diff options
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r-- | core/input/input.cpp | 43 |
1 files changed, 41 insertions, 2 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index 0afa004515..aa89facdd7 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -93,6 +93,7 @@ void Input::_bind_methods() { ClassDB::bind_method(D_METHOD("is_anything_pressed"), &Input::is_anything_pressed); ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed); ClassDB::bind_method(D_METHOD("is_physical_key_pressed", "keycode"), &Input::is_physical_key_pressed); + ClassDB::bind_method(D_METHOD("is_key_label_pressed", "keycode"), &Input::is_key_label_pressed); ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed); ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed); ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact_match"), &Input::is_action_pressed, DEFVAL(false)); @@ -250,6 +251,11 @@ bool Input::is_physical_key_pressed(Key p_keycode) const { return physical_keys_pressed.has(p_keycode); } +bool Input::is_key_label_pressed(Key p_keycode) const { + _THREAD_SAFE_METHOD_ + return key_label_pressed.has(p_keycode); +} + bool Input::is_mouse_button_pressed(MouseButton p_button) const { _THREAD_SAFE_METHOD_ return mouse_button_mask.has_flag(mouse_button_to_mask(p_button)); @@ -343,8 +349,8 @@ float Input::get_axis(const StringName &p_negative_action, const StringName &p_p Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const { Vector2 vector = Vector2( - get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x), - get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y)); + get_action_strength(p_positive_x) - get_action_strength(p_negative_x), + get_action_strength(p_positive_y) - get_action_strength(p_negative_y)); if (p_deadzone < 0.0f) { // If the deadzone isn't specified, get it from the average of the actions. @@ -499,6 +505,13 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em physical_keys_pressed.erase(k->get_physical_keycode()); } } + if (k.is_valid() && !k->is_echo() && k->get_key_label() != Key::NONE) { + if (k->is_pressed()) { + key_label_pressed.insert(k->get_key_label()); + } else { + key_label_pressed.erase(k->get_key_label()); + } + } Ref<InputEventMouseButton> mb = p_event; @@ -878,6 +891,31 @@ void Input::parse_input_event(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); +#ifdef DEBUG_ENABLED + uint64_t curr_frame = Engine::get_singleton()->get_process_frames(); + if (curr_frame != last_parsed_frame) { + frame_parsed_events.clear(); + last_parsed_frame = curr_frame; + frame_parsed_events.insert(p_event); + } else if (frame_parsed_events.has(p_event)) { + // It would be technically safe to send the same event in cases such as: + // - After an explicit flush. + // - In platforms using buffering when agile flushing is enabled, after one of the mid-frame flushes. + // - If platform doesn't use buffering and event accumulation is disabled. + // - If platform doesn't use buffering and the event type is not accumulable. + // However, it wouldn't be reasonable to ask users to remember the full ruleset and be aware at all times + // of the possibilites of the target platform, project settings and engine internals, which may change + // without prior notice. + // Therefore, the guideline is, "don't send the same event object more than once per frame". + WARN_PRINT_ONCE( + "An input event object is being parsed more than once in the same frame, which is unsafe.\n" + "If you are generating events in a script, you have to instantiate a new event instead of sending the same one more than once, unless the original one was sent on an earlier frame.\n" + "You can call duplicate() on the event to get a new instance with identical values."); + } else { + frame_parsed_events.insert(p_event); + } +#endif + if (use_accumulated_input) { if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) { buffered_events.push_back(p_event); @@ -919,6 +957,7 @@ void Input::release_pressed_events() { keys_pressed.clear(); physical_keys_pressed.clear(); + key_label_pressed.clear(); joy_buttons_pressed.clear(); _joy_axis.clear(); |