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+/*************************************************************************/
+/* engine.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "engine.h"
+
+#include "version.h"
+
+void Engine::set_iterations_per_second(int p_ips) {
+
+ ips=p_ips;
+}
+int Engine::get_iterations_per_second() const {
+
+ return ips;
+}
+
+void Engine::set_target_fps(int p_fps) {
+ _target_fps=p_fps>0? p_fps : 0;
+}
+
+float Engine::get_target_fps() const {
+ return _target_fps;
+}
+
+uint64_t Engine::get_frames_drawn() {
+
+ return frames_drawn;
+}
+
+void Engine::set_frame_delay(uint32_t p_msec) {
+
+ _frame_delay=p_msec;
+}
+
+uint32_t Engine::get_frame_delay() const {
+
+ return _frame_delay;
+}
+
+void Engine::set_time_scale(float p_scale) {
+
+ _time_scale=p_scale;
+}
+
+float Engine::get_time_scale() const {
+
+ return _time_scale;
+}
+
+Dictionary Engine::get_version_info() const {
+
+ Dictionary dict;
+ dict["major"] = VERSION_MAJOR;
+ dict["minor"] = VERSION_MINOR;
+ #ifdef VERSION_PATCH
+ dict["patch"] = VERSION_PATCH;
+ #else
+ dict["patch"] = 0;
+ #endif
+ dict["status"] = _MKSTR(VERSION_STATUS);
+ dict["revision"] = _MKSTR(VERSION_REVISION);
+ dict["year"] = VERSION_YEAR;
+
+ String stringver = String(dict["major"]) + "." + String(dict["minor"]);
+ if ((int)dict["patch"] != 0)
+ stringver += "." + String(dict["patch"]);
+ stringver += "-" + String(dict["status"]) + " (" + String(dict["revision"]) + ")";
+ dict["string"] = stringver;
+
+ return dict;
+}
+
+
+Engine *Engine::singleton=NULL;
+
+Engine *Engine::get_singleton() {
+ return singleton;
+}
+
+Engine::Engine()
+{
+
+ singleton=this;
+ frames_drawn=0;
+ ips=60;
+ _frame_delay=0;
+ _fps=1;
+ _target_fps=0;
+ _time_scale=1.0;
+ _pixel_snap=false;
+ _fixed_frames=0;
+ _idle_frames=0;
+ _in_fixed=false;
+}