diff options
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r-- | core/input/input.cpp | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index 38a71994d8..a9921f791a 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -129,7 +129,6 @@ Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr; void (*Input::set_custom_mouse_cursor_func)(const RES &, Input::CursorShape, const Vector2 &) = nullptr; Input *Input::get_singleton() { - return singleton; } @@ -139,12 +138,10 @@ void Input::set_mouse_mode(MouseMode p_mode) { } Input::MouseMode Input::get_mouse_mode() const { - return get_mouse_mode_func(); } void Input::_bind_methods() { - ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed); ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed); ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed); @@ -219,7 +216,6 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S String pf = p_function; if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength")) { - List<PropertyInfo> pinfo; ProjectSettings::get_singleton()->get_property_list(&pinfo); @@ -237,7 +233,6 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S } void Input::SpeedTrack::update(const Vector2 &p_delta_p) { - uint64_t tick = OS::get_singleton()->get_ticks_usec(); uint32_t tdiff = tick - last_tick; float delta_t = tdiff / 1000000.0; @@ -250,7 +245,6 @@ void Input::SpeedTrack::update(const Vector2 &p_delta_p) { accum_t = max_ref_frame * 10; while (accum_t >= min_ref_frame) { - float slice_t = min_ref_frame / accum_t; Vector2 slice = accum * slice_t; accum = accum - slice; @@ -267,42 +261,35 @@ void Input::SpeedTrack::reset() { } Input::SpeedTrack::SpeedTrack() { - min_ref_frame = 0.1; max_ref_frame = 0.3; reset(); } bool Input::is_key_pressed(int p_keycode) const { - _THREAD_SAFE_METHOD_ return keys_pressed.has(p_keycode); } bool Input::is_mouse_button_pressed(int p_button) const { - _THREAD_SAFE_METHOD_ return (mouse_button_mask & (1 << (p_button - 1))) != 0; } static int _combine_device(int p_value, int p_device) { - return p_value | (p_device << 20); } bool Input::is_joy_button_pressed(int p_device, int p_button) const { - _THREAD_SAFE_METHOD_ return joy_buttons_pressed.has(_combine_device(p_button, p_device)); } bool Input::is_action_pressed(const StringName &p_action) const { - return action_state.has(p_action) && action_state[p_action].pressed; } bool Input::is_action_just_pressed(const StringName &p_action) const { - const Map<StringName, Action>::Element *E = action_state.find(p_action); if (!E) return false; @@ -315,7 +302,6 @@ bool Input::is_action_just_pressed(const StringName &p_action) const { } bool Input::is_action_just_released(const StringName &p_action) const { - const Map<StringName, Action>::Element *E = action_state.find(p_action); if (!E) return false; @@ -336,7 +322,6 @@ float Input::get_action_strength(const StringName &p_action) const { } float Input::get_joy_axis(int p_device, int p_axis) const { - _THREAD_SAFE_METHOD_ int c = _combine_device(p_axis, p_device); if (_joy_axis.has(c)) { @@ -347,7 +332,6 @@ float Input::get_joy_axis(int p_device, int p_axis) const { } String Input::get_joy_name(int p_idx) { - _THREAD_SAFE_METHOD_ return joy_names[p_idx].name; }; @@ -377,7 +361,6 @@ float Input::get_joy_vibration_duration(int p_device) { } static String _hex_str(uint8_t p_byte) { - static const char *dict = "0123456789abcdef"; char ret[3]; ret[2] = 0; @@ -389,14 +372,12 @@ static String _hex_str(uint8_t p_byte) { }; void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) { - _THREAD_SAFE_METHOD_ Joypad js; js.name = p_connected ? p_name : ""; js.uid = p_connected ? p_guid : ""; if (p_connected) { - String uidname = p_guid; if (p_guid == "") { int uidlen = MIN(p_name.length(), 16); @@ -430,36 +411,30 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, S }; Vector3 Input::get_gravity() const { - _THREAD_SAFE_METHOD_ return gravity; } Vector3 Input::get_accelerometer() const { - _THREAD_SAFE_METHOD_ return accelerometer; } Vector3 Input::get_magnetometer() const { - _THREAD_SAFE_METHOD_ return magnetometer; } Vector3 Input::get_gyroscope() const { - _THREAD_SAFE_METHOD_ return gyroscope; } void Input::parse_input_event(const Ref<InputEvent> &p_event) { - _parse_input_event_impl(p_event, false); } void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) { - // Notes on mouse-touch emulation: // - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects // as true mouse events. The only difference is the situation is flagged as emulated so they are not @@ -480,7 +455,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->is_pressed()) { mouse_button_mask |= (1 << (mb->get_button_index() - 