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-rw-r--r--core/debugger/debugger_marshalls.cpp16
-rw-r--r--core/debugger/debugger_marshalls.h24
-rw-r--r--core/debugger/engine_debugger.cpp24
-rw-r--r--core/debugger/engine_debugger.h28
-rw-r--r--core/debugger/local_debugger.cpp46
-rw-r--r--core/debugger/local_debugger.h8
-rw-r--r--core/debugger/remote_debugger.cpp58
-rw-r--r--core/debugger/remote_debugger.h12
-rw-r--r--core/debugger/remote_debugger_peer.cpp29
-rw-r--r--core/debugger/remote_debugger_peer.h12
-rw-r--r--core/debugger/script_debugger.cpp4
-rw-r--r--core/debugger/script_debugger.h14
12 files changed, 140 insertions, 135 deletions
diff --git a/core/debugger/debugger_marshalls.cpp b/core/debugger/debugger_marshalls.cpp
index 3f949b0ae1..2353a6ebf8 100644
--- a/core/debugger/debugger_marshalls.cpp
+++ b/core/debugger/debugger_marshalls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,11 +40,11 @@ Array DebuggerMarshalls::ResourceUsage::serialize() {
Array arr;
arr.push_back(infos.size() * 4);
- for (List<ResourceInfo>::Element *E = infos.front(); E; E = E->next()) {
- arr.push_back(E->get().path);
- arr.push_back(E->get().format);
- arr.push_back(E->get().type);
- arr.push_back(E->get().vram);
+ for (const ResourceInfo &E : infos) {
+ arr.push_back(E.path);
+ arr.push_back(E.format);
+ arr.push_back(E.type);
+ arr.push_back(E.vram);
}
return arr;
}
@@ -171,7 +171,7 @@ bool DebuggerMarshalls::ServersProfilerFrame::deserialize(const Array &p_arr) {
}
servers.push_back(si);
}
- CHECK_SIZE(p_arr, idx + 3, "ServersProfilerFrame");
+ CHECK_SIZE(p_arr, idx + 1, "ServersProfilerFrame");
int func_size = p_arr[idx];
idx += 1;
CHECK_SIZE(p_arr, idx + func_size, "ServersProfilerFrame");
diff --git a/core/debugger/debugger_marshalls.h b/core/debugger/debugger_marshalls.h
index 7b7f4ac4b5..98ad2b98d1 100644
--- a/core/debugger/debugger_marshalls.h
+++ b/core/debugger/debugger_marshalls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef DEBUGGER_MARSHARLLS_H
#define DEBUGGER_MARSHARLLS_H
-#include "core/script_language.h"
+#include "core/object/script_language.h"
#include "servers/rendering_server.h"
struct DebuggerMarshalls {
@@ -83,14 +83,14 @@ struct DebuggerMarshalls {
StringName name;
int sig_id = -1;
int call_count = 0;
- float self_time = 0;
- float total_time = 0;
+ double self_time = 0;
+ double total_time = 0;
};
// Servers profiler
struct ServerFunctionInfo {
StringName name;
- float time = 0;
+ double time = 0;
};
struct ServerInfo {
@@ -100,11 +100,11 @@ struct DebuggerMarshalls {
struct ServersProfilerFrame {
int frame_number = 0;
- float frame_time = 0;
- float idle_time = 0;
- float physics_time = 0;
- float physics_frame_time = 0;
- float script_time = 0;
+ double frame_time = 0;
+ double idle_time = 0;
+ double physics_time = 0;
+ double physics_frame_time = 0;
+ double script_time = 0;
List<ServerInfo> servers;
Vector<ScriptFunctionInfo> script_functions;
@@ -148,7 +148,7 @@ struct DebuggerMarshalls {
// Visual Profiler
struct VisualProfilerFrame {
- uint64_t frame_number;
+ uint64_t frame_number = 0;
Vector<RS::FrameProfileArea> areas;
Array serialize();
diff --git a/core/debugger/engine_debugger.cpp b/core/debugger/engine_debugger.cpp
index 4bf31aa55f..059025aa8f 100644
--- a/core/debugger/engine_debugger.cpp
+++ b/core/debugger/engine_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -117,25 +117,25 @@ void EngineDebugger::line_poll() {
poll_every++;
}
-void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, uint64_t p_physics_ticks, float p_physics_frame_time) {
+void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, double p_physics_frame_time) {
frame_time = USEC_TO_SEC(p_frame_ticks);
- idle_time = USEC_TO_SEC(p_idle_ticks);
+ process_time = USEC_TO_SEC(p_process_ticks);
physics_time = USEC_TO_SEC(p_physics_ticks);
physics_frame_time = p_physics_frame_time;
// Notify tick to running profilers
- for (Map<StringName, Profiler>::Element *E = profilers.front(); E; E = E->next()) {
- Profiler &p = E->get();
+ for (KeyValue<StringName, Profiler> &E : profilers) {
+ Profiler &p = E.value;
if (!p.active || !p.tick) {
continue;
}
- p.tick(p.data, frame_time, idle_time, physics_time, physics_frame_time);
+ p.tick(p.data, frame_time, process_time, physics_time, physics_frame_time);
}
singleton->poll_events(true);
}
void EngineDebugger::initialize(const String &p_uri, bool p_skip_breakpoints, Vector<String> p_breakpoints) {
register_uri_handler("tcp://", RemoteDebuggerPeerTCP::create); // TCP is the default protocol. Platforms/modules can add more.
