diff options
Diffstat (limited to 'core/bind')
-rw-r--r-- | core/bind/core_bind.cpp | 380 | ||||
-rw-r--r-- | core/bind/core_bind.h | 88 |
2 files changed, 250 insertions, 218 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 10f44d357b..e81351a3a6 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -35,7 +35,8 @@ #include "core/io/file_access_encrypted.h" #include "core/io/json.h" #include "core/io/marshalls.h" -#include "core/math/geometry.h" +#include "core/math/geometry_2d.h" +#include "core/math/geometry_3d.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/project_settings.h" @@ -828,55 +829,43 @@ void _OS::_bind_methods() { BIND_ENUM_CONSTANT(SYSTEM_DIR_RINGTONES); } -////// _Geometry ////// +////// _Geometry2D ////// -_Geometry *_Geometry::singleton = nullptr; +_Geometry2D *_Geometry2D::singleton = nullptr; -_Geometry *_Geometry::get_singleton() { +_Geometry2D *_Geometry2D::get_singleton() { return singleton; } -Vector<Plane> _Geometry::build_box_planes(const Vector3 &p_extents) { - return Geometry::build_box_planes(p_extents); +bool _Geometry2D::is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) { + return Geometry2D::is_point_in_circle(p_point, p_circle_pos, p_circle_radius); } -Vector<Plane> _Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) { - return Geometry::build_cylinder_planes(p_radius, p_height, p_sides, p_axis); +real_t _Geometry2D::segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) { + return Geometry2D::segment_intersects_circle(p_from, p_to, p_circle_pos, p_circle_radius); } -Vector<Plane> _Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { - return Geometry::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis); -} - -bool _Geometry::is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) { - return Geometry::is_point_in_circle(p_point, p_circle_pos, p_circle_radius); -} - -real_t _Geometry::segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) { - return Geometry::segment_intersects_circle(p_from, p_to, p_circle_pos, p_circle_radius); -} - -Variant _Geometry::segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b) { +Variant _Geometry2D::segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b) { Vector2 result; - if (Geometry::segment_intersects_segment_2d(p_from_a, p_to_a, p_from_b, p_to_b, &result)) { + if (Geometry2D::segment_intersects_segment(p_from_a, p_to_a, p_from_b, p_to_b, &result)) { return result; } else { return Variant(); } } -Variant _Geometry::line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b) { +Variant _Geometry2D::line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b) { Vector2 result; - if (Geometry::line_intersects_line_2d(p_from_a, p_dir_a, p_from_b, p_dir_b, result)) { + if (Geometry2D::line_intersects_line(p_from_a, p_dir_a, p_from_b, p_dir_b, result)) { return result; } else { return Variant(); } } -Vector<Vector2> _Geometry::get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2) { +Vector<Vector2> _Geometry2D::get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2) { Vector2 r1, r2; - Geometry::get_closest_points_between_segments(p1, q1, p2, q2, r1, r2); + Geometry2D::get_closest_points_between_segments(p1, q1, p2, q2, r1, r2); Vector<Vector2> r; r.resize(2); r.set(0, r1); @@ -884,123 +873,42 @@ Vector<Vector2> _Geometry::get_closest_points_between_segments_2d(const Vector2 return r; } -Vector<Vector3> _Geometry::get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2) { - Vector3 r1, r2; - Geometry::get_closest_points_between_segments(p1, p2, q1, q2, r1, r2); - Vector<Vector3> r; - r.resize(2); - r.set(0, r1); - r.set(1, r2); - return r; -} - -Vector2 _Geometry::get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) { +Vector2 _Geometry2D::get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) { Vector2 s[2] = { p_a, p_b }; - return Geometry::get_closest_point_to_segment_2d(p_point, s); -} - -Vector3 _Geometry::get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) { - Vector3 s[2] = { p_a, p_b }; - return Geometry::get_closest_point_to_segment(p_point, s); + return Geometry2D::get_closest_point_to_segment(p_point, s); } -Vector2 _Geometry::get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) { +Vector2 _Geometry2D::get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) { Vector2 s[2] = { p_a, p_b }; - return Geometry::get_closest_point_to_segment_uncapped_2d(p_point, s); -} - -Vector3 _Geometry::get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) { - Vector3 s[2] = { p_a, p_b }; - return Geometry::get_closest_point_to_segment_uncapped(p_point, s); -} - -Variant _Geometry::ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) { - Vector3 res; - if (Geometry::ray_intersects_triangle(p_from, p_dir, p_v0, p_v1, p_v2, &res)) { - return res; - } else { - return Variant(); - } -} - -Variant _Geometry::segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) { - Vector3 res; - if (Geometry::segment_intersects_triangle(p_from, p_to, p_v0, p_v1, p_v2, &res)) { - return res; - } else { - return Variant(); - } -} - -bool _Geometry::point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const { - return Geometry::is_point_in_triangle(s, a, b, c); -} - -Vector<Vector3> _Geometry::segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius) { - Vector<Vector3> r; - Vector3 res, norm; - if (!Geometry::segment_intersects_sphere(p_from, p_to, p_sphere_pos, p_sphere_radius, &res, &norm)) { - return r; - } - - r.resize(2); - r.set(0, res); - r.set(1, norm); - return r; + return Geometry2D::get_closest_point_to_segment_uncapped(p_point, s); } -Vector<Vector3> _Geometry::segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius) { - Vector<Vector3> r; - Vector3 res, norm; - if (!Geometry::segment_intersects_cylinder(p_from, p_to, p_height, p_radius, &res, &norm)) { - return r; - } - - r.resize(2); - r.set(0, res); - r.set(1, norm); - return r; +bool _Geometry2D::point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const { + return Geometry2D::is_point_in_triangle(s, a, b, c); } -Vector<Vector3> _Geometry::segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes) { - Vector<Vector3> r; - Vector3 res, norm; - if (!Geometry::segment_intersects_convex(p_from, p_to, p_planes.ptr(), p_planes.size(), &res, &norm)) { - return r; - } - - r.resize(2); - r.set(0, res); - r.set(1, norm); - return r; -} - -bool _Geometry::is_polygon_clockwise(const Vector<Vector2> &p_polygon) { - return Geometry::is_polygon_clockwise(p_polygon); -} - -bool _Geometry::is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon) { - return Geometry::is_point_in_polygon(p_point, p_polygon); +bool _Geometry2D::is_polygon_clockwise(const Vector<Vector2> &p_polygon) { + return Geometry2D::is_polygon_clockwise(p_polygon); } -Vector<int> _Geometry::triangulate_polygon(const Vector<Vector2> &p_polygon) { - return Geometry::triangulate_polygon(p_polygon); +bool _Geometry2D::is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon) { + return Geometry2D::is_point_in_polygon(p_point, p_polygon); } -Vector<int> _Geometry::triangulate_delaunay_2d(const Vector<Vector2> &p_points) { - return Geometry::triangulate_delaunay_2d(p_points); +Vector<int> _Geometry2D::triangulate_polygon(const Vector<Vector2> &p_polygon) { + return Geometry2D::triangulate_polygon(p_polygon); } -Vector<Point2> _Geometry::convex_hull_2d(const Vector<Point2> &p_points) { - return Geometry::convex_hull_2d(p_points); +Vector<int> _Geometry2D::triangulate_delaunay(const Vector<Vector2> &p_points) { + return Geometry2D::triangulate_delaunay(p_points); } -Vector<Vector3> _Geometry::clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane) { - return Geometry::clip_polygon(p_points, p_plane); +Vector<Point2> _Geometry2D::convex_hull(const Vector<Point2> &p_points) { + return Geometry2D::convex_hull(p_points); } -Array _Geometry::merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { - Vector<Vector<Point2>> polys = Geometry::merge_polygons_2d(p_polygon_a, p_polygon_b); +Array _Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { + Vector<Vector<Point2>> polys = Geometry2D::merge_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -1010,8 +918,8 @@ Array _Geometry::merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vec return ret; } -Array _Geometry::clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { - Vector<Vector<Point2>> polys = Geometry::clip_polygons_2d(p_polygon_a, p_polygon_b); +Array _Geometry2D::clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { + Vector<Vector<Point2>> polys = Geometry2D::clip_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -1021,8 +929,8 @@ Array _Geometry::clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vect return ret; } -Array _Geometry::intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { - Vector<Vector<Point2>> polys = Geometry::intersect_polygons_2d(p_polygon_a, p_polygon_b); +Array _Geometry2D::intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { + Vector<Vector<Point2>> polys = Geometry2D::intersect_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -1032,8 +940,8 @@ Array _Geometry::intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const return ret; } -Array _Geometry::exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { - Vector<Vector<Point2>> polys = Geometry::exclude_polygons_2d(p_polygon_a, p_polygon_b); +Array _Geometry2D::exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { + Vector<Vector<Point2>> polys = Geometry2D::exclude_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -1043,8 +951,8 @@ Array _Geometry::exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const V return ret; } -Array _Geometry::clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { - Vector<Vector<Point2>> polys = Geometry::clip_polyline_with_polygon_2d(p_polyline, p_polygon); +Array _Geometry2D::clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { + Vector<Vector<Point2>> polys = Geometry2D::clip_polyline_with_polygon(p_polyline, p_polygon); Array ret; @@ -1054,8 +962,8 @@ Array _Geometry::clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline return ret; } -Array _Geometry::intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { - Vector<Vector<Point2>> polys = Geometry::intersect_polyline_with_polygon_2d(p_polyline, p_polygon); +Array _Geometry2D::intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { + Vector<Vector<Point2>> polys = Geometry2D::intersect_polyline_with_polygon(p_polyline, p_polygon); Array ret; @@ -1065,8 +973,8 @@ Array _Geometry::intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_pol return ret; } -Array _Geometry::offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) { - Vector<Vector<Point2>> polys = Geometry::offset_polygon_2d(p_polygon, p_delta, Geometry::PolyJoinType(p_join_type)); +Array _Geometry2D::offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) { + Vector<Vector<Point2>> polys = Geometry2D::offset_polygon(p_polygon, p_delta, Geometry2D::PolyJoinType(p_join_type)); Array ret; @@ -1076,8 +984,8 @@ Array _Geometry::offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_de return ret; } -Array _Geometry::offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { - Vector<Vector<Point2>> polys = Geometry::offset_polyline_2d(p_polygon, p_delta, Geometry::PolyJoinType(p_join_type), Geometry::PolyEndType(p_end_type)); +Array _Geometry2D::offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { + Vector<Vector<Point2>> polys = Geometry2D::offset_polyline(p_polygon, p_delta, Geometry2D::PolyJoinType(p_join_type), Geometry2D::PolyEndType(p_end_type)); Array ret; @@ -1087,7 +995,7 @@ Array _Geometry::offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_d return ret; } -Dictionary _Geometry::make_atlas(const Vector<Size2> &p_rects) { +Dictionary _Geometry2D::make_atlas(const Vector<Size2> &p_rects) { Dictionary ret; Vector<Size2i> rects; @@ -1098,7 +1006,7 @@ Dictionary _Geometry::make_atlas(const Vector<Size2> &p_rects) { Vector<Point2i> result; Size2i size; - Geometry::make_atlas(rects, result, size); + Geometry2D::make_atlas(rects, result, size); Size2 r_size = size; Vector<Point2> r_result; @@ -1112,56 +1020,37 @@ Dictionary _Geometry::make_atlas(const Vector<Size2> &p_rects) { return ret; } -int _Geometry::get_uv84_normal_bit(const Vector3 &p_vector) { - return Geometry::get_uv84_normal_bit(p_vector); -} - -void _Geometry::_bind_methods() { - ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &_Geometry::build_box_planes); - ClassDB::bind_method(D_METHOD("build_cylinder_planes", "radius", "height", "sides", "axis"), &_Geometry::build_cylinder_planes, DEFVAL(Vector3::AXIS_Z)); - ClassDB::bind_method(D_METHOD("build_capsule_planes", "radius", "height", "sides", "lats", "axis"), &_Geometry::build_capsule_planes, DEFVAL(Vector3::AXIS_Z)); - ClassDB::bind_method(D_METHOD("is_point_in_circle", "point", "circle_position", "circle_radius"), &_Geometry::is_point_in_circle); - ClassDB::bind_method(D_METHOD("segment_intersects_circle", "segment_from", "segment_to", "circle_position", "circle_radius"), &_Geometry::segment_intersects_circle); - ClassDB::bind_method(D_METHOD("segment_intersects_segment_2d", "from_a", "to_a", "from_b", "to_b"), &_Geometry::segment_intersects_segment_2d); - ClassDB::bind_method(D_METHOD("line_intersects_line_2d", "from_a", "dir_a", "from_b", "dir_b"), &_Geometry::line_intersects_line_2d); - - ClassDB::bind_method(D_METHOD("get_closest_points_between_segments_2d", "p1", "q1", "p2", "q2"), &_Geometry::get_closest_points_between_segments_2d); - ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "p2", "q1", "q2"), &_Geometry::get_closest_points_between_segments); +void _Geometry2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("is_point_in_circle", "point", "circle_position", "circle_radius"), &_Geometry2D::is_point_in_circle); + ClassDB::bind_method(D_METHOD("segment_intersects_segment", "from_a", "to_a", "from_b", "to_b"), &_Geometry2D::segment_intersects_segment); + ClassDB::bind_method(D_METHOD("line_intersects_line", "from_a", "dir_a", "from_b", "dir_b"), &_Geometry2D::line_intersects_line); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_2d", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment_2d); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment); + ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "q1", "p2", "q2"), &_Geometry2D::get_closest_points_between_segments); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped_2d", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment_uncapped_2d); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment_uncapped); + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry2D::get_closest_point_to_segment); - ClassDB::bind_method(D_METHOD("get_uv84_normal_bit", "normal"), &_Geometry::get_uv84_normal_bit); + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry2D::get_closest_point_to_segment_uncapped); - ClassDB::bind_method(D_METHOD("ray_intersects_triangle", "from", "dir", "a", "b", "c"), &_Geometry::ray_intersects_triangle); - ClassDB::bind_method(D_METHOD("segment_intersects_triangle", "from", "to", "a", "b", "c"), &_Geometry::segment_intersects_triangle); - ClassDB::bind_method(D_METHOD("segment_intersects_sphere", "from", "to", "sphere_position", "sphere_radius"), &_Geometry::segment_intersects_sphere); - ClassDB::bind_method(D_METHOD("segment_intersects_cylinder", "from", "to", "height", "radius"), &_Geometry::segment_intersects_cylinder); - ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &_Geometry::segment_intersects_convex); - ClassDB::bind_method(D_METHOD("point_is_inside_triangle", "point", "a", "b", "c"), &_Geometry::point_is_inside_triangle); + ClassDB::bind_method(D_METHOD("point_is_inside_triangle", "point", "a", "b", "c"), &_Geometry2D::point_is_inside_triangle); - ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry::is_polygon_clockwise); - ClassDB::bind_method(D_METHOD("is_point_in_polygon", "point", "polygon"), &_Geometry::is_point_in_polygon); - ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry::triangulate_polygon); - ClassDB::bind_method(D_METHOD("triangulate_delaunay_2d", "points"), &_Geometry::triangulate_delaunay_2d); - ClassDB::bind_method(D_METHOD("convex_hull_2d", "points"), &_Geometry::convex_hull_2d); - ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &_Geometry::clip_polygon); + ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry2D::is_polygon_clockwise); + ClassDB::bind_method(D_METHOD("is_point_in_polygon", "point", "polygon"), &_Geometry2D::is_point_in_polygon); + ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry2D::triangulate_polygon); + ClassDB::bind_method(D_METHOD("triangulate_delaunay", "points"), &_Geometry2D::triangulate_delaunay); + ClassDB::bind_method(D_METHOD("convex_hull", "points"), &_Geometry2D::convex_hull); - ClassDB::bind_method(D_METHOD("merge_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::merge_polygons_2d); - ClassDB::bind_method(D_METHOD("clip_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::clip_polygons_2d); - ClassDB::bind_method(D_METHOD("intersect_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::intersect_polygons_2d); - ClassDB::bind_method(D_METHOD("exclude_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::exclude_polygons_2d); + ClassDB::bind_method(D_METHOD("merge_polygons", "polygon_a", "polygon_b"), &_Geometry2D::merge_polygons); + ClassDB::bind_method(D_METHOD("clip_polygons", "polygon_a", "polygon_b"), &_Geometry2D::clip_polygons); + ClassDB::bind_method(D_METHOD("intersect_polygons", "polygon_a", "polygon_b"), &_Geometry2D::intersect_polygons); + ClassDB::bind_method(D_METHOD("exclude_polygons", "polygon_a", "polygon_b"), &_Geometry2D::exclude_polygons); - ClassDB::bind_method(D_METHOD("clip_polyline_with_polygon_2d", "polyline", "polygon"), &_Geometry::clip_polyline_with_polygon_2d); - ClassDB::bind_method(D_METHOD("intersect_polyline_with_polygon_2d", "polyline", "polygon"), &_Geometry::intersect_polyline_with_polygon_2d); + ClassDB::bind_method(D_METHOD("clip_polyline_with_polygon", "polyline", "polygon"), &_Geometry2D::clip_polyline_with_polygon); + ClassDB::bind_method(D_METHOD("intersect_polyline_with_polygon", "polyline", "polygon"), &_Geometry2D::intersect_polyline_with_polygon); - ClassDB::bind_method(D_METHOD("offset_polygon_2d", "polygon", "delta", "join_type"), &_Geometry::offset_polygon_2d, DEFVAL(JOIN_SQUARE)); - ClassDB::bind_method(D_METHOD("offset_polyline_2d", "polyline", "delta", "join_type", "end_type"), &_Geometry::offset_polyline_2d, DEFVAL(JOIN_SQUARE), DEFVAL(END_SQUARE)); + ClassDB::bind_method(D_METHOD("offset_polygon", "polygon", "delta", "join_type"), &_Geometry2D::offset_polygon, DEFVAL(JOIN_SQUARE)); + ClassDB::bind_method(D_METHOD("offset_polyline", "polyline", "delta", "join_type", "end_type"), &_Geometry2D::offset_polyline, DEFVAL(JOIN_SQUARE), DEFVAL(END_SQUARE)); - ClassDB::bind_method(D_METHOD("make_atlas", "sizes"), &_Geometry::make_atlas); + ClassDB::bind_method(D_METHOD("make_atlas", "sizes"), &_Geometry2D::make_atlas); BIND_ENUM_CONSTANT(OPERATION_UNION); BIND_ENUM_CONSTANT(OPERATION_DIFFERENCE); @@ -1179,6 +1068,133 @@ void _Geometry::_bind_methods() { BIND_ENUM_CONSTANT(END_ROUND); } +////// _Geometry3D ////// + +_Geometry3D *_Geometry3D::singleton = nullptr; + +_Geometry3D *_Geometry3D::get_singleton() { + return singleton; +} + +Vector<Plane> _Geometry3D::build_box_planes(const Vector3 &p_extents) { + return Geometry3D::build_box_planes(p_extents); +} + +Vector<Plane> _Geometry3D::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) { + return Geometry3D::build_cylinder_planes(p_radius, p_height, p_sides, p_axis); +} + +Vector<Plane> _Geometry3D::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { + return Geometry3D::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis); +} + +Vector<Vector3> _Geometry3D::get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2) { + Vector3 r1, r2; + Geometry3D::get_closest_points_between_segments(p1, p2, q1, q2, r1, r2); + Vector<Vector3> r; + r.resize(2); + r.set(0, r1); + r.set(1, r2); + return r; +} + +Vector3 _Geometry3D::get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) { + Vector3 s[2] = { p_a, p_b }; + return Geometry3D::get_closest_point_to_segment(p_point, s); +} + +Vector3 _Geometry3D::get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) { + Vector3 s[2] = { p_a, p_b }; + return Geometry3D::get_closest_point_to_segment_uncapped(p_point, s); +} + +Variant _Geometry3D::ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) { + Vector3 res; + if (Geometry3D::ray_intersects_triangle(p_from, p_dir, p_v0, p_v1, p_v2, &res)) { + return res; + } else { + return Variant(); + } +} + +Variant _Geometry3D::segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) { + Vector3 res; + if (Geometry3D::segment_intersects_triangle(p_from, p_to, p_v0, p_v1, p_v2, &res)) { + return res; + } else { + return