diff options
Diffstat (limited to 'core/bind')
-rw-r--r-- | core/bind/core_bind.cpp | 7 | ||||
-rw-r--r-- | core/bind/core_bind.h | 2 |
2 files changed, 9 insertions, 0 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 0c5d21b4f6..a03fd7fe4a 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -838,6 +838,12 @@ Variant _Geometry::segment_intersects_triangle( const Vector3& p_from, const Vec return Variant(); } + +bool _Geometry::point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const { + + return Geometry::is_point_in_triangle(s,a,b,c); +} + DVector<Vector3> _Geometry::segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius) { DVector<Vector3> r; @@ -938,6 +944,7 @@ void _Geometry::_bind_methods() { ObjectTypeDB::bind_method(_MD("segment_intersects_sphere","from","to","spos","sradius"),&_Geometry::segment_intersects_sphere); ObjectTypeDB::bind_method(_MD("segment_intersects_cylinder","from","to","height","radius"),&_Geometry::segment_intersects_cylinder); ObjectTypeDB::bind_method(_MD("segment_intersects_convex","from","to","planes"),&_Geometry::segment_intersects_convex); + ObjectTypeDB::bind_method(_MD("point_is_inside_triangle","point","a","b","c"),&_Geometry::point_is_inside_triangle); ObjectTypeDB::bind_method(_MD("triangulate_polygon","polygon"),&_Geometry::triangulate_polygon); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 12a4ae86eb..f5043ba71f 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -248,6 +248,8 @@ public: Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b); Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); + bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const; + DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius); DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius); DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes); |