- if (p_uri.empty()) {
+ if (p_uri.is_empty()) {
return;
}
if (p_uri == "local://") {
@@ -179,9 +179,9 @@ void EngineDebugger::initialize(const String &p_uri, bool p_skip_breakpoints, Ve
void EngineDebugger::deinitialize() {
if (singleton) {
// Stop all profilers
- for (Map<StringName, Profiler>::Element *E = profilers.front(); E; E = E->next()) {
- if (E->get().active) {
- singleton->profiler_enable(E->key(), false);
+ for (const KeyValue<StringName, Profiler> &E : profilers) {
+ if (E.value.active) {
+ singleton->profiler_enable(E.key, false);
}
}
@@ -192,7 +192,7 @@ void EngineDebugger::deinitialize() {
singleton = nullptr;
}
- // Clear profilers/captuers/protocol handlers.
+ // Clear profilers/captures/protocol handlers.
profilers.clear();
captures.clear();
protocols.clear();
diff --git a/core/debugger/engine_debugger.h b/core/debugger/engine_debugger.h
index 8d5ebb2394..22c6ef943e 100644
--- a/core/debugger/engine_debugger.h
+++ b/core/debugger/engine_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,12 +31,12 @@
#ifndef ENGINE_DEBUGGER_H
#define ENGINE_DEBUGGER_H
-#include "core/array.h"
-#include "core/map.h"
-#include "core/string_name.h"
-#include "core/ustring.h"
-#include "core/variant.h"
-#include "core/vector.h"
+#include "core/string/string_name.h"
+#include "core/string/ustring.h"
+#include "core/templates/map.h"
+#include "core/templates/vector.h"
+#include "core/variant/array.h"
+#include "core/variant/variant.h"
class RemoteDebuggerPeer;
class ScriptDebugger;
@@ -44,7 +44,7 @@ class ScriptDebugger;
class EngineDebugger {
public:
typedef void (*ProfilingToggle)(void *p_user, bool p_enable, const Array &p_opts);
- typedef void (*ProfilingTick)(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
+ typedef void (*ProfilingTick)(void *p_user, double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
typedef void (*ProfilingAdd)(void *p_user, const Array &p_arr);
typedef Error (*CaptureFunc)(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
@@ -85,10 +85,10 @@ public:
};
private:
- float frame_time = 0.0;
- float idle_time = 0.0;
- float physics_time = 0.0;
- float physics_frame_time = 0.0;
+ double frame_time = 0.0;
+ double process_time = 0.0;
+ double physics_time = 0.0;
+ double physics_frame_time = 0.0;
uint32_t poll_every = 0;
@@ -120,7 +120,7 @@ public:
static void register_uri_handler(const String &p_protocol, CreatePeerFunc p_func);
- void iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, uint64_t p_physics_ticks, float p_physics_frame_time);
+ void iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, double p_physics_frame_time);
void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
Error capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured);
diff --git a/core/debugger/local_debugger.cpp b/core/debugger/local_debugger.cpp
index 876be79418..f7e56351b0 100644
--- a/core/debugger/local_debugger.cpp
+++ b/core/debugger/local_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,7 @@ struct LocalDebugger::ScriptsProfiler {
}
};
- float frame_time = 0;
+ double frame_time = 0;
uint64_t idle_accum = 0;
Vector<ScriptLanguage::ProfilingInfo> pinfo;
@@ -61,7 +61,7 @@ struct LocalDebugger::ScriptsProfiler {
}
}
- void tick(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
+ void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
frame_time = p_frame_time;
_print_frame_data(false);
}
@@ -92,8 +92,8 @@ struct LocalDebugger::ScriptsProfiler {
for (int i = 0; i < ofs; i++) {
script_time_us += pinfo[i].self_time;
}
- float script_time = USEC_TO_SEC(script_time_us);
- float total_time = p_accumulated ? script_time : frame_time;
+ double script_time = USEC_TO_SEC(script_time_us);
+ double total_time = p_accumulated ? script_time : frame_time;
if (!p_accumulated) {
print_line("FRAME: total: " + rtos(total_time) + " script: " + rtos(script_time) + "/" + itos(script_time * 100 / total_time) + " %");
@@ -103,8 +103,8 @@ struct LocalDebugger::ScriptsProfiler {
