summaryrefslogtreecommitdiff
path: root/core/engine.h
diff options
context:
space:
mode:
Diffstat (limited to 'core/engine.h')
-rw-r--r--core/engine.h88
1 files changed, 88 insertions, 0 deletions
diff --git a/core/engine.h b/core/engine.h
new file mode 100644
index 0000000000..9af4219a68
--- /dev/null
+++ b/core/engine.h
@@ -0,0 +1,88 @@
+/*************************************************************************/
+/* engine.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ENGINE_H
+#define ENGINE_H
+
+#include "ustring.h"
+#include "list.h"
+#include "vector.h"
+#include "os/main_loop.h"
+
+class Engine {
+
+friend class Main;
+
+ String _custom_level;
+ uint64_t frames_drawn;
+ uint32_t _frame_delay;
+
+ int ips;
+ float _fps;
+ int _target_fps;
+ float _time_scale;
+ bool _pixel_snap;
+ uint64_t _fixed_frames;
+ uint64_t _idle_frames;
+ bool _in_fixed;
+
+ static Engine *singleton;
+public:
+
+ static Engine *get_singleton();
+
+ virtual void set_iterations_per_second(int p_ips);
+ virtual int get_iterations_per_second() const;
+
+ virtual void set_target_fps(int p_fps);
+ virtual float get_target_fps() const;
+
+ virtual float get_frames_per_second() const { return _fps; }
+
+ String get_custom_level() const { return _custom_level; }
+
+ uint64_t get_frames_drawn();
+
+ uint64_t get_fixed_frames() const { return _fixed_frames; }
+ uint64_t get_idle_frames() const { return _idle_frames; }
+ bool is_in_fixed_frame() const { return _in_fixed; }
+
+ void set_time_scale(float p_scale);
+ float get_time_scale() const;
+
+ void set_frame_delay(uint32_t p_msec);
+ uint32_t get_frame_delay() const;
+
+ _FORCE_INLINE_ bool get_use_pixel_snap() const { return _pixel_snap; }
+
+ Dictionary get_version_info() const;
+
+ Engine();
+};
+
+#endif // ENGINE_H