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-rw-r--r--core/input/SCsub14
1 files changed, 5 insertions, 9 deletions
diff --git a/core/input/SCsub b/core/input/SCsub
index 740398b266..b12bf561de 100644
--- a/core/input/SCsub
+++ b/core/input/SCsub
@@ -7,19 +7,15 @@ import input_builders
# Order matters here. Higher index controller database files write on top of lower index database files.
controller_databases = [
- "#core/input/gamecontrollerdb.txt",
- "#core/input/godotcontrollerdb.txt",
+ "gamecontrollerdb.txt",
+ "godotcontrollerdb.txt",
]
-env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases)
-env.CommandNoCache(
- "#core/input/default_controller_mappings.gen.cpp",
+gensource = env.CommandNoCache(
+ "default_controller_mappings.gen.cpp",
controller_databases,
env.Run(input_builders.make_default_controller_mappings, "Generating default controller mappings."),
)
env.add_source_files(env.core_sources, "*.cpp")
-
-# Don't warn about duplicate entry here, we need it registered manually for first build,
-# even if later builds will pick it up twice due to above *.cpp globbing.
-env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False)
+env.add_source_files(env.core_sources, gensource)