for (int i = 0; i < ofs; i++) {
print_line(itos(i) + ":" + pinfo[i].signature);
- float tt = USEC_TO_SEC(pinfo[i].total_time);
- float st = USEC_TO_SEC(pinfo[i].self_time);
+ double tt = USEC_TO_SEC(pinfo[i].total_time);
+ double st = USEC_TO_SEC(pinfo[i].self_time);
print_line("\ttotal: " + rtos(tt) + "/" + itos(tt * 100 / total_time) + " % \tself: " + rtos(st) + "/" + itos(st * 100 / total_time) + " % tcalls: " + itos(pinfo[i].call_count));
}
}
@@ -117,7 +117,7 @@ struct LocalDebugger::ScriptsProfiler {
void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
ScriptLanguage *script_lang = script_debugger->get_break_language();
- if (!target_function.empty()) {
+ if (!target_function.is_empty()) {
String current_function = script_lang->debug_get_stack_level_function(0);
if (current_function != target_function) {
script_debugger->set_depth(0);
@@ -166,8 +166,8 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
} else if (line.begins_with("set")) {
if (line.get_slice_count(" ") == 1) {
- for (Map<String, String>::Element *E = options.front(); E; E = E->next()) {
- print_line("\t" + E->key() + "=" + E->value());
+ for (const KeyValue<String, String> &E : options) {
+ print_line("\t" + E.key + "=" + E.value);
}
} else {
@@ -183,7 +183,7 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
print_line("Error: Unknown option " + key);
} else {
// Allow explicit tab character
- String value = key_value.right(value_pos + 1).replace("\\t", "\t");
+ String value = key_value.substr(value_pos + 1).replace("\\t", "\t");
options[key] = value;
}
@@ -249,8 +249,8 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
}
print_line("Breakpoint(s): " + itos(breakpoints.size()));
- for (Map<int, Set<StringName>>::Element *E = breakpoints.front(); E; E = E->next()) {
- print_line("\t" + String(E->value().front()->get()) + ":" + itos(E->key()));
+ for (const KeyValue<int, Set<StringName>> &E : breakpoints) {
+ print_line("\t" + String(E.value.front()->get()) + ":" + itos(E.key));
}
} else {
@@ -259,7 +259,7 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
String source = breakpoint.first;
int linenr = breakpoint.second;
- if (source.empty()) {
+ if (source.is_empty()) {
continue;
}
@@ -285,7 +285,7 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
String source = breakpoint.first;
int linenr = breakpoint.second;
- if (source.empty()) {
+ if (source.is_empty()) {
continue;
}
@@ -320,13 +320,13 @@ void LocalDebugger::print_variables(const List<String> &names, const List<Varian
String value;
Vector<String> value_lines;
const List<Variant>::Element *V = values.front();
- for (const List<String>::Element *E = names.front(); E; E = E->next()) {
+ for (const String &E : names) {
value = String(V->get());
- if (variable_prefix.empty()) {
- print_line(E->get() + ": " + String(V->get()));
+ if (variable_prefix.is_empty()) {
+ print_line(E + ": " + String(V->get()));
} else {
- print_line(E->get() + ":");
+ print_line(E + ":");
value_lines = value.split("\n");
for (int i = 0; i < value_lines.size(); ++i) {
print_line(variable_prefix + value_lines[i]);
@@ -348,7 +348,7 @@ Pair<String, int> LocalDebugger::to_breakpoint(const String &p_line) {
}
breakpoint.first = script_debugger->breakpoint_find_source(breakpoint_part.left(last_colon).strip_edges());
- breakpoint.second = breakpoint_part.right(last_colon).strip_edges().to_int();
+ breakpoint.second = breakpoint_part.substr(last_colon).strip_edges().to_int();
return breakpoint;
}
@@ -359,7 +359,7 @@ void LocalDebugger::send_message(const String &p_message, const Array &p_args) {
}
void LocalDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type) {
- print_line("ERROR: '" + (p_descr.empty() ? p_err : p_descr) + "'");
+ print_line("ERROR: '" + (p_descr.is_empty() ? p_err : p_descr) + "'");
}
LocalDebugger::LocalDebugger() {
@@ -373,7 +373,7 @@ LocalDebugger::LocalDebugger() {
((ScriptsProfiler *)p_user)->toggle(p_enable, p_opts);
},
nullptr,
- [](void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
