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Diffstat (limited to 'core/input/input.cpp')
-rw-r--r--core/input/input.cpp116
1 files changed, 70 insertions, 46 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 48e573626d..6e98b596d7 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -85,7 +85,7 @@ Input *Input::get_singleton() {
}
void Input::set_mouse_mode(MouseMode p_mode) {
- ERR_FAIL_INDEX((int)p_mode, 4);
+ ERR_FAIL_INDEX((int)p_mode, 5);
set_mouse_mode_func(p_mode);
}
@@ -97,11 +97,11 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
- ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact"), &Input::is_action_pressed, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action", "exact"), &Input::is_action_just_pressed, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("is_action_just_released", "action", "exact"), &Input::is_action_just_released, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact"), &Input::get_action_strength, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action", "exact"), &Input::get_action_strength, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact_match"), &Input::is_action_pressed, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action", "exact_match"), &Input::is_action_just_pressed, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("is_action_just_released", "action", "exact_match"), &Input::is_action_just_released, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact_match"), &Input::get_action_strength, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action", "exact_match"), &Input::get_action_strength, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis);
ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
@@ -138,6 +138,7 @@ void Input::_bind_methods() {
BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
BIND_ENUM_CONSTANT(MOUSE_MODE_CAPTURED);
BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED);
+ BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED_HIDDEN);
BIND_ENUM_CONSTANT(CURSOR_ARROW);
BIND_ENUM_CONSTANT(CURSOR_IBEAM);
@@ -241,10 +242,18 @@ bool Input::is_joy_button_pressed(int p_device, int p_button) const {
}
bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const {
+#ifdef DEBUG_ENABLED
+ bool has_action = InputMap::get_singleton()->has_action(p_action);
+ ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+#endif
return action_state.has(p_action) && action_state[p_action].pressed && (p_exact ? action_state[p_action].exact : true);
}
bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const {
+#ifdef DEBUG_ENABLED
+ bool has_action = InputMap::get_singleton()->has_action(p_action);
+ ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+#endif
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return false;
@@ -262,6 +271,10 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con
}
bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const {
+#ifdef DEBUG_ENABLED
+ bool has_action = InputMap::get_singleton()->has_action(p_action);
+ ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+#endif
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return false;
@@ -279,6 +292,10 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co
}
float Input::get_action_strength(const StringName &p_action, bool p_exact) const {
+#ifdef DEBUG_ENABLED
+ bool has_action = InputMap::get_singleton()->has_action(p_action);
+ ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+#endif
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return 0.0f;
@@ -544,11 +561,11 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
button_event->set_position(st->get_position());
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
- button_event->set_button_index(BUTTON_LEFT);
+ button_event->set_button_index(MOUSE_BUTTON_LEFT);
if (st->is_pressed()) {
- button_event->set_button_mask(mouse_button_mask | (1 << (BUTTON_LEFT - 1)));
+ button_event->set_button_mask(mouse_button_mask | (1 << (MOUSE_BUTTON_LEFT - 1)));
} else {
- button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));
