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-rw-r--r--core/input/input.cpp29
1 files changed, 21 insertions, 8 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 6fd8aca01b..c5540f926d 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -91,6 +91,7 @@ Input::MouseMode Input::get_mouse_mode() const {
void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
+ ClassDB::bind_method(D_METHOD("is_physical_key_pressed", "keycode"), &Input::is_physical_key_pressed);
ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact_match"), &Input::is_action_pressed, DEFVAL(false));
@@ -102,7 +103,6 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
- ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &Input::is_joy_known);
ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
@@ -223,6 +223,11 @@ bool Input::is_key_pressed(Key p_keycode) const {
return keys_pressed.has(p_keycode);
}
+bool Input::is_physical_key_pressed(Key p_keycode) const {
+ _THREAD_SAFE_METHOD_
+ return physical_keys_pressed.has(p_keycode);
+}
+
bool Input::is_mouse_button_pressed(MouseButton p_button) const {
_THREAD_SAFE_METHOD_
return (mouse_button_mask & mouse_button_to_mask(p_button)) != MouseButton::NONE;
@@ -398,7 +403,7 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, S
if (p_connected) {
String uidname = p_guid;
- if (p_guid == "") {
+ if (p_guid.is_empty()) {
int uidlen = MIN(p_name.length(), 16);
for (int i = 0; i < uidlen; i++) {
uidname = uidname + _hex_str(p_name[i]);
@@ -465,6 +470,13 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
keys_pressed.erase(k->get_keycode());
}
}
+ if (k.is_valid() && !k->is_echo() && k->get_physical_keycode() != Key::NONE) {
+ if (k->is_pressed()) {
+ physical_keys_pressed.insert(k->get_physical_keycode());
+ } else {
+ physical_keys_pressed.erase(k->get_physical_keycode());
+ }
+ }
Ref<InputEventMouseButton> mb = p_event;
@@ -862,6 +874,7 @@ void Input::release_pressed_events() {
flush_buffered_events(); // this is needed to release actions strengths
keys_pressed.clear();
+ physical_keys_pressed.clear();
joy_buttons_pressed.clear();
_joy_axis.clear();
@@ -1236,7 +1249,7 @@ void Input::parse_mapping(String p_mapping) {
int idx = 1;
while (++idx < entry.size()) {
- if (entry[idx] == "") {
+ if (entry[idx].is_empty()) {
continue;
}
@@ -1337,7 +1350,7 @@ void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
void Input::remove_joy_mapping(String p_guid) {
for (int i = map_db.size() - 1; i >= 0; i--) {
if (p_guid == map_db[i].uid) {
- map_db.remove(i);
+ map_db.remove_at(i);
}
}
for (KeyValue<int, Joypad> &E : joy_names) {
@@ -1407,10 +1420,10 @@ Input::Input() {
// If defined, parse SDL_GAMECONTROLLERCONFIG for possible new mappings/overrides.
String env_mapping = OS::get_singleton()->get_environment("SDL_GAMECONTROLLERCONFIG");
- if (env_mapping != "") {
+ if (!env_mapping.is_empty()) {
Vector<String> entries = env_mapping.split("\n");
for (int i = 0; i < entries.size(); i++) {
- if (entries[i] == "") {
+ if (entries[i].is_empty()) {
continue;
}
parse_mapping(entries[i]);