+ [](void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
((ScriptsProfiler *)p_user)->tick(p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time);
});
register_profiler("scripts", scr_prof);
diff --git a/core/debugger/local_debugger.h b/core/debugger/local_debugger.h
index d342da6d44..e793b2a859 100644
--- a/core/debugger/local_debugger.h
+++ b/core/debugger/local_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,8 +32,8 @@
#define LOCAL_DEBUGGER_H
#include "core/debugger/engine_debugger.h"
-#include "core/list.h"
-#include "core/script_language.h"
+#include "core/object/script_language.h"
+#include "core/templates/list.h"
class LocalDebugger : public EngineDebugger {
private:
diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp
index 9d55e1312e..032c7d55c0 100644
--- a/core/debugger/remote_debugger.cpp
+++ b/core/debugger/remote_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,13 +30,13 @@
#include "remote_debugger.h"
+#include "core/config/project_settings.h"
#include "core/debugger/debugger_marshalls.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/input/input.h"
+#include "core/object/script_language.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
-#include "core/script_language.h"
#include "scene/main/node.h"
#include "servers/display_server.h"
@@ -50,7 +50,7 @@ void RemoteDebugger::_bind_profiler(const String &p_name, T *p_prof) {
[](void *p_user, const Array &p_data) {
((T *)p_user)->add(p_data);
},
- [](void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
+ [](void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
((T *)p_user)->tick(p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time);
});
EngineDebugger::register_profiler(p_name, prof);
@@ -76,6 +76,7 @@ public:
NetworkProfiler() {}
int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
+ ERR_FAIL_COND_V(p_buffer.size() == 0, 0);
int total_bandwidth = 0;
uint32_t timestamp = OS::get_singleton()->get_ticks_msec();
@@ -163,7 +164,7 @@ public:
}
}
- void tick(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
+ void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
uint64_t pt = OS::get_singleton()->get_ticks_msec();
if (pt - last_bandwidth_time > 200) {
last_bandwidth_time = pt;
@@ -178,8 +179,8 @@ public:
if (pt - last_profile_time > 100) {
last_profile_time = pt;
DebuggerMarshalls::NetworkProfilerFrame frame;
- for (Map<ObjectID, NodeInfo>::Element *E = multiplayer_node_data.front(); E; E = E->next()) {
- frame.infos.push_back(E->get());
+ for (const KeyValue<ObjectID, NodeInfo> &E : multiplayer_node_data) {
+ frame.infos.push_back(E.value);
}
multiplayer_node_data.clear();
EngineDebugger::get_singleton()->send_message("network:profile_frame", frame.serialize());
@@ -277,10 +278,10 @@ struct RemoteDebugger::ServersProfiler {
Map<StringName, ServerInfo> server_data;
ScriptsProfiler scripts_profiler;
- float frame_time = 0;
- float idle_time = 0;
- float physics_time = 0;
- float physics_frame_time = 0;
+ double frame_time = 0;
+ double idle_time = 0;
+ double physics_time = 0;
+ double physics_frame_time = 0;
void toggle(bool p_enable, const Array &p_opts) {
skip_profile_frame = false;
@@ -307,7 +308,7 @@ struct RemoteDebugger::ServersProfiler {
srv.functions.push_back(fi);
}
- void tick(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
+ void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
frame_time = p_frame_time;
idle_time = p_idle_time;
physics_time = p_physics_time;
@@ -317,7 +318,7 @@ struct RemoteDebugger::ServersProfiler {
void _send_frame_data(bool p_final) {
DebuggerMarshalls::ServersProfilerFrame frame;
- frame.frame_number = Engine::get_singleton()->get_idle_frames();
+ frame.frame_number = Engine::get_singleton()->get_process_frames();
frame.frame_time = frame_time;
frame.idle_time = idle_time;
frame.physics_time = physics_time;
@@ -357,7 +358,7 @@ struct RemoteDebugger::VisualProfiler {
void add(const Array &p_data) {}
- void tick(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
