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-rw-r--r--core/input/input.cpp165
1 files changed, 59 insertions, 106 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index ee66bf94cb..00a7e63a73 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -39,7 +39,7 @@
#include "editor/editor_settings.h"
#endif
-static const char *_joy_buttons[JOY_SDL_BUTTONS + 1] = {
+static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = {
"a",
"b",
"x",
@@ -55,69 +55,15 @@ static const char *_joy_buttons[JOY_SDL_BUTTONS + 1] = {
"dpdown",
"dpleft",
"dpright",
- nullptr
};
-static const char *_joy_button_names[JOY_BUTTON_MAX] = {
- "Face Bottom",
- "Face Right",
- "Face Left",
- "Face Top",
- "Select",
- "Guide",
- "Start",
- "Left Stick",
- "Right Stick",
- "Left Shoulder",
- "Right Shoulder",
- "D-Pad Up",
- "D-Pad Down",
- "D-Pad Left",
- "D-Pad Right",
- "Button 15",
- "Button 16",
- "Button 17",
- "Button 18",
- "Button 19",
- "Button 20",
- "Button 21",
- "Button 22",
- "Button 23",
- "Button 24",
- "Button 25",
- "Button 26",
- "Button 27",
- "Button 28",
- "Button 29",
- "Button 30",
- "Button 31",
- "Button 32",
- "Button 33",
- "Button 34",
- "Button 35"
-};
-
-static const char *_joy_axes[JOY_SDL_AXES + 1] = {
+static const char *_joy_axes[JOY_AXIS_SDL_MAX] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger",
- nullptr
-};
-
-static const char *_joy_axis_names[JOY_AXIS_MAX] = {
- "Left Stick X",
- "Left Stick Y",
- "Right Stick X",
- "Right Stick Y",
- "Left Trigger",
- "Right Trigger",
- "Joystick 3 Stick X",
- "Joystick 3 Stick Y",
- "Joystick 4 Stick X",
- "Joystick 4 Stick Y"
};
Input *Input::singleton = nullptr;
@@ -149,6 +95,9 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
+ ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action"), &Input::get_action_strength);
+ ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis);
+ ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
@@ -159,10 +108,6 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
- ClassDB::bind_method(D_METHOD("get_joy_button_string", "button_index"), &Input::get_joy_button_string);
- ClassDB::bind_method(D_METHOD("get_joy_button_index_from_string", "button"), &Input::get_joy_button_index_from_string);
- ClassDB::bind_method(D_METHOD("get_joy_axis_string", "axis_index"), &Input::get_joy_axis_string);
- ClassDB::bind_method(D_METHOD("get_joy_axis_index_from_string", "axis"), &Input::get_joy_axis_index_from_string);
ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL(500));
@@ -215,7 +160,9 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S
const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
String pf = p_function;
- if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength")) {
+ if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" ||
+ pf == "is_action_just_pressed" || pf == "is_action_just_released" ||
+ pf == "get_action_strength" || pf == "get_axis" || pf == "get_vector")) {
List<PropertyInfo> pinfo;
ProjectSettings::get_singleton()->get_property_list(&pinfo);
@@ -326,6 +273,46 @@ float Input::get_action_strength(const StringName &p_action) const {
return E->get().strength;
}
+float Input::get_action_raw_strength(const StringName &p_action) const {
+ const Map<StringName, Action>::Element *E = action_state.find(p_action);
+ if (!E) {
+ return 0.0f;
+ }
+
+ return E->get().raw_strength;
+}
+
+float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const {
+ return get_action_strength(p_positive_action) - get_action_strength(p_negative_action);
+}
+
+Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const {
+ Vector2 vector = Vector2(
+ get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x),
+ get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y));
+
+ if (p_deadzone < 0.0f) {
+ // If the deadzone isn't specified, get it from the average of the actions.
+ p_deadzone = (InputMap::get_singleton()->action_get_deadzone(p_positive_x) +
+ InputMap::get_singleton()->action_get_deadzone(p_negative_x) +
+ InputMap::get_singleton()->action_get_deadzone(p_positive_y) +
+ InputMap::get_singleton()->action_get_deadzone(p_negative_y)) /
+ 4;
+ }
+
+ // Circular length limiting and deadzone.
+ float length = vector.length();
+ if (length <= p_deadzone) {
+ return Vector2();
+ } else if (length > 1.0f) {
+ return vector / length;
+ } else {
+ // Inverse lerp length to map (p_deadzone, 1) to (0, 1).
