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-rw-r--r--core/bind/core_bind.cpp6
-rw-r--r--core/bind/core_bind.h1
2 files changed, 0 insertions, 7 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 88e31c56fe..baf5d4b928 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -1156,10 +1156,6 @@ Vector<Vector3> _Geometry3D::clip_polygon(const Vector<Vector3> &p_points, const
return Geometry3D::clip_polygon(p_points, p_plane);
}
-int _Geometry3D::get_uv84_normal_bit(const Vector3 &p_vector) {
- return Geometry3D::get_uv84_normal_bit(p_vector);
-}
-
void _Geometry3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &_Geometry3D::build_box_planes);
ClassDB::bind_method(D_METHOD("build_cylinder_planes", "radius", "height", "sides", "axis"), &_Geometry3D::build_cylinder_planes, DEFVAL(Vector3::AXIS_Z));
@@ -1171,8 +1167,6 @@ void _Geometry3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry3D::get_closest_point_to_segment_uncapped);
- ClassDB::bind_method(D_METHOD("get_uv84_normal_bit", "normal"), &_Geometry3D::get_uv84_normal_bit);
-
ClassDB::bind_method(D_METHOD("ray_intersects_triangle", "from", "dir", "a", "b", "c"), &_Geometry3D::ray_intersects_triangle);
ClassDB::bind_method(D_METHOD("segment_intersects_triangle", "from", "to", "a", "b", "c"), &_Geometry3D::segment_intersects_triangle);
ClassDB::bind_method(D_METHOD("segment_intersects_sphere", "from", "to", "sphere_position", "sphere_radius"), &_Geometry3D::segment_intersects_sphere);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 5c9520d7fe..e75e740cd5 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -344,7 +344,6 @@ public:
Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);
- int get_uv84_normal_bit(const Vector3 &p_vector);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);