform, project settings and engine internals, which may change
// without prior notice.
// Therefore, the guideline is, "don't send the same event object more than once per frame".
WARN_PRINT_ONCE(