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Diffstat (limited to 'core/config/engine.cpp')
-rw-r--r-- | core/config/engine.cpp | 273 |
1 files changed, 273 insertions, 0 deletions
diff --git a/core/config/engine.cpp b/core/config/engine.cpp new file mode 100644 index 0000000000..dc5b3e25c6 --- /dev/null +++ b/core/config/engine.cpp @@ -0,0 +1,273 @@ +/*************************************************************************/ +/* engine.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "engine.h" + +#include "core/authors.gen.h" +#include "core/config/project_settings.h" +#include "core/donors.gen.h" +#include "core/license.gen.h" +#include "core/version.h" +#include "core/version_hash.gen.h" + +void Engine::set_physics_ticks_per_second(int p_ips) { + ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0."); + ips = p_ips; +} + +int Engine::get_physics_ticks_per_second() const { + return ips; +} + +void Engine::set_physics_jitter_fix(double p_threshold) { + if (p_threshold < 0) { + p_threshold = 0; + } + physics_jitter_fix = p_threshold; +} + +double Engine::get_physics_jitter_fix() const { + return physics_jitter_fix; +} + +void Engine::set_target_fps(int p_fps) { + _target_fps = p_fps > 0 ? p_fps : 0; +} + +int Engine::get_target_fps() const { + return _target_fps; +} + +uint64_t Engine::get_frames_drawn() { + return frames_drawn; +} + +void Engine::set_frame_delay(uint32_t p_msec) { + _frame_delay = p_msec; +} + +uint32_t Engine::get_frame_delay() const { + return _frame_delay; +} + +void Engine::set_time_scale(double p_scale) { + _time_scale = p_scale; +} + +double Engine::get_time_scale() const { + return _time_scale; +} + +Dictionary Engine::get_version_info() const { + Dictionary dict; + dict["major"] = VERSION_MAJOR; + dict["minor"] = VERSION_MINOR; + dict["patch"] = VERSION_PATCH; + dict["hex"] = VERSION_HEX; + dict["status"] = VERSION_STATUS; + dict["build"] = VERSION_BUILD; + dict["year"] = VERSION_YEAR; + + String hash = VERSION_HASH; + dict["hash"] = hash.length() == 0 ? String("unknown") : hash; + + String stringver = String(dict["major"]) + "." + String(dict["minor"]); + if ((int)dict["patch"] != 0) { + stringver += "." + String(dict["patch"]); + } + stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")"; + dict["string"] = stringver; + + return dict; +} + +static Array array_from_info(const char *const *info_list) { + Array arr; + for (int i = 0; info_list[i] != nullptr; i++) { + arr.push_back(String::utf8(info_list[i])); + } + return arr; +} + +static Array array_from_info_count(const char *const *info_list, int info_count) { + Array arr; + for (int i = 0; i < info_count; i++) { + arr.push_back(String::utf8(info_list[i])); + } + return arr; +} + +Dictionary Engine::get_author_info() const { + Dictionary dict; + + dict["lead_developers"] = array_from_info(AUTHORS_LEAD_DEVELOPERS); + dict["project_managers"] = array_from_info(AUTHORS_PROJECT_MANAGERS); + dict["founders"] = array_from_info(AUTHORS_FOUNDERS); + dict["developers"] = array_from_info(AUTHORS_DEVELOPERS); + + return dict; +} + +Array Engine::get_copyright_info() const { + Array components; + for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) { + const ComponentCopyright &cp_info = COPYRIGHT_INFO[component_index]; + Dictionary component_dict; + component_dict["name"] = String::utf8(cp_info.name); + Array parts; + for (int i = 0; i < cp_info.part_count; i++) { + const ComponentCopyrightPart &cp_part = cp_info.parts[i]; + Dictionary