+ button_event->set_button_mask(mouse_button_mask & ~(1 << (MOUSE_BUTTON_LEFT - 1)));
}
_parse_input_event_impl(button_event, true);
@@ -604,21 +621,21 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
}
}
- for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) {
- if (InputMap::get_singleton()->event_is_action(p_event, E->key())) {
+ for (OrderedHashMap<StringName, InputMap::Action>::ConstElement E = InputMap::get_singleton()->get_action_map().front(); E; E = E.next()) {
+ if (InputMap::get_singleton()->event_is_action(p_event, E.key())) {
// If not echo and action pressed state has changed
- if (!p_event->is_echo() && is_action_pressed(E->key(), false) != p_event->is_action_pressed(E->key())) {
+ if (!p_event->is_echo() && is_action_pressed(E.key(), false) != p_event->is_action_pressed(E.key())) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.process_frame = Engine::get_singleton()->get_process_frames();
- action.pressed = p_event->is_action_pressed(E->key());
+ action.pressed = p_event->is_action_pressed(E.key());
action.strength = 0.0f;
action.raw_strength = 0.0f;
- action.exact = InputMap::get_singleton()->event_is_action(p_event, E->key(), true);
- action_state[E->key()] = action;
+ action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key(), true);
+ action_state[E.key()] = action;
}
- action_state[E->key()].strength = p_event->get_action_strength(E->key());
- action_state[E->key()].raw_strength = p_event->get_action_raw_strength(E->key());
+ action_state[E.key()].strength = p_event->get_action_strength(E.key());
+ action_state[E.key()].raw_strength = p_event->get_action_raw_strength(E.key());
}
}
@@ -707,7 +724,7 @@ void Input::warp_mouse_position(const Vector2 &p_to) {
Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
// The relative distance reported for the next event after a warp is in the boundaries of the
- // size of the rect on that axis, but it may be greater, in which case there's not problem as fmod()
+ // size of the rect on that axis, but it may be greater, in which case there's no problem as fmod()
// will warp it, but if the pointer has moved in the opposite direction between the pointer relocation
// and the subsequent event, the reported relative distance will be less than the size of the rect
// and thus fmod() will be disabled for handling the situation.
@@ -763,7 +780,7 @@ bool Input::is_emulating_touch_from_mouse() const {
return emulate_touch_from_mouse;
}
-// Calling this whenever the game window is focused helps unstucking the "touch mouse"
+// Calling this whenever the game window is focused helps unsticking the "touch mouse"
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
void Input::ensure_touch_mouse_raised() {
if (mouse_from_touch_index != -1) {
@@ -776,8 +793,8 @@ void Input::ensure_touch_mouse_raised() {
button_event->set_position(mouse_pos);
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
- button_event->set_button_index(BUTTON_LEFT);
- button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));
+ button_event->set_button_index(MOUSE_BUTTON_LEFT);
+ button_event->set_button_mask(mouse_button_mask & ~(1 << (MOUSE_BUTTON_LEFT - 1)));
_parse_input_event_impl(button_event, true);
}
@@ -891,7 +908,7 @@ void Input::joy_button(int p_device, int p_button, bool p_pressed) {
// no event?
}
-void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
+void Input::joy_axis(int p_device, int p_axis, const JoyAxisValue &p_value) {
_THREAD_SAFE_METHOD_;
ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);
@@ -905,12 +922,12 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
//when changing direction quickly, insert fake event to release pending inputmap actions
float last = joy.last_axis[p_axis];
if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
- JoyAxis jx;
+ JoyAxisValue jx;
jx.min = p_value.min;
jx.value = p_value.value < 0.5 ? 0.6 : 0.4;
joy_axis(p_device, p_axis, jx);
} else if (ABS(last) > 0.5 && last * p_value.value <= 0) {
- JoyAxis jx;
+ JoyAxisValue jx;
jx.min = p_value.min;
jx.value = last > 0 ? 0.1 : -0.1;
joy_axis(p_device, p_axis, jx);