+ return vector * (Math::inverse_lerp(p_deadzone, 1.0f, length) / length);
+ }
+ return vector;
+}
+
float Input::get_joy_axis(int p_device, int p_axis) const {
_THREAD_SAFE_METHOD_
int c = _combine_device(p_axis, p_device);
@@ -603,10 +590,12 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = p_event->is_action_pressed(E->key());
- action.strength = 0.f;
+ action.strength = 0.0f;
+ action.raw_strength = 0.0f;
action_state[E->key()] = action;
}
action_state[E->key()].strength = p_event->get_action_strength(E->key());
+ action_state[E->key()].raw_strength = p_event->get_action_raw_strength(E->key());
}
}
@@ -890,14 +879,6 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
return;
}
- if (p_value.value > joy.last_axis[p_axis]) {
- if (p_value.value < joy.last_axis[p_axis] + joy.filter) {
- return;
- }
- } else if (p_value.value > joy.last_axis[p_axis] - joy.filter) {
- return;
- }
-
//when changing direction quickly, insert fake event to release pending inputmap actions
float last = joy.last_axis[p_axis];
if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
@@ -1187,21 +1168,21 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, J
}
JoyButtonList Input::_get_output_button(String output) {
- for (int i = 0; _joy_buttons[i]; i++) {
+ for (int i = 0; i < JOY_BUTTON_SDL_MAX; i++) {
if (output == _joy_buttons[i]) {
return JoyButtonList(i);
}
}
- return JoyButtonList::JOY_INVALID_BUTTON;
+ return JoyButtonList::JOY_BUTTON_INVALID;
}
JoyAxisList Input::_get_output_axis(String output) {
- for (int i = 0; _joy_axes[i]; i++) {
+ for (int i = 0; i < JOY_AXIS_SDL_MAX; i++) {
if (output == _joy_axes[i]) {
return JoyAxisList(i);
}
}
- return JoyAxisList::JOY_INVALID_AXIS;
+ return JoyAxisList::JOY_AXIS_INVALID;
}
void Input::parse_mapping(String p_mapping) {
@@ -1261,16 +1242,16 @@ void Input::parse_mapping(String p_mapping) {
JoyButtonList output_button = _get_output_button(output);
JoyAxisList output_axis = _get_output_axis(output);
- ERR_CONTINUE_MSG(output_button == JOY_INVALID_BUTTON && output_axis == JOY_INVALID_AXIS,
+ ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID,
String(entry[idx] + "\nUnrecognised output string: " + output));
- ERR_CONTINUE_MSG(output_button != JOY_INVALID_BUTTON && output_axis != JOY_INVALID_AXIS,
+ ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID,
String("BUG: Output string matched both button and axis: " + output));
JoyBinding binding;
- if (output_button != JOY_INVALID_BUTTON) {
+ if (output_button != JOY_BUTTON_INVALID) {
binding.outputType = TYPE_BUTTON;
binding.output.button = output_button;
- } else if (output_axis != JOY_INVALID_AXIS) {
+ } else if (output_axis != JOY_AXIS_INVALID) {
binding.outputType = TYPE_AXIS;
binding.output.axis.axis = output_axis;
binding.output.axis.range = output_range;
@@ -1362,20 +1343,6 @@ Array Input::get_connected_joypads() {
return ret;
}
-String Input::get_joy_button_string(int p_button) {
- ERR_FAIL_INDEX_V(p_button, JOY_BUTTON_MAX, "Invalid button");
- return _joy_button_names[p_button];
-}
-
-int Input::get_joy_button_index_from_string(String p_button) {
- for (int i = 0; i < JOY_BUTTON_MAX; i++) {
- if (p_button == _joy_button_names[i]) {
- return i;
- }
- }
- ERR_FAIL_V(JOY_INVALID_BUTTON);
-}
-
int Input::get_unused_joy_id() {
for (int i = 0; i < JOYPADS_MAX; i++) {
if (!joy_names.has(i) || !joy_names[i].connected) {
@@ -1385,20 +1352,6 @@ int Input::get_unused_joy_id() {
return -1;
}
-String Input::get_joy_axis_string(int p_axis) {
- ERR_FAIL_INDEX_V(p_axis, JOY_AXIS_MAX, "Invalid axis");
- return _joy_axis_names[p_axis];
-}
-
-int Input::get_joy_axis_index_from_string(String p_axis) {
- for (int i = 0; i < JOY_AXIS_MAX; i++) {
- if (p_axis == _joy_axis_names[i]) {
- return i;
- }
- }
- ERR_FAIL_V(JOY_INVALID_AXIS);
-}
-
Input::Input() {
singleton = this;