Variant(); + } +} + +Vector<Vector3> _Geometry3D::segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius) { + Vector<Vector3> r; + Vector3 res, norm; + if (!Geometry3D::segment_intersects_sphere(p_from, p_to, p_sphere_pos, p_sphere_radius, &res, &norm)) { + return r; + } + + r.resize(2); + r.set(0, res); + r.set(1, norm); + return r; +} + +Vector<Vector3> _Geometry3D::segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius) { + Vector<Vector3> r; + Vector3 res, norm; + if (!Geometry3D::segment_intersects_cylinder(p_from, p_to, p_height, p_radius, &res, &norm)) { + return r; + } + + r.resize(2); + r.set(0, res); + r.set(1, norm); + return r; +} + +Vector<Vector3> _Geometry3D::segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes) { + Vector<Vector3> r; + Vector3 res, norm; + if (!Geometry3D::segment_intersects_convex(p_from, p_to, p_planes.ptr(), p_planes.size(), &res, &norm)) { + return r; + } + + r.resize(2); + r.set(0, res); + r.set(1, norm); + return r; +} + +Vector<Vector3> _Geometry3D::clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane) { + return Geometry3D::clip_polygon(p_points, p_plane); +} + +int _Geometry3D::get_uv84_normal_bit(const Vector3 &p_vector) { + return Geometry3D::get_uv84_normal_bit(p_vector); +} + +void _Geometry3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &_Geometry3D::build_box_planes); + ClassDB::bind_method(D_METHOD("build_cylinder_planes", "radius", "height", "sides", "axis"), &_Geometry3D::build_cylinder_planes, DEFVAL(Vector3::AXIS_Z)); + ClassDB::bind_method(D_METHOD("build_capsule_planes", "radius", "height", "sides", "lats", "axis"), &_Geometry3D::build_capsule_planes, DEFVAL(Vector3::AXIS_Z)); + + ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "p2", "q1", "q2"), &_Geometry3D::get_closest_points_between_segments); + + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry3D::get_closest_point_to_segment); + + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry3D::get_closest_point_to_segment_uncapped); + + ClassDB::bind_method(D_METHOD("get_uv84_normal_bit", "normal"), &_Geometry3D::get_uv84_normal_bit); + + ClassDB::bind_method(D_METHOD("ray_intersects_triangle", "from", "dir", "a", "b", "c"), &_Geometry3D::ray_intersects_triangle); + ClassDB::bind_method(D_METHOD("segment_intersects_triangle", "from", "to", "a", "b", "c"), &_Geometry3D::segment_intersects_triangle); + ClassDB::bind_method(D_METHOD("segment_intersects_sphere", "from", "to", "sphere_position", "sphere_radius"), &_Geometry3D::segment_intersects_sphere); + ClassDB::bind_method(D_METHOD("segment_intersects_cylinder", "from", "to", "height", "radius"), &_Geometry3D::segment_intersects_cylinder); + ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &_Geometry3D::segment_intersects_convex); + + ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &_Geometry3D::clip_polygon); +} + ////// _File ////// Error _File::open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key) { diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index e5bd70262d..26d0f7b8af 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -258,44 +258,31 @@ VARIANT_ENUM_CAST(_OS::Weekday); VARIANT_ENUM_CAST(_OS::Month); VARIANT_ENUM_CAST(_OS::SystemDir); -class _Geometry : public Object { - GDCLASS(_Geometry, Object); +class _Geometry2D : public Object { + GDCLASS(_Geometry2D, Object); - static _Geometry *singleton; + static _Geometry2D *singleton; protected: static void _bind_methods(); public: - static _Geometry *get_singleton(); - Vector<Plane> build_box_planes(const Vector3 &p_extents); - Vector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z); - Vector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z); - Variant segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b); - Variant line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b); - Vector<Vector2> get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2); - Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2); - Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); - Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); - Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); - Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); - Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); - Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); + static _Geometry2D *get_singleton(); + Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b); + Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b); + Vector<Vector2> get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2); + Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); + Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const; - Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius); - Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius); - Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes); bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius); real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius); - int get_uv84_normal_bit(const Vector3 &p_vector); bool is_polygon_clockwise(const Vector<Vector2> &p_polygon); bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon); Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon); - Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points); - Vector<Point2> convex_hull_2d(const Vector<Point2> &p_points); - Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane); + Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points); + Vector<Point2> convex_hull(const Vector<Point2> &p_points); enum PolyBooleanOperation { OPERATION_UNION, @@ -304,14 +291,14 @@ public: OPERATION_XOR }; // 2D polygon boolean operations. - Array merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add). - Array clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract). - Array intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply). - Array exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor). + Array merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add). + Array clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract). + Array intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply). + Array exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor). // 2D polyline vs polygon operations. - Array clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut. - Array intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop. + Array clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut. + Array intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop. // 2D offset polygons/polylines. enum PolyJoinType { @@ -326,17 +313,46 @@ public: END_SQUARE, END_ROUND }; - Array offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE); - Array offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE); + Array offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE); + Array offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE); Dictionary make_atlas(const Vector<Size2> &p_rects); - _Geometry() { singleton = this; } + _Geometry2D() { singleton = this; } }; -VARIANT_ENUM_CAST(_Geometry::PolyBooleanOperation); -VARIANT_ENUM_CAST(_Geometry::PolyJoinType); -VARIANT_ENUM_CAST(_Geometry::PolyEndType); +VARIANT_ENUM_CAST(_Geometry2D::PolyBooleanOperation); +VARIANT_ENUM_CAST(_Geometry2D::PolyJoinType); +VARIANT_ENUM_CAST(_Geometry2D::PolyEndType); + +class _Geometry3D : public Object { + GDCLASS(_Geometry3D, Object); + + static _Geometry3D *singleton; + +protected: + static void _bind_methods(); + +public: + static _Geometry3D *get_singleton(); + Vector<Plane> build_box_planes(const Vector3 &p_extents); + Vector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z); + Vector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z); + Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2); + Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); + Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); + Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); + Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); + + Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius); + Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius); + Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes); + int get_uv84_normal_bit(const Vector3 &p_vector); + + Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane); + + _Geometry3D() { singleton = this; } +}; class _File : public Reference { GDCLASS(_File, Reference); |