diff options
Diffstat (limited to 'core/config/project_settings.cpp')
-rw-r--r-- | core/config/project_settings.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index d46e242610..74c06123e1 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -72,7 +72,7 @@ String ProjectSettings::get_safe_project_name() const { } String ProjectSettings::get_imported_files_path() const { - return get_project_data_path().plus_file("imported"); + return get_project_data_path().path_join("imported"); } // Returns the features that a project must have when opened with this build of Godot. @@ -157,12 +157,12 @@ String ProjectSettings::localize_path(const String &p_path) const { // in an absolute path that just happens to contain this string but points to a // different folder (e.g. "/my/project" as resource_path would be contained in // "/my/project_data", even though the latter is not part of res://. - // `plus_file("")` is an easy way to ensure we have a trailing '/'. - const String res_path = resource_path.plus_file(""); + // `path_join("")` is an easy way to ensure we have a trailing '/'. + const String res_path = resource_path.path_join(""); // DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/', // so we must make sure we have it as well in order to compare with 'res_path'. - cwd = cwd.plus_file(""); + cwd = cwd.path_join(""); if (!cwd.begins_with(res_path)) { return p_path; @@ -472,7 +472,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b if (err == OK && !p_ignore_override) { // Load override from location of the main pack // Optional, we don't mind if it fails - _load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg")); + _load_settings_text(p_main_pack.get_base_dir().path_join("override.cfg")); } return err; } @@ -500,14 +500,14 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b #ifdef MACOS_ENABLED if (!found) { // Attempt to load PCK from macOS .app bundle resources. - found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck")) || _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_filename + ".pck")); + found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_basename + ".pck")) || _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_filename + ".pck")); } #endif if (!found) { // Try to load data pack at the location of the executable. // As mentioned above, we have two potential names to attempt. - found = _load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) || _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck")); + found = _load_resource_pack(exec_dir.path_join(exec_basename + ".pck")) || _load_resource_pack(exec_dir.path_join(exec_filename + ".pck")); } if (!found) { @@ -523,7 +523,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b // Load overrides from the PCK and the executable location. // Optional, we don't mind if either fails. _load_settings_text("res://override.cfg"); - _load_settings_text(exec_path.get_base_dir().plus_file("override.cfg")); + _load_settings_text(exec_path.get_base_dir().path_join("override.cfg")); } return err; } @@ -556,10 +556,10 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b // Set the resource path early so things can be resolved when loading. resource_path = current_dir; resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case. - err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary")); + err = _load_settings_text_or_binary(current_dir.path_join("project.godot"), current_dir.path_join("project.binary")); if (err == OK && !p_ignore_override) { // Optional, we don't mind if it fails. - _load_settings_text(current_dir.plus_file("override.cfg")); + _load_settings_text(current_dir.path_join("override.cfg")); found = true; break; } @@ -685,7 +685,7 @@ Error ProjectSettings::_load_settings_text(const String &p_path) { // If we're loading a project.godot from source code, we can operate some // ProjectSettings conversions if need be. _convert_to_last_version(config_version); - last_save_time = FileAccess::get_modified_time(get_resource_path().plus_file("project.godot")); + last_save_time = FileAccess::get_modified_time(get_resource_path().path_join("project.godot")); return OK; } ERR_FAIL_COND_V_MSG(err != OK, err, "Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted."); @@ -764,9 +764,9 @@ void ProjectSettings::clear(const String &p_name) { } Error ProjectSettings::save() { - Error error = save_custom(get_resource_path().plus_file("project.godot")); + Error error = save_custom(get_resource_path().path_join("project.godot")); if (error == OK) { - last_save_time = FileAccess::get_modified_time(get_resource_path().plus_file("project.godot")); + last_save_time = FileAccess::get_modified_time(get_resource_path().path_join("project.godot")); } return error; } @@ -911,7 +911,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust } } // Check for the existence of a csproj file. - if (FileAccess::exists(get_resource_path().plus_file(get_safe_project_name() + ".csproj"))) { + if (FileAccess::exists(get_resource_path().path_join(get_safe_project_name() + ".csproj"))) { // If there is a csproj file, add the C# feature if it doesn't already exist. if (!project_features.has("C#")) { project_features.append("C#"); |