diff options
Diffstat (limited to 'core/config')
-rw-r--r-- | core/config/engine.cpp | 4 | ||||
-rw-r--r-- | core/config/engine.h | 4 | ||||
-rw-r--r-- | core/config/project_settings.cpp | 165 | ||||
-rw-r--r-- | core/config/project_settings.h | 17 |
4 files changed, 153 insertions, 37 deletions
diff --git a/core/config/engine.cpp b/core/config/engine.cpp index dc5b3e25c6..0a13becf6d 100644 --- a/core/config/engine.cpp +++ b/core/config/engine.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/config/engine.h b/core/config/engine.h index ae33acede2..3ec522eafc 100644 --- a/core/config/engine.h +++ b/core/config/engine.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index f37e7f5956..45776c03e4 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,6 +41,9 @@ #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/variant/variant_parser.h" +#include "core/version.h" + +#include "modules/modules_enabled.gen.h" // For mono. const String ProjectSettings::PROJECT_DATA_DIR_NAME_SUFFIX = "godot"; @@ -62,10 +65,81 @@ String ProjectSettings::get_resource_path() const { return resource_path; } +String ProjectSettings::get_safe_project_name() const { + String safe_name = OS::get_singleton()->get_safe_dir_name(get("application/config/name")); + if (safe_name.is_empty()) { + safe_name = "UnnamedProject"; + } + return safe_name; +} + String ProjectSettings::get_imported_files_path() const { return get_project_data_path().plus_file("imported"); } +// Returns the features that a project must have when opened with this build of Godot. +// This is used by the project manager to provide the initial_settings for config/features. +const PackedStringArray ProjectSettings::get_required_features() { + PackedStringArray features = PackedStringArray(); + features.append(VERSION_BRANCH); +#ifdef REAL_T_IS_DOUBLE + features.append("Double Precision"); +#endif + return features; +} + +// Returns the features supported by this build of Godot. Includes all required features. +const PackedStringArray ProjectSettings::_get_supported_features() { + PackedStringArray features = get_required_features(); +#ifdef MODULE_MONO_ENABLED + features.append("C#"); +#endif + // Allow pinning to a specific patch number or build type by marking + // them as supported. They're only used if the user adds them manually. + features.append(VERSION_BRANCH "." _MKSTR(VERSION_PATCH)); + features.append(VERSION_FULL_CONFIG); + features.append(VERSION_FULL_BUILD); + // For now, assume Vulkan is always supported. + // This should be removed if it's possible to build the editor without Vulkan. + features.append("Vulkan Clustered"); + features.append("Vulkan Mobile"); + return features; +} + +// Returns the features that this project needs but this build of Godot lacks. +const PackedStringArray ProjectSettings::get_unsupported_features(const PackedStringArray &p_project_features) { + PackedStringArray unsupported_features = PackedStringArray(); + PackedStringArray supported_features = singleton->_get_supported_features(); + for (int i = 0; i < p_project_features.size(); i++) { + if (!supported_features.has(p_project_features[i])) { + unsupported_features.append(p_project_features[i]); + } + } + unsupported_features.sort(); + return unsupported_features; +} + +// Returns the features that both this project has and this build of Godot has, ensuring required features exist. +const PackedStringArray ProjectSettings::_trim_to_supported_features(const PackedStringArray &p_project_features) { + // Remove unsupported features if present. + PackedStringArray features = PackedStringArray(p_project_features); + PackedStringArray supported_features = _get_supported_features(); + for (int i = p_project_features.size() - 1; i > -1; i--) { + if (!supported_features.has(p_project_features[i])) { + features.remove_at(i); + } + } + // Add required features if not present. + PackedStringArray required_features = get_required_features(); + for (int i = 0; i < required_features.size(); i++) { + if (!features.has(required_features[i])) { + features.append(required_features[i]); + } + } + features.sort(); + return features; +} + String ProjectSettings::localize_path(const String &p_path) const { if (resource_path.is_empty() || p_path.begins_with("res://") || p_path.begins_with("user://") || (p_path.is_absolute_path() && !p_path.begins_with(resource_path))) { @@ -110,7 +184,7 @@ String ProjectSettings::localize_path(const String &p_path) const { String parent = path.substr(0, sep); String plocal = localize_path(parent); - if (plocal == "") { + if (plocal.is_empty()) { return ""; } // Only strip the starting '/' from 'path' if its parent ('plocal') ends with '/' @@ -154,13 +228,13 @@ bool ProjectSettings::get_ignore_value_in_docs(const String &p_name) const { String ProjectSettings::globalize_path(const String &p_path) const { if (p_path.begins_with("res://")) { - if (resource_path != "") { + if (!resource_path.is_empty()) { return p_path.replace("res:/", resource_path); } return p_path.replace("res://", ""); } else if (p_path.begins_with("user://")) { String