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+/*************************************************************************/
+/* engine.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ENGINE_H
+#define ENGINE_H
+
+#include "core/os/main_loop.h"
+#include "core/string/ustring.h"
+#include "core/templates/list.h"
+#include "core/templates/vector.h"
+
+class Engine {
+public:
+ struct Singleton {
+ StringName name;
+ Object *ptr;
+ Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr) :
+ name(p_name),
+ ptr(p_ptr) {
+ }
+ };
+
+private:
+ friend class Main;
+
+ uint64_t frames_drawn = 0;
+ uint32_t _frame_delay = 0;
+ uint64_t _frame_ticks = 0;
+ float _frame_step = 0;
+
+ int ips = 60;
+ float physics_jitter_fix = 0.5;
+ float _fps = 1;
+ int _target_fps = 0;
+ float _time_scale = 1.0;
+ uint64_t _physics_frames = 0;
+ float _physics_interpolation_fraction = 0.0f;
+ bool abort_on_gpu_errors = false;
+ bool use_validation_layers = false;
+
+ uint64_t _idle_frames = 0;
+ bool _in_physics = false;
+
+ List<Singleton> singletons;
+ Map<StringName, Object *> singleton_ptrs;
+
+ bool editor_hint = false;
+
+ static Engine *singleton;
+
+public:
+ static Engine *get_singleton();
+
+ virtual void set_iterations_per_second(int p_ips);
+ virtual int get_iterations_per_second() const;
+
+ void set_physics_jitter_fix(float p_threshold);
+ float get_physics_jitter_fix() const;
+
+ virtual void set_target_fps(int p_fps);
+ virtual int get_target_fps() const;
+
+ virtual float get_frames_per_second() const { return _fps; }
+
+ uint64_t get_frames_drawn();
+
+ uint64_t get_physics_frames() const { return _physics_frames; }
+ uint64_t get_idle_frames() const { return _idle_frames; }
+ bool is_in_physics_frame() const { return _in_physics; }
+ uint64_t get_idle_frame_ticks() const { return _frame_ticks; }
+ float get_idle_frame_step() const { return _frame_step; }
+ float get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; }
+
+ void set_time_scale(float p_scale);
+ float get_time_scale() const;
+
+ void set_frame_delay(uint32_t p_msec);
+ uint32_t get_frame_delay() const;
+
+ void add_singleton(const Singleton &p_singleton);
+ void get_singletons(List<Singleton> *p_singletons);
+ bool has_singleton(const String &p_name) const;
+ Object *get_singleton_object(const String &p_name) const;
+
+#ifdef TOOLS_ENABLED
+ _FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
+ _FORCE_INLINE_ bool is_editor_hint() const { return editor_hint; }
+#else
+ _FORCE_INLINE_ void set_editor_hint(bool p_enabled) {}
+ _FORCE_INLINE_ bool is_editor_hint() const { return false; }
+#endif
+
+ Dictionary get_version_info() const;
+ Dictionary get_author_info() const;
+ Array get_copyright_info() const;
+ Dictionary get_donor_info() const;
+ Dictionary get_license_info() const;
+ String get_license_text() const;
+
+ bool is_abort_on_gpu_errors_enabled() const;
+ bool is_validation_layers_enabled() const;
+
+ Engine();
+ virtual ~Engine() {}
+};
+
+#endif // ENGINE_H