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-rw-r--r--core/func_ref.cpp22
1 files changed, 17 insertions, 5 deletions
diff --git a/core/func_ref.cpp b/core/func_ref.cpp
index c707f1c4cb..3d03137d09 100644
--- a/core/func_ref.cpp
+++ b/core/func_ref.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,11 +51,23 @@ void FuncRef::set_instance(Object *p_obj) {
ERR_FAIL_NULL(p_obj);
id = p_obj->get_instance_id();
}
+
void FuncRef::set_function(const StringName &p_func) {
function = p_func;
}
+bool FuncRef::is_valid() const {
+ if (id == 0)
+ return false;
+
+ Object *obj = ObjectDB::get_instance(id);
+ if (!obj)
+ return false;
+
+ return obj->has_method(function);
+}
+
void FuncRef::_bind_methods() {
{
@@ -67,9 +79,9 @@ void FuncRef::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_instance", "instance"), &FuncRef::set_instance);
ClassDB::bind_method(D_METHOD("set_function", "name"), &FuncRef::set_function);
+ ClassDB::bind_method(D_METHOD("is_valid"), &FuncRef::is_valid);
}
-FuncRef::FuncRef() {
-
- id = 0;
+FuncRef::FuncRef() :
+ id(0) {
}