summaryrefslogtreecommitdiff
path: root/core/config/engine.h
diff options
context:
space:
mode:
Diffstat (limited to 'core/config/engine.h')
-rw-r--r--core/config/engine.h19
1 files changed, 8 insertions, 11 deletions
diff --git a/core/config/engine.h b/core/config/engine.h
index 1d3d963b39..a9080e3dfd 100644
--- a/core/config/engine.h
+++ b/core/config/engine.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,10 +41,7 @@ public:
struct Singleton {
StringName name;
Object *ptr;
- Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr) :
- name(p_name),
- ptr(p_ptr) {
- }
+ Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr);
};
private:
@@ -53,7 +50,7 @@ private:
uint64_t frames_drawn = 0;
uint32_t _frame_delay = 0;
uint64_t _frame_ticks = 0;
- float _frame_step = 0;
+ float _process_step = 0;
int ips = 60;
float physics_jitter_fix = 0.5;
@@ -65,7 +62,7 @@ private:
bool abort_on_gpu_errors = false;
bool use_validation_layers = false;
- uint64_t _idle_frames = 0;
+ uint64_t _process_frames = 0;
bool _in_physics = false;
List<Singleton> singletons;
@@ -92,10 +89,10 @@ public:
uint64_t get_frames_drawn();
uint64_t get_physics_frames() const { return _physics_frames; }
- uint64_t get_idle_frames() const { return _idle_frames; }
+ uint64_t get_process_frames() const { return _process_frames; }
bool is_in_physics_frame() const { return _in_physics; }
- uint64_t get_idle_frame_ticks() const { return _frame_ticks; }
- float get_idle_frame_step() const { return _frame_step; }
+ uint64_t get_frame_ticks() const { return _frame_ticks; }
+ float get_process_step() const { return _process_step; }
float get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; }
void set_time_scale(float p_scale);