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-rw-r--r--core/input/SCsub16
1 files changed, 12 insertions, 4 deletions
diff --git a/core/input/SCsub b/core/input/SCsub
index f1660932e5..d46e52a347 100644
--- a/core/input/SCsub
+++ b/core/input/SCsub
@@ -1,20 +1,28 @@
#!/usr/bin/env python
-Import('env')
+Import("env")
from platform_methods import run_in_subprocess
import input_builders
# Order matters here. Higher index controller database files write on top of lower index database files.
-controller_databases = ["#core/input/gamecontrollerdb_204.txt", "#core/input/gamecontrollerdb_205.txt", "#core/input/gamecontrollerdb.txt", "#core/input/godotcontrollerdb.txt"]
+controller_databases = [
+ "#core/input/gamecontrollerdb_204.txt",
+ "#core/input/gamecontrollerdb_205.txt",
+ "#core/input/gamecontrollerdb.txt",
+ "#core/input/godotcontrollerdb.txt",
+]
env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases)
-env.CommandNoCache("#core/input/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(input_builders.make_default_controller_mappings))
+env.CommandNoCache(
+ "#core/input/default_controller_mappings.gen.cpp",
+ controller_databases,
+ run_in_subprocess(input_builders.make_default_controller_mappings),
+)
env.add_source_files(env.core_sources, "*.cpp")
# Don't warn about duplicate entry here, we need it registered manually for first build,
# even if later builds will pick it up twice due to above *.cpp globbing.
env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False)
-