@@ -1190,22 +1207,22 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, J
}
}
-JoyButtonList Input::_get_output_button(String output) {
+JoyButton Input::_get_output_button(String output) {
for (int i = 0; i < JOY_BUTTON_SDL_MAX; i++) {
if (output == _joy_buttons[i]) {
- return JoyButtonList(i);
+ return JoyButton(i);
}
}
- return JoyButtonList::JOY_BUTTON_INVALID;
+ return JoyButton::JOY_BUTTON_INVALID;
}
-JoyAxisList Input::_get_output_axis(String output) {
+JoyAxis Input::_get_output_axis(String output) {
for (int i = 0; i < JOY_AXIS_SDL_MAX; i++) {
if (output == _joy_axes[i]) {
- return JoyAxisList(i);
+ return JoyAxis(i);
}
}
- return JoyAxisList::JOY_AXIS_INVALID;
+ return JoyAxis::JOY_AXIS_INVALID;
}
void Input::parse_mapping(String p_mapping) {
@@ -1246,16 +1263,16 @@ void Input::parse_mapping(String p_mapping) {
} else if (output[0] == '-') {
output_range = NEGATIVE_HALF_AXIS;
}
- output = output.right(1);
+ output = output.substr(1);
}
JoyAxisRange input_range = FULL_AXIS;
if (input[0] == '+') {
input_range = POSITIVE_HALF_AXIS;
- input = input.right(1);
+ input = input.substr(1);
} else if (input[0] == '-') {
input_range = NEGATIVE_HALF_AXIS;
- input = input.right(1);
+ input = input.substr(1);
}
bool invert_axis = false;
if (input[input.length() - 1] == '~') {
@@ -1263,8 +1280,8 @@ void Input::parse_mapping(String p_mapping) {
input = input.left(input.length() - 1);
}
- JoyButtonList output_button = _get_output_button(output);
- JoyAxisList output_axis = _get_output_axis(output);
+ JoyButton output_button = _get_output_button(output);
+ JoyAxis output_axis = _get_output_axis(output);
ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID,
String(entry[idx] + "\nUnrecognised output string: " + output));
ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID,
@@ -1283,11 +1300,11 @@ void Input::parse_mapping(String p_mapping) {
switch (input[0]) {
case 'b':
binding.inputType = TYPE_BUTTON;
- binding.input.button = input.right(1).to_int();
+ binding.input.button = input.substr(1).to_int();
break;
case 'a':
binding.inputType = TYPE_AXIS;
- binding.input.axis.axis = input.right(1).to_int();
+ binding.input.axis.axis = input.substr(1).to_int();
binding.input.axis.range = input_range;
binding.input.axis.invert = invert_axis;
break;
@@ -1296,7 +1313,7 @@ void Input::parse_mapping(String p_mapping) {
String(entry[idx] + "\nInvalid hat input: " + input));
binding.inputType = TYPE_HAT;
binding.input.hat.hat = input.substr(1, 1).to_int();
- binding.input.hat.hat_mask = static_cast<HatMask>(input.right(3).to_int());
+ binding.input.hat.hat_mask = static_cast<HatMask>(input.substr(3).to_int());
break;
default:
ERR_CONTINUE_MSG(true, String(entry[idx] + "\nUnrecognised input string: " + input));
@@ -1313,9 +1330,10 @@ void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
if (p_update_existing) {
Vector<String> entry = p_mapping.split(",");
String uid = entry[0];
- for (int i = 0; i < joy_names.size(); i++) {
- if (uid == joy_names[i].uid) {
- joy_names[i].mapping = map_db.size() - 1;
+ for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) {
+ Joypad &joy = E->get();
+ if (joy.uid == uid) {
+ joy.mapping = map_db.size() - 1;
}
}
}
@@ -1327,9 +1345,10 @@ void Input::remove_joy_mapping(String p_guid) {
map_db.remove(i);
}
}
- for (int i = 0; i < joy_names.size(); i++) {
- if (joy_names[i].uid == p_guid) {
- joy_names[i].mapping = -1;
+ for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) {
+ Joypad &joy = E->get();
+ if (joy.uid == p_guid) {
+ joy.mapping = -1;
}
}
}
@@ -1345,8 +1364,13 @@ void Input::set_fallback_mapping(String p_guid) {
//platforms that use the remapping system can override and call to these ones
bool Input::is_joy_known(int p_device) {
- int mapping = joy_names[p_device].mapping;
- return mapping != -1 ? (mapping != fallback_mapping) : false;
+ if (joy_names.has(p_device)) {
+ int mapping = joy_names[p_device].mapping;
+ if (mapping != -1 && mapping != fallback_mapping) {
+ return true;
+ }
+ }
+ return false;
}
String Input::get_joy_guid(int p_device) const {