diff options
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r-- | core/input/input.cpp | 71 |
1 files changed, 32 insertions, 39 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index c205726b0a..9195f7d8b5 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -163,8 +163,7 @@ void Input::_bind_methods() { void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { #ifdef TOOLS_ENABLED - - const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; + const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; String pf = p_function; if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || @@ -180,7 +179,7 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S } String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length()); - r_options->push_back(quote_style + name + quote_style); + r_options->push_back(name.quote(quote_style)); } } #endif @@ -221,7 +220,7 @@ Input::SpeedTrack::SpeedTrack() { reset(); } -bool Input::is_key_pressed(int p_keycode) const { +bool Input::is_key_pressed(Key p_keycode) const { _THREAD_SAFE_METHOD_ return keys_pressed.has(p_keycode); } @@ -241,18 +240,12 @@ bool Input::is_joy_button_pressed(int p_device, JoyButton p_button) const { } bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const { -#ifdef DEBUG_ENABLED - bool has_action = InputMap::get_singleton()->has_action(p_action); - ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'."); -#endif + ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); return action_state.has(p_action) && action_state[p_action].pressed && (p_exact ? action_state[p_action].exact : true); } bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const { -#ifdef DEBUG_ENABLED - bool has_action = InputMap::get_singleton()->has_action(p_action); - ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'."); -#endif + ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); const Map<StringName, Action>::Element *E = action_state.find(p_action); if (!E) { return false; @@ -270,10 +263,7 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con } bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const { -#ifdef DEBUG_ENABLED - bool has_action = InputMap::get_singleton()->has_action(p_action); - ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'."); -#endif + ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); const Map<StringName, Action>::Element *E = action_state.find(p_action); if (!E) { return false; @@ -291,10 +281,7 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co } float Input::get_action_strength(const StringName &p_action, bool p_exact) const { -#ifdef DEBUG_ENABLED - bool has_action = InputMap::get_singleton()->has_action(p_action); - ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'."); -#endif + ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action)); const Map<StringName, Action>::Element *E = action_state.find(p_action); if (!E) { return 0.0f; @@ -460,10 +447,6 @@ Vector3 Input::get_gyroscope() const { return gyroscope; } -void Input::parse_input_event(const Ref<InputEvent> &p_event) { - _parse_input_event_impl(p_event, false); -} - void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) { // Notes on mouse-touch emulation: // - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects @@ -472,8 +455,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em // - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't // require additional handling by this class. - _THREAD_SAFE_METHOD_ - Ref<InputEventKey> k = p_event; if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) { if (k->is_pressed()) { @@ -838,25 +819,37 @@ void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, co set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot); } -void Input::accumulate_input_event(const Ref<InputEvent> &p_event) { +void Input::parse_input_event(const Ref<InputEvent> &p_event) { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND(p_event.is_null()); - if (!use_accumulated_input) { - parse_input_event(p_event); - return; + if (use_accumulated_input) { + if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) { + buffered_events.push_back(p_event); + } + } else if (use_input_buffering) { + buffered_events.push_back(p_event); + } else { + _parse_input_event_impl(p_event, false); } - if (!accumulated_events.is_empty() && accumulated_events.back()->get()->accumulate(p_event)) { - return; //event was accumulated, exit +} + +void Input::flush_buffered_events() { + _THREAD_SAFE_METHOD_ + + while (buffered_events.front()) { + _parse_input_event_impl(buffered_events.front()->get(), false); + buffered_events.pop_front(); } +} - accumulated_events.push_back(p_event); +bool Input::is_using_input_buffering() { + return use_input_buffering; } -void Input::flush_accumulated_events() { - while (accumulated_events.front()) { - parse_input_event(accumulated_events.front()->get()); - accumulated_events.pop_front(); - } +void Input::set_use_input_buffering(bool p_enable) { + use_input_buffering = p_enable; } void Input::set_use_accumulated_input(bool p_enable) { @@ -864,7 +857,7 @@ void Input::set_use_accumulated_input(bool p_enable) { } void Input::release_pressed_events() { - flush_accumulated_events(); // this is needed to release actions strengths + flush_buffered_events(); // this is needed to release actions strengths keys_pressed.clear(); joy_buttons_pressed.clear(); |