1)); } else { @@ -504,7 +478,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid()) { - Point2 pos = mm->get_global_position(); if (mouse_pos != pos) { set_mouse_position(pos); @@ -525,7 +498,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em Ref<InputEventScreenTouch> st = p_event; if (st.is_valid()) { - if (st->is_pressed()) { SpeedTrack &track = touch_speed_track[st->get_index()]; track.reset(); @@ -536,7 +508,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em } if (emulate_mouse_from_touch) { - bool translate = false; if (st->is_pressed()) { if (mouse_from_touch_index == -1) { @@ -573,13 +544,11 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em Ref<InputEventScreenDrag> sd = p_event; if (sd.is_valid()) { - SpeedTrack &track = touch_speed_track[sd->get_index()]; track.update(sd->get_relative()); sd->set_speed(track.speed); if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) { - Ref<InputEventMouseMotion> motion_event; motion_event.instance(); @@ -597,7 +566,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em Ref<InputEventJoypadButton> jb = p_event; if (jb.is_valid()) { - int c = _combine_device(jb->get_button_index(), jb->get_device()); if (jb->is_pressed()) @@ -615,7 +583,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em Ref<InputEventGesture> ge = p_event; if (ge.is_valid()) { - if (event_dispatch_function) { event_dispatch_function(ge); } @@ -623,7 +590,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) { if (InputMap::get_singleton()->event_is_action(p_event, E->key())) { - // Save the action's state if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) { Action action; @@ -642,7 +608,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em } void Input::set_joy_axis(int p_device, int p_axis, float p_value) { - _THREAD_SAFE_METHOD_ int c = _combine_device(p_axis, p_device); _joy_axis[c] = p_value; @@ -676,50 +641,42 @@ void Input::vibrate_handheld(int p_duration_ms) { } void Input::set_gravity(const Vector3 &p_gravity) { - _THREAD_SAFE_METHOD_ gravity = p_gravity; } void Input::set_accelerometer(const Vector3 &p_accel) { - _THREAD_SAFE_METHOD_ accelerometer = p_accel; } void Input::set_magnetometer(const Vector3 &p_magnetometer) { - _THREAD_SAFE_METHOD_ magnetometer = p_magnetometer; } void Input::set_gyroscope(const Vector3 &p_gyroscope) { - _THREAD_SAFE_METHOD_ gyroscope = p_gyroscope; } void Input::set_mouse_position(const Point2 &p_posf) { - mouse_speed_track.update(p_posf - mouse_pos); mouse_pos = p_posf; } Point2 Input::get_mouse_position() const { - return mouse_pos; } Point2 Input::get_last_mouse_speed() const { - return mouse_speed_track.speed; } int Input::get_mouse_button_mask() const { - return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state(); } @@ -728,7 +685,6 @@ void Input::warp_mouse_position(const Vector2 &p_to) { } Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) { - // The relative distance reported for the next event after a warp is in the boundaries of the // size of the rect on that axis, but it may be greater, in which case there's not problem as fmod() // will warp it, but if the pointer has moved in the opposite direction between the pointer relocation @@ -757,7 +713,6 @@ void Input::iteration(float p_step) { } void Input::action_press(const StringName &p_action, float p_strength) { - Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); @@ -769,7 +724,6 @@ void Input::action_press(const StringName &p_action, float p_strength) { } void Input::action_release(const StringName &p_action) { - Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); @@ -781,19 +735,16 @@ void Input::action_release(const StringName &p_action) { } void Input::set_emulate_touch_from_mouse(bool p_emulate) { - emulate_touch_from_mouse = p_emulate; } bool Input::is_emulating_touch_from_mouse() const { - return emulate_touch_from_mouse; } // Calling this whenever the game window is focused helps unstucking the "touch mouse" // if the OS or its abstraction class hasn't properly reported that touch pointers raised void Input::ensure_touch_mouse_raised() { - if (mouse_from_touch_index != -1) { mouse_from_touch_index = -1; @@ -812,22 +763,18 @@ void Input::ensure_touch_mouse_raised() { } void Input::set_emulate_mouse_from_touch(bool p_emulate) { - emulate_mouse_from_touch = p_emulate; } bool Input::is_emulating_mouse_from_touch() const { - return emulate_mouse_from_touch; } Input::CursorShape Input::get_default_cursor_shape() const { - return default_shape; } void Input::set_default_cursor_shape(CursorShape p_shape) { - if (default_shape == p_shape) return; @@ -842,7 +789,6 @@ void Input::set_default_cursor_shape(CursorShape