diff options
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r-- | core/input/input.cpp | 51 |
1 files changed, 49 insertions, 2 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index ee66bf94cb..a408cd674b 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -149,6 +149,9 @@ void Input::_bind_methods() { ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed); ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released); ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength); + ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action"), &Input::get_action_strength); + ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis); + ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f)); ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping); ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed); @@ -215,7 +218,9 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; String pf = p_function; - if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength")) { + if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || + pf == "is_action_just_pressed" || pf == "is_action_just_released" || + pf == "get_action_strength" || pf == "get_axis" || pf == "get_vector")) { List<PropertyInfo> pinfo; ProjectSettings::get_singleton()->get_property_list(&pinfo); @@ -326,6 +331,46 @@ float Input::get_action_strength(const StringName &p_action) const { return E->get().strength; } +float Input::get_action_raw_strength(const StringName &p_action) const { + const Map<StringName, Action>::Element *E = action_state.find(p_action); + if (!E) { + return 0.0f; + } + + return E->get().raw_strength; +} + +float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const { + return get_action_strength(p_positive_action) - get_action_strength(p_negative_action); +} + +Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const { + Vector2 vector = Vector2( + get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x), + get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y)); + + if (p_deadzone < 0.0f) { + // If the deadzone isn't specified, get it from the average of the actions. + p_deadzone = (InputMap::get_singleton()->action_get_deadzone(p_positive_x) + + InputMap::get_singleton()->action_get_deadzone(p_negative_x) + + InputMap::get_singleton()->action_get_deadzone(p_positive_y) + + InputMap::get_singleton()->action_get_deadzone(p_negative_y)) / + 4; + } + + // Circular length limiting and deadzone. + float length = vector.length(); + if (length <= p_deadzone) { + return Vector2(); + } else if (length > 1.0f) { + return vector / length; + } else { + // Inverse lerp length to map (p_deadzone, 1) to (0, 1). + return vector * (Math::inverse_lerp(p_deadzone, 1.0f, length) / length); + } + return vector; +} + float Input::get_joy_axis(int p_device, int p_axis) const { _THREAD_SAFE_METHOD_ int c = _combine_device(p_axis, p_device); @@ -603,10 +648,12 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em action.physics_frame = Engine::get_singleton()->get_physics_frames(); action.idle_frame = Engine::get_singleton()->get_idle_frames(); action.pressed = p_event->is_action_pressed(E->key()); - action.strength = 0.f; + action.strength = 0.0f; + action.raw_strength = 0.0f; action_state[E->key()] = action; } action_state[E->key()].strength = p_event->get_action_strength(E->key()); + action_state[E->key()].raw_strength = p_event->get_action_raw_strength(E->key()); } } |