part_dict; + part_dict["files"] = array_from_info_count(cp_part.files, cp_part.file_count); + part_dict["copyright"] = array_from_info_count(cp_part.copyright_statements, cp_part.copyright_count); + part_dict["license"] = String::utf8(cp_part.license); + parts.push_back(part_dict); + } + component_dict["parts"] = parts; + + components.push_back(component_dict); + } + return components; +} + +Dictionary Engine::get_donor_info() const { + Dictionary donors; + donors["platinum_sponsors"] = array_from_info(DONORS_SPONSOR_PLATINUM); + donors["gold_sponsors"] = array_from_info(DONORS_SPONSOR_GOLD); + donors["silver_sponsors"] = array_from_info(DONORS_SPONSOR_SILVER); + donors["bronze_sponsors"] = array_from_info(DONORS_SPONSOR_BRONZE); + donors["mini_sponsors"] = array_from_info(DONORS_SPONSOR_MINI); + donors["gold_donors"] = array_from_info(DONORS_GOLD); + donors["silver_donors"] = array_from_info(DONORS_SILVER); + donors["bronze_donors"] = array_from_info(DONORS_BRONZE); + return donors; +} + +Dictionary Engine::get_license_info() const { + Dictionary licenses; + for (int i = 0; i < LICENSE_COUNT; i++) { + licenses[LICENSE_NAMES[i]] = LICENSE_BODIES[i]; + } + return licenses; +} + +String Engine::get_license_text() const { + return String(GODOT_LICENSE_TEXT); +} + +bool Engine::is_abort_on_gpu_errors_enabled() const { + return abort_on_gpu_errors; +} + +bool Engine::is_validation_layers_enabled() const { + return use_validation_layers; +} + +void Engine::set_print_error_messages(bool p_enabled) { + _print_error_enabled = p_enabled; +} + +bool Engine::is_printing_error_messages() const { + return _print_error_enabled; +} + +void Engine::add_singleton(const Singleton &p_singleton) { + ERR_FAIL_COND_MSG(singleton_ptrs.has(p_singleton.name), "Can't register singleton that already exists: " + String(p_singleton.name)); + singletons.push_back(p_singleton); + singleton_ptrs[p_singleton.name] = p_singleton.ptr; +} + +Object *Engine::get_singleton_object(const StringName &p_name) const { + const Map<StringName, Object *>::Element *E = singleton_ptrs.find(p_name); + ERR_FAIL_COND_V_MSG(!E, nullptr, "Failed to retrieve non-existent singleton '" + String(p_name) + "'."); + return E->get(); +} + +bool Engine::is_singleton_user_created(const StringName &p_name) const { + ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false); + + for (const Singleton &E : singletons) { + if (E.name == p_name && E.user_created) { + return true; + } + } + + return false; +} +void Engine::remove_singleton(const StringName &p_name) { + ERR_FAIL_COND(!singleton_ptrs.has(p_name)); + + for (List<Singleton>::Element *E = singletons.front(); E; E = E->next()) { + if (E->get().name == p_name) { + singletons.erase(E); + singleton_ptrs.erase(p_name); + return; + } + } +} + +bool Engine::has_singleton(const StringName &p_name) const { + return singleton_ptrs.has(p_name); +} + +void Engine::get_singletons(List<Singleton> *p_singletons) { + for (const Singleton &E : singletons) { + p_singletons->push_back(E); + } +} + +void Engine::set_shader_cache_path(const String &p_path) { + shader_cache_path = p_path; +} +String Engine::get_shader_cache_path() const { + return shader_cache_path; +} + +Engine *Engine::singleton = nullptr; + +Engine *Engine::get_singleton() { + return singleton; +} + +Engine::Engine() { + singleton = this; +} + +Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr, const StringName &p_class_name) : + name(p_name), + ptr(p_ptr), + class_name(p_class_name) { +#ifdef DEBUG_ENABLED + RefCounted *rc = Object::cast_to<RefCounted>(p_ptr); + if (rc && !rc->is_referenced()) { + WARN_PRINT("You must use Ref<> to ensure the lifetime of a RefCounted object intended to be used as a singleton."); + } +#endif +} |