p_shape) { } Input::CursorShape Input::get_current_cursor_shape() const { - return get_current_cursor_shape_func(); } @@ -867,7 +813,6 @@ void Input::accumulate_input_event(const Ref<InputEvent> &p_event) { accumulated_events.push_back(p_event); } void Input::flush_accumulated_events() { - while (accumulated_events.front()) { parse_input_event(accumulated_events.front()->get()); accumulated_events.pop_front(); @@ -875,12 +820,10 @@ void Input::flush_accumulated_events() { } void Input::set_use_accumulated_input(bool p_enable) { - use_accumulated_input = p_enable; } void Input::release_pressed_events() { - flush_accumulated_events(); // this is needed to release actions strengths keys_pressed.clear(); @@ -898,7 +841,6 @@ void Input::set_event_dispatch_function(EventDispatchFunc p_function) { } void Input::joy_button(int p_device, int p_button, bool p_pressed) { - _THREAD_SAFE_METHOD_; Joypad &joy = joy_names[p_device]; //printf("got button %i, mapping is %i\n", p_button, joy.mapping); @@ -925,7 +867,6 @@ void Input::joy_button(int p_device, int p_button, bool p_pressed) { } void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) { - _THREAD_SAFE_METHOD_; ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX); @@ -937,13 +878,10 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) { } if (p_value.value > joy.last_axis[p_axis]) { - if (p_value.value < joy.last_axis[p_axis] + joy.filter) { - return; } } else if (p_value.value > joy.last_axis[p_axis] - joy.filter) { - return; } @@ -972,7 +910,6 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) { JoyEvent map = _get_mapped_axis_event(map_db[joy.mapping], p_axis, p_value); if (map.type == TYPE_BUTTON) { - if (map.index == JOY_BUTTON_DPAD_UP || map.index == JOY_BUTTON_DPAD_DOWN) { bool pressed = p_value.value != 0.0f; int button = p_value.value < 0 ? JOY_BUTTON_DPAD_UP : JOY_BUTTON_DPAD_DOWN; @@ -1023,7 +960,6 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) { } if (map.type == TYPE_AXIS) { - _axis_event(p_device, map.index, map.value); return; } @@ -1031,7 +967,6 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) { } void Input::joy_hat(int p_device, int p_val) { - _THREAD_SAFE_METHOD_; const Joypad &joy = joy_names[p_device]; @@ -1077,7 +1012,6 @@ void Input::joy_hat(int p_device, int p_val) { } void Input::_button_event(int p_device, int p_index, bool p_pressed) { - Ref<InputEventJoypadButton> ievent; ievent.instance(); ievent->set_device(p_device); @@ -1088,7 +1022,6 @@ void Input::_button_event(int p_device, int p_index, bool p_pressed) { } void Input::_axis_event(int p_device, int p_axis, float p_value) { - Ref<InputEventJoypadMotion> ievent; ievent.instance(); ievent->set_device(p_device); @@ -1099,7 +1032,6 @@ void Input::_axis_event(int p_device, int p_axis, float p_value) { }; Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, int p_button) { - JoyEvent event; event.type = TYPE_MAX; @@ -1123,7 +1055,6 @@ Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, } Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, int p_axis, const JoyAxis &p_value) { - JoyEvent event; event.type = TYPE_MAX; @@ -1180,11 +1111,9 @@ Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, i } void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, JoyEvent r_events[]) { - for (int i = 0; i < mapping.bindings.size(); i++) { const JoyBinding binding = mapping.bindings[i]; if (binding.inputType == TYPE_HAT && binding.input.hat.hat == p_hat) { - int index; switch (binding.input.hat.hat_mask) { case HAT_MASK_UP: @@ -1220,7 +1149,6 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, J } JoyButtonList Input::_get_output_button(String output) { - for (int i = 0; _joy_buttons[i]; i++) { if (output == _joy_buttons[i]) return JoyButtonList(i); @@ -1229,7 +1157,6 @@ JoyButtonList Input::_get_output_button(String output) { } JoyAxisList Input::_get_output_axis(String output) { - for (int i = 0; _joy_axes[i]; i++) { if (output == _joy_axes[i]) return JoyAxisList(i); @@ -1238,7 +1165,6 @@ JoyAxisList Input::_get_output_axis(String output) { } void Input::parse_mapping(String p_mapping) { - _THREAD_SAFE_METHOD_; JoyDeviceMapping mapping; @@ -1255,7 +1181,6 @@ void Input::parse_mapping(String p_mapping) { int idx = 1; while (++idx < entry.size()) { - if (entry[idx] == "") continue; @@ -1361,7 +1286,6 @@ void Input::remove_joy_mapping(String p_guid) { } void Input::set_fallback_mapping(String p_guid) { - for (int i = 0; i < map_db.size(); i++) { if (map_db[i].uid == p_guid) { fallback_mapping = i; @@ -1431,7 +1355,6 @@ int Input::get_joy_axis_index_from_string(String p_axis) { } Input::Input() { - singleton = this; // Parse default mappings. |