diff options
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r-- | core/input/input.cpp | 43 |
1 files changed, 30 insertions, 13 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index 047aeb47fd..48e573626d 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -97,11 +97,11 @@ void Input::_bind_methods() { ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed); ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed); ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed); - ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed); - ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed); - ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released); - ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength); - ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action"), &Input::get_action_strength); + ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact"), &Input::is_action_pressed, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action", "exact"), &Input::is_action_just_pressed, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("is_action_just_released", "action", "exact"), &Input::is_action_just_released, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact"), &Input::get_action_strength, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action", "exact"), &Input::get_action_strength, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis); ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f)); ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false)); @@ -240,16 +240,20 @@ bool Input::is_joy_button_pressed(int p_device, int p_button) const { return joy_buttons_pressed.has(_combine_device(p_button, p_device)); } -bool Input::is_action_pressed(const StringName &p_action) const { - return action_state.has(p_action) && action_state[p_action].pressed; +bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const { + return action_state.has(p_action) && action_state[p_action].pressed && (p_exact ? action_state[p_action].exact : true); } -bool Input::is_action_just_pressed(const StringName &p_action) const { +bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const { const Map<StringName, Action>::Element *E = action_state.find(p_action); if (!E) { return false; } + if (p_exact && E->get().exact == false) { + return false; + } + if (Engine::get_singleton()->is_in_physics_frame()) { return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames(); } else { @@ -257,12 +261,16 @@ bool Input::is_action_just_pressed(const StringName &p_action) const { } } -bool Input::is_action_just_released(const StringName &p_action) const { +bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const { const Map<StringName, Action>::Element *E = action_state.find(p_action); if (!E) { return false; } + if (p_exact && E->get().exact == false) { + return false; + } + if (Engine::get_singleton()->is_in_physics_frame()) { return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames(); } else { @@ -270,21 +278,29 @@ bool Input::is_action_just_released(const StringName &p_action) const { } } -float Input::get_action_strength(const StringName &p_action) const { +float Input::get_action_strength(const StringName &p_action, bool p_exact) const { const Map<StringName, Action>::Element *E = action_state.find(p_action); if (!E) { return 0.0f; } + if (p_exact && E->get().exact == false) { + return 0.0f; + } + return E->get().strength; } -float Input::get_action_raw_strength(const StringName &p_action) const { +float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) const { const Map<StringName, Action>::Element *E = action_state.find(p_action); if (!E) { return 0.0f; } + if (p_exact && E->get().exact == false) { + return 0.0f; + } + return E->get().raw_strength; } @@ -590,14 +606,15 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) { if (InputMap::get_singleton()->event_is_action(p_event, E->key())) { - // Save the action's state - if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) { + // If not echo and action pressed state has changed + if (!p_event->is_echo() && is_action_pressed(E->key(), false) != p_event->is_action_pressed(E->key())) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); action.process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = p_event->is_action_pressed(E->key()); action.strength = 0.0f; action.raw_strength = 0.0f; + action.exact = InputMap::get_singleton()->event_is_action(p_event, E->key(), true); action_state[E->key()] = action; } action_state[E->key()].strength = p_event->get_action_strength(E->key()); |