data_dir = OS::get_singleton()->get_user_data_dir(); - if (data_dir != "") { + if (!data_dir.is_empty()) { return p_path.replace("user:/", data_dir); } return p_path.replace("user://", ""); @@ -368,12 +442,12 @@ void ProjectSettings::_convert_to_last_version(int p_from_version) { * If a project file is found, load it or fail. * If nothing was found, error out. */ -Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards) { +Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) { // If looking for files in a network client, use it directly if (FileAccessNetworkClient::get_singleton()) { Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); - if (err == OK) { + if (err == OK && !p_ignore_override) { // Optional, we don't mind if it fails _load_settings_text("res://override.cfg"); } @@ -382,12 +456,12 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b // Attempt with a user-defined main pack first - if (p_main_pack != "") { + if (!p_main_pack.is_empty()) { bool ok = _load_resource_pack(p_main_pack); ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'."); Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); - if (err == OK) { + if (err == OK && !p_ignore_override) { // Load override from location of the main pack // Optional, we don't mind if it fails _load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg")); @@ -397,7 +471,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b String exec_path = OS::get_singleton()->get_executable_path(); - if (exec_path != "") { + if (!exec_path.is_empty()) { // We do several tests sequentially until one succeeds to find a PCK, // and if so, we attempt loading it at the end. @@ -437,7 +511,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b // If we opened our package, try and load our project. if (found) { Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); - if (err == OK) { + if (err == OK && !p_ignore_override) { // Load override from location of the executable. // Optional, we don't mind if it fails. _load_settings_text(exec_path.get_base_dir().plus_file("override.cfg")); @@ -449,16 +523,16 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b // Try to use the filesystem for files, according to OS. // (Only Android -when reading from pck- and iOS use this.) - if (OS::get_singleton()->get_resource_dir() != "") { + if (!OS::get_singleton()->get_resource_dir().is_empty()) { // OS will call ProjectSettings->get_resource_path which will be empty if not overridden! // If the OS would rather use a specific location, then it will not be empty. resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/"); - if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') { + if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') { resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end. } Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); - if (err == OK) { + if (err == OK && !p_ignore_override) { // Optional, we don't mind if it fails. _load_settings_text("res://override.cfg"); } @@ -481,7 +555,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b resource_path = current_dir; resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case. err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary")); - if (err == OK) { + if (err == OK && !p_ignore_override) { // Optional, we don't mind if it fails. _load_settings_text(current_dir.plus_file("override.cfg")); found = true; @@ -513,11 +587,11 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b return OK; } -Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) { - Error err = _setup(p_path, p_main_pack, p_upwards); +Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) { + Error err = _setup(p_path, p_main_pack, p_upwards, p_ignore_override); if (err == OK) { String custom_settings = GLOBAL_DEF("application/config/project_settings_override", ""); - if (custom_settings != "") { + if (!custom_settings.is_empty()) { _load_settings_text(custom_settings); } } @@ -625,21 +699,21 @@ Error ProjectSettings::_load_settings_text(const String &p_path) { return err; } - if (assign != String()) { - if (section == String() && assign == "config_version") { + if (!assign.is_empty()) { + if (section.is_empty() && assign == "config_version") { config_version = value; if (config_version > CONFIG_VERSION) { memdelete(f); ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION)); } } else { - if (section == String()) { + if (section.is_empty()) { set(assign, value); } else { set(section + "/" + assign, value); } } - } else if (next_tag.name != String()) { + } else if (!next_tag.name.is_empty()) { section = next_tag.name; } } @@ -666,6 +740,13 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, return err; } +Error ProjectSettings::load_custom(const String &p_path) { + if (p_path.ends_with(".binary")) { + return _load_settings_binary(p_path); + } + return _load_settings_text(p_path); +} + int ProjectSettings::get_order(const String &p_name) const { ERR_FAIL_COND_V_MSG(!props.has(p_name), -1, "Request for nonexistent project setting: " + p_name + "."); return props[p_name].order; @@ -716,7 +797,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str count += E.value.size(); } - if (p_custom_features != String()) { + if (!p_custom_features.is_empty()) { file->store_32(count + 1); //store how many properties are saved, add one for custom featuers, which must always go first String key = CoreStringNames::get_singleton()->_custom_features; @@ -746,7 +827,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) { for (String &key : E->get()) { - if (E->key() != "") { + if (!E->key().is_empty()) { key = E->key() + "/" + key; } Variant value; @@ -800,7 +881,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin file->store_line(""); file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n"); - if (p_custom_features != String()) { + if (!p_custom_features.is_empty()) { file->store_string("custom_features=\"" + p_custom_features + "\"\n"); } file->store_string("\n"); @@ -810,12 +891,12 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin file->store_string("\n"); } - if (E->key() != "") { + if (!E->key().is_empty()) { file->store_string("[" + E->key() + "]\n\n"); } for (const String &F : E->get()) { String key = F; - if (E->key() != "") { + if (!E->key().is_empty()) { key = E->key() + "/" + key; } Variant value; @@ -843,7 +924,35 @@ Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other par } Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) { - ERR_FAIL_COND_V_MSG(p_path == "", ERR_INVALID_PARAMETER, "Project settings save path cannot be empty."); + ERR_FAIL_COND_V_MSG(p_path.is_empty(), ERR_INVALID_PARAMETER, "Project settings save path cannot be empty."); + + PackedStringArray project_features = has_setting("application/config/features") ? (PackedStringArray)get_setting("application/config/features") : PackedStringArray(); + // If there is no feature list currently present, force one to generate. + if (project_features.is_empty()) { + project_features = ProjectSettings::get_required_features(); + } + // Check the rendering API. + const String rendering_api = has_setting("rendering/quality/driver/driver_name") ? (String)get_setting("rendering/quality/driver/driver_name") : String(); + if (!rendering_api.is_empty()) { + // Add the rendering API as a project feature if it doesn't already exist. + if (!project_features.has(rendering_api)) { + project_features.append(rendering_api); + } + } + // Check for the existence of a csproj file. + if (FileAccess::exists(get_resource_path().plus_file(get_safe_project_name() + ".csproj"))) { + // If there is a csproj file, add the C# feature if it doesn't already exist. + if (!project_features.has("C#")) { + project_features.append("C#"); + } + } else { + // If there isn't a csproj file, remove the C# feature if it exists. + if (project_features.has("C#")) { + project_features.remove_at(project_features.find("C#")); + } + } + project_features = _trim_to_supported_features(project_features); + set_setting("application/config/features", project_features); Set<_VCSort> vclist; diff --git a/core/config/project_settings.h b/core/config/project_settings.h index ca37401751..614a11f726 100644 --- a/core/config/project_settings.h +++ b/core/config/project_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,6 +48,8 @@ public: //properties that are not for built in values begin from this value, so builtin ones are displayed first NO_BUILTIN_ORDER_BASE = 1 << 16 }; + const static PackedStringArray get_required_features(); + const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features); struct AutoloadInfo { StringName name; @@ -111,13 +113,16 @@ protected: Error _save_custom_bnd(const String &p_file); + const static PackedStringArray _get_supported_features(); + const static PackedStringArray _trim_to_supported_features(const PackedStringArray &p_project_features); + void _convert_to_last_version(int p_from_version); bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0); void _add_property_info_bind(const Dictionary &p_info); - Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false); + Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false); void _add_builtin_input_map(); @@ -125,7 +130,7 @@ protected: static void _bind_methods(); public: - static const int CONFIG_VERSION = 4; + static const int CONFIG_VERSION = 5; void set_setting(const String &p_setting, const Variant &p_value); Variant get_setting(const String &p_setting) const; @@ -146,6 +151,7 @@ public: String get_project_data_dir_name() const; String get_project_data_path() const; String get_resource_path() const; + String get_safe_project_name() const; String get_imported_files_path() const; static ProjectSettings *get_singleton(); @@ -156,8 +162,9 @@ public: void set_builtin_order(const String &p_name); bool is_builtin_setting(const String &p_name) const; - Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false); + Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false); + Error load_custom(const String &p_path); Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true); Error save(); void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info); |