+ void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
Vector<RS::FrameProfileArea> profile_areas = RS::get_singleton()->get_frame_profile();
DebuggerMarshalls::VisualProfilerFrame frame;
if (!profile_areas.size()) {
@@ -377,7 +378,7 @@ struct RemoteDebugger::PerformanceProfiler {
void toggle(bool p_enable, const Array &p_opts) {}
void add(const Array &p_data) {}
- void tick(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
+ void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
if (!performance) {
return;
}
@@ -426,16 +427,16 @@ void RemoteDebugger::_send_resource_usage() {
List<RS::TextureInfo> tinfo;
RS::get_singleton()->texture_debug_usage(&tinfo);
- for (List<RS::TextureInfo>::Element *E = tinfo.front(); E; E = E->next()) {
+ for (const RS::TextureInfo &E : tinfo) {
DebuggerMarshalls::ResourceInfo info;
- info.path = E->get().path;
- info.vram = E->get().bytes;
- info.id = E->get().texture;
+ info.path = E.path;
+ info.vram = E.bytes;
+ info.id = E.texture;
info.type = "Texture";
- if (E->get().depth == 0) {
- info.format = itos(E->get().width) + "x" + itos(E->get().height) + " " + Image::get_format_name(E->get().format);
+ if (E.depth == 0) {
+ info.format = itos(E.width) + "x" + itos(E.height) + " " + Image::get_format_name(E.format);
} else {
- info.format = itos(E->get().width) + "x" + itos(E->get().height) + "x" + itos(E->get().depth) + " " + Image::get_format_name(E->get().format);
+ info.format = itos(E.width) + "x" + itos(E.height) + "x" + itos(E.depth) + " " + Image::get_format_name(E.format);
}
usage.infos.push_back(info);
}
@@ -553,7 +554,7 @@ void RemoteDebugger::flush_output() {
for (int i = 0; i < output_strings.size(); i++) {
const OutputString &output_string = output_strings[i];
if (output_string.type == MESSAGE_TYPE_ERROR) {
- if (!joined_log_strings.empty()) {
+ if (!joined_log_strings.is_empty()) {
strings.push_back(String("\n").join(joined_log_strings));
types.push_back(MESSAGE_TYPE_LOG);
joined_log_strings.clear();
@@ -565,7 +566,7 @@ void RemoteDebugger::flush_output() {
}
}
- if (!joined_log_strings.empty()) {
+ if (!joined_log_strings.is_empty()) {
strings.push_back(String("\n").join(joined_log_strings));
types.push_back(MESSAGE_TYPE_LOG);
}
@@ -705,6 +706,8 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
Array msg;
msg.push_back(p_can_continue);
msg.push_back(error_str);
+ ERR_FAIL_COND(!script_lang);
+ msg.push_back(script_lang->debug_get_stack_level_count() > 0);
send_message("debug_enter", msg);
servers_profiler->skip_profile_frame = true; // Avoid frame time spike in debug.
@@ -753,7 +756,6 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
break;
} else if (command == "get_stack_dump") {
- ERR_FAIL_COND(!script_lang);
DebuggerMarshalls::ScriptStackDump dump;
int slc = script_lang->debug_get_stack_level_count();
for (int i = 0; i < slc; i++) {
@@ -789,7 +791,9 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
script_lang->debug_get_globals(&globals, &globals_vals);
ERR_FAIL_COND(globals.size() != globals_vals.size());
- send_message("stack_frame_vars", Array());
+ Array var_size;
+ var_size.push_back(local_vals.size() + member_vals.size() + globals_vals.size());
+ send_message("stack_frame_vars", var_size);
_send_stack_vars(locals, local_vals, 0);
_send_stack_vars(members, member_vals, 1);
_send_stack_vars(globals, globals_vals, 2);
diff --git a/core/debugger/remote_debugger.h b/core/debugger/remote_debugger.h
index dc7e4436e1..28e670747e 100644
--- a/core/debugger/remote_debugger.h
+++ b/core/debugger/remote_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,13 +31,13 @@
#ifndef REMOTE_DEBUGGER_H
#define REMOTE_DEBUGGER_H
-#include "core/array.h"
#include "core/debugger/debugger_marshalls.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/remote_debugger_peer.h"
-#include "core/object.h"
-#include "core/string_name.h"
-#include "core/ustring.h"
+#include "core/object/class_db.h"
+#include "core/string/string_name.h"
+#include "core/string/ustring.h"
+#include "core/variant/array.h"
class RemoteDebugger : public EngineDebugger {
public:
diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp
index 0ce0042f50..ea5e32203c 100644
--- a/core/debugger/remote_debugger_peer.cpp
+++ b/core/debugger/remote_debugger_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,9 @@
#include "remote_debugger_peer.h"
+#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
bool RemoteDebuggerPeerTCP::is_peer_connected() {
return connected;
@@ -65,12 +65,8 @@ int RemoteDebuggerPeerTCP::get_max_message_size() const {
}
void RemoteDebuggerPeerTCP::close() {
- if (thread) {
- running = false;
- Thread::wait_to_finish(thread);
- memdelete(thread);
- thread = nullptr;
- }
+ running = false;
+ thread.wait_to_finish();
tcp_client->disconnect_from_host();
out_buf.resize(0);
in_buf.resize(0);
@@ -85,10 +81,10 @@ RemoteDebuggerPeerTCP::RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_tcp) {
connected = true;
#ifndef NO_THREADS
running = true;
- thread = Thread::create(_thread_func, this);
+ thread.start(_thread_func, this);
#endif
} else {
- tcp_client.instance();
+ tcp_client.instantiate();
}
}
@@ -156,7 +152,7 @@ void RemoteDebuggerPeerTCP::_read_in() {
}
Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_port) {
- IP_Address ip;
+ IPAddress ip;
if (p_host.is_valid_ip_address()) {
ip = p_host;
} else {
@@ -188,19 +184,24 @@ Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_po
connected = true;
#ifndef NO_THREADS
running = true;
- thread = Thread::create(_thread_func, this);
+ thread.start(_thread_func, this);
#endif
return OK;
}
void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) {
+ const uint64_t min_tick = 100;
RemoteDebuggerPeerTCP *peer = (RemoteDebuggerPeerTCP *)p_ud;
while (peer->running && peer->is_peer_connected()) {
+ uint64_t ticks_usec = OS::get_singleton()->get_ticks_usec();
peer->_poll();
if (!peer->is_peer_connected()) {
break;
}
- peer->tcp_client->poll(NetSocket::POLL_TYPE_IN_OUT, 1);
+ ticks_usec = OS::get_singleton()->get_ticks_usec() - ticks_usec;
+ if (ticks_usec < min_tick) {
+ OS::get_singleton()->delay_usec(min_tick - ticks_usec);
+ }
}
}
diff --git a/core/debugger/remote_debugger_peer.h b/core/debugger/remote_debugger_peer.h
index 3a75a2a02b..8cba53a81c 100644
--- a/core/debugger/remote_debugger_peer.h
+++ b/core/debugger/remote_debugger_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,12 +32,12 @@
#define REMOTE_DEBUGGER_PEER_H
#include "core/io/stream_peer_tcp.h"
+#include "core/object/ref_counted.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
-#include "core/reference.h"
-#include "core/ustring.h"
+#include "core/string/ustring.h"
-class RemoteDebuggerPeer : public Reference {
+class RemoteDebuggerPeer : public RefCounted {
protected:
int max_queued_messages = 4096;
@@ -58,7 +58,7 @@ class RemoteDebuggerPeerTCP : public RemoteDebuggerPeer {
private:
Ref<StreamPeerTCP> tcp_client;
Mutex mutex;
- Thread *thread = nullptr;
+ Thread thread;
List<Array> in_queue;
List<Array> out_queue;
int out_left = 0;
diff --git a/core/debugger/script_debugger.cpp b/core/debugger/script_debugger.cpp
index 0cd3238efb..6d1e4ed101 100644
--- a/core/debugger/script_debugger.cpp
+++ b/core/debugger/script_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/debugger/script_debugger.h b/core/debugger/script_debugger.h
index 0068691825..9f034a5e5d 100644
--- a/core/debugger/script_debugger.h
+++ b/core/debugger/script_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,11 +31,11 @@
#ifndef SCRIPT_DEBUGGER_H
#define SCRIPT_DEBUGGER_H
-#include "core/map.h"
-#include "core/script_language.h"
-#include "core/set.h"
-#include "core/string_name.h"
-#include "core/vector.h"
+#include "core/object/script_language.h"
+#include "core/string/string_name.h"
+#include "core/templates/map.h"
+#include "core/templates/set.h"
+#include "core/templates/vector.h"
class ScriptDebugger {
typedef ScriptLanguage::StackInfo StackInfo;